incia
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21 years ago


i know this is off topic but how do u record ppl's quotes??😁

Mr Titch wrote:



People that have made a post can be quoted.
You just klick on one of the icons over the post itself, it will say something like "quote this post".

And the reason I did vote for only airstrip is cause I really don't get the idea with the fist of NOD.
Do you mean Fist of NOD or Hand of NOD?
I think one Hand of NOD would work but not the mobile war factory.

Also in TD the airplane that droped the tanks was unable to be shot down.
Firion Corodix
21 years ago
the fist of nod is the mobile war fac that deploy's. if we add stealth generators (if possible, commie said it wasn't...) then it can be used even better, it would just make you able to build on many places.
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Blbpaws
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21 years ago
Sealth gens are not possible.
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Firion Corodix
21 years ago
but changing it into a upgrade for each unit that costs as much as a hellfire drone would be possible, kinda like the stealth gen what he has for his buildings, that could be done and then maybe for the units too. it“s just an idea but maybe it could be something.
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Blbpaws
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21 years ago
it's not exactly from CNC
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CommieDog
21 years ago

option 2 would be good if there only is the airstrip but the upgrade should require a strat center build.

cdlord wrote:


I agree. It would need to be available late in the game.

Can someone explain what's wrong with #1? It's what TD had and it worked fine.

Blbpaws wrote:


TD didn't have rally points.

i think we should do what was in TD itself, because 2 could still make some balance problems, if the plane can be shot down then the enemy could try to make an outpost with lots of aa and shoot all the planes down thats not nice.

cdlord wrote:


That would be a problem with any Airstrip (unless, as Incia pointed out, we make the transport plane invulnerable).

it's not exactly from CNC

Blbpaws wrote:


We'll have to compromise some CnC-ness for upgrades, Blbpaws.
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CommieDog: Because someone has to do your dirty work for you
Blbpaws
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21 years ago


option 2 would be good if there only is the airstrip but the upgrade should require a strat center build.

CommieDog wrote:


I agree. It would need to be available late in the game.

cdlord wrote:

Agreement here as well.

it's not exactly from CNC

Blbpaws wrote:


We'll have to compromise some CnC-ness for upgrades, Blbpaws.



Yes, but upgrades were a must, this isn't.
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CommieDog
21 years ago
Good news, cdlord. It looks like the Fist of Nod is indeed possible, with a few issues:
  1. Whenever the Fist of Nod deploys or undeploys, it is magically healed to full strength.
  2. The Fist of Nod will not demand any room beyond the dimensions of the undeployed model before deploying. Fortunately, any units 'squished' by the deployed Fist of Nod can move out from under it.
  3. The deploy command needs to wait for its turn in the queue before it can be processed.
  4. A radar map event will be generated every time the Fist of Nod deploys or undeploys.

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Firion Corodix
21 years ago
4. what does tha mean?
1. that would be funny lol, it does add some strategy you would have to quickly destroy it, use enough air units and such. if we just let the deploying and undeploying take 5-10 seconds then they can“t do that to much.
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XrRydr
21 years ago
The radar map event is just a yellow square homing in on the event on your radar. I think you can just press spacebar and it takes you to the last event also.
"Hit it hard, and wish it well"
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incia
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21 years ago
I think we kill the idea of Fist of NOD.
Firion Corodix
21 years ago
any good reasons for that? as far as i“ve seen most units and buildings are gdi, the obelisk is nod and maybe the powerplant but the strongest units and most of the air units are gdi, the basic tank is gdi too.
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incia
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21 years ago
Well have the stealth units added... that's the biggest part of NOD and flame.
Firion Corodix
21 years ago
there“s only one stealth unit, but no flame as far as i know.
the stealth will be added already and so will the gdi hover craft thing, they both have thesame weapons only different abilities.
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incia
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21 years ago
Didn't Tib Army have the flamethrower infantry?
Blbpaws
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21 years ago
Tibs have a Flame Tank.
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CommieDog
21 years ago
And infantry too, right? Or did you decide to remove that?
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Blbpaws
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21 years ago
I think that is gone.
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incia
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21 years ago
What infantry will replace the Flamethrower?
Blbpaws
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21 years ago
we;re undecided. We might keep the flamethrower. The options are still open.
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