"but you guys are thinking that the fist of nod would become a normal war fac so there would be no need for that air strip, but you are forgetting that the fist of nod is a unit that deploy´s. it will need a tech center thing and because it´s a deploying unit thing it will be way easier to destroy then a normal war fac, 2 raptors and bang."
But thing is a mobile war factory is just that. A mobile
war factory , the only difference that I can see a possible lower health, but it is still a building that produces tanks, and can do so at any location where it can deploy.
"and if we add the nod mobile stealth generator then it would add even more strategy, we can do both of them because they have different purposes, the fist is more suited for outposts that aren´t so important because you can move the fist back to your base when the outposts is threathend to much while the pad thing is more of a normal war fac thing, only different,"
There no plans to have a (mobile) stealth generator that I know of. True that would let you produce tanks anywhere undedected, more stealthy than a plane, but I don't think that a stealth denerator should be added just to make the fist more useful. In an outpost I would rather have an airfield plane be dropping tanks for me than a fragile, slow fist.
"i just think we shouldn´t do that thing where you can chose where your units land because then there would be no use to do the other thing, just make the units land at the pad itself, why else would it have a pad? to waste space?"
I really don't know wat you mean by "other thing" and by pad I assume airfield. Right now we don't know if an airfield is possible without being able to choose where they land.
All this is said assuming that you can choose where the tanks land. I am saying that having both that choice and a mobile tank producer appears redundant and useless to me.
"Hit it hard, and wish it well"
-Claude Gordon
