Neoguy327
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19 years ago
Hi I'm new to this site by a couple of weeks, and maybe you have already stated it or something about it, but is there any set release date for the all stars mod? I Love all the C&C games and can't wait to try this mod! If you don't have a set release date is there a estimate as to how long it will be? I know I would be more than happy, like anyone else I'm sure, to test it out!😁
Mr. Universe: "Mal, you're very smart. Someone is talking to her."
Wash: "The oaty bar?"
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Blbpaws
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19 years ago
I usually say "when it's done" as the answer to that question. However, I think we're getting there, and within a few months is certainly very probable.
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Luckie
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19 years ago
In the last month we've really seen large strides in putting together a final product. Obviously what people see in screenshots is not even scraping the surface of the work that goes into something this large. Models and skins are a large part but coding, cameos, sounds, music, and other touches are often just as/more important. The mod is obviously playable as it is, however, it is not nearly representative of the amount of work put into it. The coming month is going to be a lot of pulling together the pieces. Many of the features and changes that the game will make in the final version are complete but not implemented in the master source yet. "When It's Done" is certainly a vague release date to most people but to us, it specifically means the point at which we're satisfied with the quality and completeness of our work.
Neoguy327
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19 years ago
Well just to give you guys some much needed credit, Thank You! I think you guys are doing a great thing! Oh and I'm sure that its tons of work especially with the models and all the extra scripting. Are you guys going to feature an AI with this mod? I'm actually kind of a little surprised that they haven't made a an actual game like this yet but I'm glad you guys are making this mod!😄 I'm sure its going to be great and bring a lot of attention back to this game!😎
Mr. Universe: "Mal, you're very smart. Someone is talking to her."
Wash: "The oaty bar?"
Blbpaws
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19 years ago
AI should be included, yes.
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fleetatks
19 years ago
Make sure to include some of yuri's units in your mod, I don't think I've seen any in the screenshots you guys have.
Email me if you ever need help (edited signature November 6th, 2014)
tsumetai
19 years ago
http://www.cncgeneralsworld.com/allstars/design.asp 
Look under "Units" and "Subarmies" on the right.
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Heer
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19 years ago
Well whoopdeedoo! A Virus, A Gattling Tank, a Slave Miner. Oh, and yes, if you're lucky, a Flying Disc.

Personally I would have found units or structures with the distinctive mind control ability much more representative for Yuri.
CG Apollos
19 years ago
I don't know if mind control technology can be coded using ZH, since i've never seen it done in a mod before. CommieDog?
Luckie
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19 years ago
The Design is very much finalized already. Suggestions were taken two years ago. lol.

Mind control is sort of possible. We've implemented some interesting code.
DetoNato
19 years ago
I guess mind control is possible if you use a hijacker as projectile of a weapon. Never tested yet, but it could work...
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Creator of The Power of Hightech Warfare and Timeless War
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CG Apollos
19 years ago


I guess mind control is possible if you use a hijacker as projectile of a weapon. Never tested yet, but it could work...

DetoNato wrote:

Hmm... Maybe. But how would you give the unit back to the original owner when your unit with the hijacker gun dies?
Heer
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19 years ago
Wow you guys take the mod pretty serious, and I can already tell that you are very creative with the available editor technology. That design, suggestions, etc have been finalized two years ago can hardly be true, because then, in all due haste, the modders forgot to give the Red Alert Army anti air defense structures. Maybe they should have tank bunker, so that you can use Yuri gattling tank as anti air defense. Also with different faction units this could create interesting situations. But then again I don't know how everything is sceduled, what is possible, what is public and what is secret. I have also seen screenshots of the GDI base defenses from the orginial C&C and a Nod turret.
Blbpaws
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19 years ago
The AA Gun is featured for the Red Alert Army. It was a late addition, so it might not be on the webpage.

We were unable to get the Tank Bunker to work with the Generals engine.
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MicScoTho
19 years ago
The mod's design has indeed evolved over time, as all good designs must. While the team was very open to suggestions when development began, late design changes have mostly arisen from the inside.

Now, for all intents and purposes, the design is indeed final, largely due to the fact that the mod would never be complete if we kept allowing the design to change.

This does not by definition preclude any future improvements to the mod post-release. No promises here, however; I cannot speak for the development team.
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fleetatks
19 years ago
You guys noticed that the general's elite general's powers all stink right?
I reccommend:
Artillery barradge replace cash bounty.
A-10 strike replace paradrop
A "Mini Scud storm" replaces GPS scrambler, since every1 else has a superweapon at level 5.
"king raptor training" replaces stealth bomber, and let them have stealth bomber from start, other wise it will never get used.
Email me if you ever need help (edited signature November 6th, 2014)
Luckie
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19 years ago
Fleetatks, we haven't started extensive balancing yet. As for right now, I can say that the generals elite powers (or lack of power) is offset by the dominance of their units. However, we will be tweaking, changing, and outright modifying the balancing as we see fit during balance testing.

As a side note: I can honestly say this mod makes Generals not feel like Generals. It FEELS like classic C&C. It makes you wonder why EA didn't do something like this in the first place 😉
CommieDog
19 years ago
I wish we had this discussion 2 years ago...

Well whoopdeedoo! A Virus, A Gattling Tank, a Slave Miner. Oh, and yes, if you're lucky, a Flying Disc.

Heer wrote:


Considering that Yuri as a side was only present in an expansion pack for one of the RA games, it should not be surprising that Yuri is less represented than the Allies and Soviets, who were present in both RA games.

Personally I would have found units or structures with the distinctive mind control ability much more representative for Yuri.

Heer wrote:


If you know the code for a faithful representation of Yuri (Prime), the MasterMind, or the Psychic Tower, please feel free to PM that code to me. The most I can do is a weaker version of the Psychic Dominator.
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Heer
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19 years ago
Yuri as a side was only present in Red Alert 2 expansion and it is logical that his share in representation is smaller than the Allies and the Soviets. Yes this is true. Of course the question about 'representation' can bring up many different perspectives and opinions.

Red Alert 2 and Yuri's revenge should be counted as one game. This is because the expansion includes the same units and structures as the original, but more in addition. The expansion is basically a completer version of Red Alert 2. It says that psychic shielding gives Yuri units more defense. Yuri has three whole units and one building, or four units and no buildings if you will. One of the units is optional. Then again I respect the descisions made because the Mod team has expirimented with the Tank Bunker and mind control.

I think that the Generals Elite doesn't really need more bombings, because there are already various variations of a10 sorties and parabombs. Also they have Aurora Bombers and potential of the Air Fuel Bomb. Next to that they have Scrap Repair, Advanced Training, Supply Lines and Composite Armor. These upgrades are pretty powerful in my experience.
Blbpaws
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19 years ago
I think the Generals Elite sciences are powerful enough, but we'll see how things play out.

As for Yuri, there's not a lot units we could or should add--is the Lasher Tank really more memorable than the Grizzly Tank? We picked four unique units (Slave Miner, Floating Disc, Virus, and Gattling Tank) each of which serves a specific and important role. As far as Psychic Shielding goes, any player who chooses Yuri will be using Yuri units, so the upgrade is valuable. Maybe it is not as powerful as some other upgrades, but the Psychic Dominator generals ability is useful, and can compensate (I'd consider Psychic Dominator more useful than the Mechanic Repair--the Allies Generals power--but Psychic Shielding less useful than Pinpoint Sensors--the Allied upgrade). Again, it's all a balance.
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