Welcome to the USA Generals page for Zero Hour, the expansion to EA's 3D RTS game CnC Generals! This page lists and describes the three American Generals and the units, structures, upgrades, and powers that are unique to them. Only specific information applicable to each General is listed on this page. General information about the United States of America in Zero Hour can be found on the
Zero Hour: New Additions: USA page. Alternatively, you may visit the
USA page for information about the USA in CnC Generals, without the Zero Hour expansion pack.
Malcolm "Ace" Granger
Air Force General |
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General Malcolm Granger is the even-tempered yet uncompromising son of an Iowa crop duster. His career in flight began at an early age. During the Vietnam War, Granger, then a lieutenant, became an ace in a single day by shooting down 4 MiGs. Having advanced in the Air Force ranks, Granger now specializes in advancing the role of America's military aircraft.
- All air units have laser-point defense systems, except for the Comanche.
- All aircraft cost less.
- The Stealth Fighter no longer requires a General's point upgrade. It is available from the start.
- The Crusader tank and Paladin tank are both unavailable.
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Rank: 4 Star General
Branch: US Air Force
Tactics: Air Power
» Units:
Combat Chinook |
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General Granger's Combat Chinook serves as a kind of assault and transport helicopter that can collect supplies. Like the original Chinook, this helicopter collects supplies and can perform the Combat Drop attack with Rangers. The Combat Chinook, however, includes side portals that allow soldiers inside to fire at threats on the ground and in the air. The Combat Chinook can also rush vehicles into the battlefield. |
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Cost: $1200
Requires: War Factory
Upgrades: None |
King Raptor |
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General Granger's King Raptor is indeed the king of all Raptors. This unit, which replaces the original Raptor for this General, can engage ground or air targets. It is equiped with six missiles and uses a point defense laser to destroy most incoming missiles. It can also detect stealth units. |
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Cost: $1100
Strengths: Aircraft, tanks, and light vehicles
Weaknesses: Anti-air defenses, Missile-armed infantry
Upgrades: |
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Countermeasures
Cost: $1000
Purchase At: Airfield
This upgrade makes all planes capable of evading 50% of the missiles fired at them. Bullets also do less damage. All planes will drop flares behind them when under attack to distract and mislead missiles fired at them. |
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Comanche |
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For General Granger, the price of the Comanche helicopter is reduced. It now costs $1200, instead of $1500.
It also has a new upgrade, listed below, that makes all Comanches be Stealth Comanches. |
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Cost: $1200
Strengths: Tanks, light vehicles, infantry
Weaknesses: Missile armed infantry, anti-air defenses
Upgrades: |
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Stealth Comanche Upgrade
Cost: $1500
Purchase At: Airfield
This upgrade makes all Comanches become stealth while not attacking or using an ability. |
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» Structures:
There are no new structures for this General. |
» Upgrades:
The only new upgrade for this General is the Stealth Comanche upgrade. Please see above for more details. |
» Other Modifications:
- Comanche: Cost reduced to $1200 (normally $1500)
- Aurora Bomber: Cost reduced to $2000 (normally $2500)
- Stealth Fighter: Cost reduced to $1250 (normally $1600)
- Tomahawk: Cost increased to $1300 (normally $1200)
- Humvee: Cost increased to $800 (normally $700)
- Ambulance: Cost increased to $700 (normally $600)
- Sentry Drone: Cost increased to $850 (normally $800)
- Emergency Repair: Requires a 1 Star General instead of a 3 Star General
- Spectre Gunship: Levels 1 and 2 are available as a 3 Star General. Level 3 is available as a 5 Star General.
» General's Powers:
Carpet Bombing |
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Requires: Strategy Center
Rank Required: N/A
Countdown Timer: 2:30
Carpet Bombing is a special ability General Granger has. Once a Strategy Center has been built, a B2 Stealth Bomber can be called in to carpet bomb a target area every 2:30 minutes. There is no cost associated with using this ability. |
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Spectre Gunship |
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The Spectre Gunship is called in from off-screen to encircle an area of the battlefield and pummel enemy forces with howitzer and gattling fire. The gunship will circle the chosen location and attack it for a given number of seconds, depending on the gunship's level.
Countdown Timer: 4:00 |
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Level 1 |
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Rank Required: 3 Star General
Duration: 10 Seconds |
Level 2 |
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Rank Required: 3 Star General
Duration: 15 Seconds |
Level 3 |
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Rank Required: 5 Star General
Duration: 20 Seconds |
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Alexis Alexander
Super Weapon General |
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Specializing in Weapons of Mass Destruction, General Alexis Alexander is a distinguished Marine Corps general. Alexander has developed a defensive scheme that has the goal of keeping supply lines in tact. This General's main priority in the early phase of conflict is defense and resource gathering.
- Particle Cannons cost half the normal price.
- All vehicles cost more to produce.
- The Crusader tank and Paladin tank are both unavailable.
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Rank: 4 Star General
Branch: US Marines
Tactics: Weapons of Mass Destruction
» Units:
Aurora Alpha Bomber |
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The Aurora Alpha Bomber functions nearly the same as the Aurora Bomber in Generals, except this one packs a bigger punch. The Aurora Alpha has a secondary weapon with a Fuel Air Bomb effect that packs on high levels of additional damage. The Aurora Alpha bomber also costs $500 less than the original. |
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Cost: $2000
Strengths: Buildings
Weaknesses: Fighters, Anti-air defenses and units
Requires: War Factory
Upgrades: |
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Countermeasures
Cost: $1000
Purchase At: Airfield
This upgrade makes all planes capable of evading 50% of the missiles fired at them. Bullets also do less damage. All planes will drop flares behind them when under attack to distract and mislead missiles fired at them. |
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» Structures:
EMP Patriot System |
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General Alexander's EMP Patriot Missile System fires EMP patriot missiles at ground vehicles and aircraft. These missiles not only disable ground vehicles and aircraft but also damage all units. For this General, these EMP Patriot missiles are available instead of the regular Patriots. |
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Cost: $900
Upgrades: None |
Cold Fusion Reactor |
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This Cold Fusion power plant provides 5 units of power to American bases. This version of the powerplant costs $900, instead of $800, since it has a new Advanced Control Rods upgrade, listed below. |
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Cost: $900
Upgrades: |
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Advanced Control Rods
Cost: $500
Purchase At: Advanced Cold Fusion Reactors
This upgrade, purchasable at individual Advanced Cold Fusion Reactors, makes the reactor it was purchased at provide 300% more power. |
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» Upgrades:
The only new upgrade for this General is the Advanced Control Rods upgrade. Please see above for more details. |
» Other Modifications:
- Colonel Burton: Cost reduced to $1200 (normally $1500)
- Humvee: Cost increased to $850 (normally $700)
- Ambulance: Cost increased to $700 (normally $600)
- Tomahawk: Cost increased to $1400 (normally $1200)
- Sentry Drone: Cost increased to $1000 (normally $800)
- Comanche: Cost increased to $1800 (normally $1500)
- Particle Uplink Cannon: Cost reduced to $2500 (normally $5000)
- Leaflet Drop: Available as a 3 Star General
- Spectre Gunship: Levels 1 and 2 are available as a 3 Star General. Level 3 is available as a 5 Star General.
» General's Powers:
Spectre Gunship |
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The Spectre Gunship is called in from off-screen to encircle an area of the battle field and pummel enemy forces with howitzer and gattling fire. The gunship will circle the chosen location and attack it for a given number of seconds, depending on the gunship's level.
Countdown Timer: 4:00 |
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Level 1 |
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Rank Required: 3 Star General
Duration: 10 Seconds |
Level 2 |
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Rank Required: 3 Star General
Duration: 15 Seconds |
Level 3 |
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Rank Required: 5 Star General
Duration: 20 Seconds |
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"Pinpoint" Townes
Laser General |
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A champion of leading-edge technology, General "Pinpoint" Townes has developed comprehensive laser-based weapons strategies. Generals Townes uses lasers throughout his forces, mounting them on both defensive turrets and tanks. He continues to make improvements in power efficiency in order to harness energy for his plethora of lasers.
- Armed with new laser weaponry.
- Avengers cost less.
- Tomahawk missile is unavailable.
- The Crusader tank and Paladin tank are both unavailable.
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Rank: 4 Star General
Branch: US Army
Tactics: Laser Weaponry
» Units:
Laser Crusader Tank |
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The Laser Crusader Tank fires a red laser at ground units. The Laser Tank's turret-mounted laser has more damaging potential than a shell. These tanks are dependent on the base's power - if your power goes offline, so will the Laser Tanks. |
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Cost: $900
Strengths: Vehicles and buildings
Weaknesses: Aircraft and missile-armed infantry
Upgrades: None |
» Structures:
Laser Defense Turret |
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The Laser Defense Turret fires a red laser at both ground and air units. Its laser destroys enemy troops with a powerful burst of heat and light energy. This defensive laser structure is effective against both ground and air units. |
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Cost: $1000
Upgrades: None |
Advanced Cold Fusion Reactor |
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Advanced Cold Fusion Reactors provides 8 units of power to American bases, instead of the normal 5. This Advanced version costs less money as well: $700, instead of the usual $800.
Note: Advanced Cold Fusion Reactors have the original Cold Fusion Reactor's "Control Rods" upgrade, not any new or altered upgrades. |
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Cost: $700
Upgrades: |
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Control Rods
Purchase At: Individual Advanced Cold Fusion Reactors
Cost: $500
This upgrade makes the reactor provide 100% more power. |
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» Other Modifications:
- Avenger: Cost reduced to $1500 (normally $2000)
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