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Tagged as: Detailed
DC Uprising
Description
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.

Enjoy
File Size: 504.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Description
This map is a partial remake of the Red Alert 2 map, Let There Be Fight. The reason it is a partial remake is that I decided to add more water and a middle island for more strategic options. There is only 1 entry point into each of the starting positions, with 2 Ore Nodes close by (1 on water and 1 on land) to expand to. There is also an Oil Derrick nearby for an extra income boost. The middle island holds 2 Ore Nodes and can be easily cut off from the enemy. The use of a Navy will prove very useful in taking out bases.

Enjoy
File Size: 161.5 KB        File Type: .zip
Max Players: 2
Author: Clone11b   
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Tag Map

Description
After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3. With all this in mind I needed a map which was unique and could appeal to both navy and ground forces. So I have now have completed the first version of Cannon Fodder so that everyone else can enjoy it as much as I have.

The layout from the original, has only changed on the water due to the Naval construction. I always remember that the starting areas were generaly big enough for a small high tech base so I changed it a bit so that it remains the same. The base area is big enough for a small higher tier base and two of the cliff starting points have a small village to occupy, AA and other infantry help protect the base. The other starting point has more area to build in, making it good for a large higher tier base without the natural AA village garrison area.

There are 3 off-shore islands with an Ore Node on each side and 2 major Tech islands for Navy yards and a single Oil Pump. Each starting area will have a Radar Tech building located at the far back of the base, which is great to keep an eye on what the other player is sending out to hit you with.
File Size: 2.2 MB        File Type: .zip
Max Players: 3
Author: TiberianFiend   
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Tag Map

Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp sites placed through-out and lots of choke-points. You will be able to cross some rivers by walking over them, some have bridges. Units which can travel on both land and sea will have a real advantage. The AI on hard, really provides an extreme challenge. Resources are limited so make sure you secure your expansion before the other players do.
File Size: 505.2 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
This is a small tropical 1v1 map for fast duels. Battle takes place at this beautiful lake, wonderfully shaped by the forces of nature into resemblance of a diamond. Yeah, right.. In fact, I made this map during my breaks at studying in two days or something. :P There is enough for everybody, 4 ore nodes per player, four oil derricks in total. No other special buildings. There is also a big bridge - a part of highway which is in fact shortest (but most dangerous) ground path to your enemy's base. Capital ships can push you to the corner so be warned. Still, lake is big enough for epic naval battles and lots of tactical maneuvers. Enjoy!
File Size: 550.8 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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Tag Map

Description
This map pack includes 16 remakes of classic Red Alert 2 and Generals maps for Red Alert 3.

Vikestart - Project Leader
Maps designed by Heresjohnny07: Isle of War (Red Alert 2), A Path Beyond 3 (Red Alert 2), Hammer and Sickle (Red Alert 2)
Maps designed by D0gz: East VS Best (Red Alert 2), Tour of Egypt (Red Alert 2)
Maps designed by thesniperD: Bering Strait (Red Alert 2)
Maps designed by SFSSnake: Hostile Dawn (Generals), Diamonds Aren't Forever (Red Alert 2)
Maps designed by LordOfWar57: Bay of Pigs (Red Alert 2)
Maps designed by johndabeast: Bermuda Triangel (Red Alert 2)
Maps designed by TheWorms: Tsunami (Red Alert 2), Arctic Circle Redux (Red Alert 2)
Maps designed by Aeoneth: Sedona Pass (Red Alert 2)
Maps designed by Neverless: Heck Freezes Over (Red Alert 2)
Maps designed by zedoburro: Rivers Run Dry (Red Alert 2), Water Fort Oil (Red Alert 2)
File Size: 22.8 MB        File Type: .zip
Author: Vikestart, et. al.   
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Tag Map

Description
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a final Red Alert 3 official-looking minimap explaining each of the basic World Builder tools in detail. The tutorial is an absolute must for first-time map-makers and can be viewed by clicking here.
File Size: 176.1 KB        File Type: .zip
Max Players: 2
Author: Gren   
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13716 downloads

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Tag Map

Description
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aquatic zone surrounding city's cliffs), airforce (fastest way from one base to another) and ground forces, not only infantry.
Goodies:
- 5 ore nodes per player, although two of 10 nodes are on water - side by side, so it's important to take care of them as soon as possible
- 2 hospitals, just like in original
- 2 airports, just like in original, although they work differently
- 6 oil derricks (less than original, sorry ^^)
File Size: 596.1 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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19600 downloads

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Tag Map

Description
This 1v1 map is based on final Allied/Soviet mission from my modification - Mental Omega, where you lead final assault on Yuri's forces. Plenty of resources to capture, lots of different paths from one base to another. - Goodies: 12 Ore Nodes total, 4 Oil Derricks, 1 Airport, 1 Observation Tower, 1 Dry Dock.
File Size: 952.3 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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Tag Map