Blbpaws
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21 years ago
unless we could fix the airstrip.


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aConcernedCitizen17
21 years ago
Perhaps we make Airstrip drop point unable to be modified. And then still give tibs the ability of getting units almost anywhere on the feild by giving them the Fist of Nod. That would be movement of Tanks or other vehicles in this order..Tibs:Land"Fist of Nod", Gens:Air"Chinook", Reds:Sea\Land"Hovercraft from RA2". That'd be pretty sweet. Perhaps we could even do something like make the reds hovercraft be able to float right over mines etc. That's be a sweet strategy. 🙂 Any ideas?
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Blbpaws
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21 years ago
If that is possible that's what I'd like.
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CommieDog
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21 years ago

but that would make the tibs too strong early on because they could rush the enemy.

cdlord wrote:


Then we would have to make the upgrade unavailable early on in the game.

Perhaps we make Airstrip drop point unable to be modified. And then still give tibs the ability of getting units almost anywhere on the feild by giving them the Fist of Nod. That would be movement of Tanks or other vehicles in this order..Tibs:Land"Fist of Nod", Gens:Air"Chinook", Reds:Sea\Land"Hovercraft from RA2". That'd be pretty sweet.

aConcernedCitizen17 wrote:


That's still a bit of redundancy. Remember, the Fist of Nod is a moblie production center, not a transport. It makes little sense to make a transport slower than the units you are transporting, except to pass unpassable terrain.
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Blbpaws
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21 years ago
so it's basically one or the other.
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aConcernedCitizen17
21 years ago
Perhaps we just change it a little and make the fist of nod a transport for like 4 tanks or something? Perhaps the tanks could fire out of the Fist or something. It'd be kinda close to original, while balancing out the game a little. Any ideas?
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Mr Titch
21 years ago
i would like to see how u get a deploying vehicle into gens. Correct me if im wrong, but there are no deploying vehicles in gens or zh. (except the nuke cannon, but u cant click on it and mak it deploy so tht doesnt count 😛)
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Firion Corodix
21 years ago
aCC have you ever seen the fist? it´s nothing near a transport, it´s a unit like the mcv only instead of making buildings it makes tanks when deployed, i think we could have both if we make it so that the air strip thing can only let it´s units be dropped close to it, and the fist of nod would be vulnerable in the field so it wont be used that much.
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Blbpaws
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21 years ago


aCC have you ever seen the fist? it´s nothing near a transport, it´s a unit like the mcv only instead of making buildings it makes tanks when deployed, i think we could have both if we make it so that the air strip thing can only let it´s units be dropped close to it, and the fist of nod would be vulnerable in the field so it wont be used that much.

cdlord wrote:



I think we've established we can't have both.
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Firion Corodix
21 years ago
sure we can have both, but you guys are thinking that the fist of nod would become a normal war fac so there would be no need for that air strip, but you are forgetting that the fist of nod is a unit that deploy´s. it will need a tech center thing and because it´s a deploying unit thing it will be way easier to destroy then a normal war fac, 2 raptors and bang. and if we add the nod mobile stealth generator then it would add even more strategy, we can do both of them because they have different purposes, the fist is more suited for outposts that aren´t so important because you can move the fist back to your base when the outposts is threathend to much while the pad thing is more of a normal war fac thing, only different, i just think we shouldn´t do that thing where you can chose where your units land because then there would be no use to do the other thing, just make the units land at the pad itself, why else would it have a pad? to waste space?
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Blbpaws
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21 years ago
OK, cd. Here's what I'll do. Next time Commie is online I'll try to get all the details about the Airstrip and what is and is not possible with it.

I will also ask him if the Mobile Stealth Generator is possible, but I personally find it doubtful to be so.
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Firion Corodix
21 years ago
it would be cool, being able to hide buildings and defenses with it or hiding an entire outpost or an ambush by using 3 generators and moving the one in the back to the front so he will never see your (slow) moving tank force coming.
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Blbpaws
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21 years ago
I didn't say it wouldn't be cool, I said it wouldn't be possible.
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XrRydr
21 years ago

"but you guys are thinking that the fist of nod would become a normal war fac so there would be no need for that air strip, but you are forgetting that the fist of nod is a unit that deploy´s. it will need a tech center thing and because it´s a deploying unit thing it will be way easier to destroy then a normal war fac, 2 raptors and bang."

But thing is a mobile war factory is just that. A mobile war factory , the only difference that I can see a possible lower health, but it is still a building that produces tanks, and can do so at any location where it can deploy.

"and if we add the nod mobile stealth generator then it would add even more strategy, we can do both of them because they have different purposes, the fist is more suited for outposts that aren´t so important because you can move the fist back to your base when the outposts is threathend to much while the pad thing is more of a normal war fac thing, only different,"

There no plans to have a (mobile) stealth generator that I know of. True that would let you produce tanks anywhere undedected, more stealthy than a plane, but I don't think that a stealth denerator should be added just to make the fist more useful. In an outpost I would rather have an airfield plane be dropping tanks for me than a fragile, slow fist.

"i just think we shouldn´t do that thing where you can chose where your units land because then there would be no use to do the other thing, just make the units land at the pad itself, why else would it have a pad? to waste space?"

I really don't know wat you mean by "other thing" and by pad I assume airfield. Right now we don't know if an airfield is possible without being able to choose where they land.
All this is said assuming that you can choose where the tanks land. I am saying that having both that choice and a mobile tank producer appears redundant and useless to me.
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CommieDog
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21 years ago

I will also ask him if the Mobile Stealth Generator is possible, but I personally find it doubtful to be so.

Blbpaws wrote:


Correct. It is impossible to set stealth temporarily.

i just think we shouldn´t do that thing where you can chose where your units land because then there would be no use to do the other thing, just make the units land at the pad itself, why else would it have a pad? to waste space?

cdlord wrote:


Presumibly to relay logistics to the paradrop aircraft.
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Firion Corodix
21 years ago
too bad that mobile stealth generator is impossible (it deploys and then makes stuff stealth, is it really not possible with some scripting and such?
and i guess a stealth generator buildings wont be possible either then.
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Blbpaws
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21 years ago
No. Like he said, SAGE does not allw for temp stealth.
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General Leang
21 years ago
okay, here's a simple but effective idea:
how about gen powers? do we have them in the allstars mod? if so then it could be a 5 star gen power to be able to change where drops are made for the airstrip
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Blbpaws
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21 years ago
It's an idea. 5-star is a bit high though.
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General Leang
21 years ago
well, if it was 3 star then we will just repeat the issues of that side rushing their enemies too early on. it seems as if we'll have to come to a compromise

if we could have 4 star it would be better
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>>>---------------- 15% Complete (Check "The Penny has Dropped" topic in maps and mods. We're getting there!)
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