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- 3v3 Teams, Left vs Right - Simple small map - Lake in centre surrounded by ore - Teams have equal ore
File Size:
59.3 KB
File Type:
.zip Max Players: 6
Author: Macca
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7613 downloads
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Description
- 3v3 Teams, left vs right - Simple small map - Equal ore - Gems in centre
File Size:
84.3 KB
File Type:
.zip Max Players: 6
Author: Macca
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6543 downloads
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Description
2v2v2v2 or 4 player FFA Map.
- Arena style map. - 1 Oil Derick per player - Small map
Teams begin close to each other separated by an impassable canyon forcing them to go around by land or over by air.
File Size:
54.7 KB
File Type:
.zip Max Players: 8
Author: Macca
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21300 downloads
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Description
2v2v2v2 or 4 Player FFA Map. Teams begin in each corner of the map, separated by cliffs & lakes to their sides that encourage teams to fight by land through the middle and make use of air units. A plateau accessible only by air is in the centre with some gems to risk an advantage. Teams have equal ore and one oil derick per player.
File Size:
100.9 KB
File Type:
.zip Max Players: 8
Author: Macca
|
27747 downloads
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Description
Arena-style map for 2-8 players. Layout conducive for any team denomination(s).
Very straightforward map; you have starting resources to protect, further resources to acquire/sabotage, and the rest is just plain old commanding and conquering.
Good map if you appreciate naval combat, where a lot of maps tend to neglect, or outright ignore it altogether. Also fun vs brutal AI when you just want to kill some time.
Triggers: - At start of match, the inner bridges to megawealth-isle self destroy. This allows you to build naval within the area inward from starting location... as well as protect it (with an engineer) by repairing the bridge if you'd like to accumulate a fleet. Just make sure you're prepared to defend that ingress as well as re-destroy the bridge when ready.
- A couple of oil derricks will be given to you (within the immediate boundaries of your base) at the start of the match. They're there to incentivize infiltration by other players/AI. Protecc.
- Thunder sound-effect every 60 seconds. This is there for a couple of reasons: As a means to keep track of passage of time (We're on fifth-thunder. They're probably about ready to drop something on me.), and for pure flavor, as thunder makes everything feel epic :D
As always, feedback and kind critique is welcome. I hope you all enjoy the map as much as I did creating it ❤️
Date Submitted: 17/01/2020
Date Reviewed: 04/02/2020
File Size:
198.8 KB
File Type:
.zip Max Players: 8
Author: fu3lman
|
27887 downloads
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Description
A very teambuilded 3vs5 map. Lots of ressources, tech buildings and bunkers -no manipulated basic settings
File Size:
126.9 KB
File Type:
.zip Max Players: 8
Author: OmgItsRa
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19816 downloads
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Description
Made to play dual against 6 hards
File Size:
108 KB
File Type:
.zip Max Players: 8
Author: OmgItsRa
|
17950 downloads
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Description
Must play if you're looking for pretty chilled 3v8 run.
File Size:
70.7 KB
File Type:
.zip Max Players: 8
Author: OmgItsRa
|
17813 downloads
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Description
3 v 3 Map with many cliffs for players to try to use to their advantage. Equal ore and oil dericks. The fight is forced to the middle and air units are encouraged.
File Size:
116.6 KB
File Type:
.zip Max Players: 6
Author: Macca
|
7449 downloads
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Description
An FFA or 3v3 map with equal ore and extra ore in the middle to encourage players to risk an attempt for an advantage.
There is a lot of cliffs for layers to manoeuvre.
File Size:
113.4 KB
File Type:
.zip Max Players: 6
Author: Macca
|
7691 downloads
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