Lion
  • Lion
  • 100% (Exalted)
  • Colonel Topic Starter
21 years ago


Wow how do you keep focused on it and not lose intrest?

apu wrote:



i do lol thats why i made 10 mods i got bored of each!!
i am hoping ill finish my AI mod ๐Ÿ˜
nah as long as people are playing it and liking it ill keep on working at it...

gimme reviews, opinions and comments!!!
btw what general u guys want me to work on next???
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
apu
  • apu
  • 73.25% (Friendly)
  • Colonel
21 years ago
Work on the Air Force general!!!
UserPostedImage
Lion
  • Lion
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21 years ago
UPDATE on FAI:
I am working on attack groups and they are much more effective, using more vehicles, transports ECM tanks and infernos...
I also upgraded their urban fighting capabilities, it will garrison a lot more buildings.
Base building-wise i made it build a few more dozers, go up the tech tree faster, build more nukes and twice as many hackers.

Im trying to make infantry leave transports before they blow up as well and with the new income from hackers and quicker expansion it has a lot more money it know what to do with... even with 2 war factories pumping units out nonstop. ill add some more infantry back to the attack groups (it builds 4 barracks) and make it garrison a lot more buildings.

last match i had it had 285 units by the end of the game...
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
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  • Major
21 years ago
Lion you sure got your hands full man ๐Ÿ™‚ When I get off work today I plan to give that AI of your a turn or two to see how it stacks up. From what Ive read should be a refreshing change of pace. Do you know of any bugs yet with your new AI so I will know what to expect or is everything running smooth to your knowledge?
"Who wants to touch my nubbing?" -redvsblue-
Lion
  • Lion
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21 years ago
lol there are a few bugs indeed.
these bugs however were already present, they exist in the original AIs as well. it will be a lot more noticeable because the AI will give you a longer and harder match...

-USA missile defenders sometimes fire as if they had laser lock on nonstop and get 50% increased range
-USA dozers go to build something but it remains at 0% for ages after the dozer arrived
-CHINA infantry sometimes moves in slow motion (some 5 times slower, they freeze on the spot as well)
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
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  • Major
21 years ago
Right Ive seen both USA problems before. Thats good then. You deserve a pat on the back then Lion. I havent seen much feedback on the mod execpt when cdlord wrote on it. (I guess that means a lot of people are getting beat and dont want to admit it ๐Ÿ™‚ ) Well looking forward to many good things from you. BTW have you joined the AllStars team yet. Just wanting to know?
"Who wants to touch my nubbing?" -redvsblue-
swish
  • swish
  • 92% (Exalted)
  • Major
21 years ago
have you figured out how to get it to pick Paradrop generals point?
I used to go the beach and build sand castles out of cement and watch as kids come and try to kick them over.
Lion
  • Lion
  • 100% (Exalted)
  • Colonel Topic Starter
21 years ago
I wont be working on all stars until i finished with my AI mod i rather work on one project at a time so in a few months my AI will be done instead of two half done ais one for all stars and one for ZH...


paradrop? it uses it already... if you mean pathfinders, im testing that now.. if the enemy has too much infantry it should use them now
im also working on some REALLY fancy stuff for all generals:
attacking while using superweapons/gen powers
all i need is to add a new counter variable and a few scripts and i could get the computer to nuke you, carpet bomb you then emp whats left and follow up with an attack... not sure if its gonna work just yet.

v0.3 SHOULD COME OUT TONIGHT if i manage to keep up the fast work im doing today
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
  • 88.25% (Honored)
  • Major
21 years ago
Sweet. Just dont rush it and mess something up. Would suck to ruin that good name you have going for ya!
"Who wants to touch my nubbing?" -redvsblue-
Firion Corodix
21 years ago
i forgot to download it, but ill download o.3 then. and there aint alot that you could do for the all stars mod right now, after we finish some stuff the ai could be done for it, but i think it's too early for ai now.
UserPostedImage
Lion
  • Lion
  • 100% (Exalted)
  • Colonel Topic Starter
21 years ago
UPDATE:
had a match of my 2 AIs, infantry versus superweapon!
it was on tournament city, as i thought it would be fair as there were plenty of garrisonables.
both sides went for tech buildings and supplies early. SWG sent a few humvees to take out Fai's capture guys. Later on with 3 war factories and a lot of hackers Fai kept the pressure it put on from the beggining, having troops by the SWG doorstep at all times. Alphas killed hundreds of soldiers and turned the city in the center into apile of rubble, but they got shot down a lot on the way back by the minigunners spread all over the place...
Fai couldnt make a breakthrough because SWG had half a dozen pathfinders, tomahawks, EMP pats and comanches all over his base. It was a tough nut to crack.
Fai started amassing a huge army instead of doing the smaller raids like before and it worked, the comanches got taken out. Frequent paradrops on the SWG's resource bases meant in the long run Fai had the economic advantage with over 20 hackers plus the internet center and oil derricks (most of which were blown up by alphas).
When its nuke was ready Fai held it until it was time to attack. it launched it right on the defending comanches, tomahawks and pathfinders. a few seconds later it sent dozens of inferno cannons, attack outposts and troop crawlers. SWG put up a very fierce resistance, using tomahawks, flashbangs and two alphas. There was a large fight inside SWG's base. a Super lotus started capturing their superweapons and a second nuke hit their power plants. Fai won after two hours of battle.

None of the SWGs general powers managed to hit as the garrisoned minigunners shot all FABs and A-10s while gunships managed to fire for only 5 seconds or so.
the battle would have been bigger if both sides had enough space to build their base up. ill now have another battle in a map with more space..
V0.3 is almost done. i just need to tweak attack groups a bit more and sort out some SWG issues.
I also send some screenies to MicScoTho so expect to see them soon in its main page

Keep tuned ๐Ÿ˜
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
Lion
  • Lion
  • 100% (Exalted)
  • Colonel Topic Starter
21 years ago
Just to let you know my AI mod is now a CNCGW main feature and theres a lot of screenies up if you want to see it in action.. just go to the main page for it...
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
  • 88.25% (Honored)
  • Major
21 years ago
Checked out those pics on main page Lion. I dont think I will treat your AI lightly now when I play ๐Ÿ™‚ Good thing I looked at those screen shots before I played or I might have got schooled quick. Keep us informed man.
"Who wants to touch my nubbing?" -redvsblue-
apu
  • apu
  • 73.25% (Friendly)
  • Colonel
21 years ago
Hey lion do you know of anyone else who is doing something similar to you like a AI mod?
UserPostedImage
MicScoTho
21 years ago
RVMECH over at CNCDEN  had an "Almost Human AI" mod for Generals, but I am not aware of another one for Zero Hour
UserPostedImage 
Lion
  • Lion
  • 100% (Exalted)
  • Colonel Topic Starter
21 years ago
right ive tried to watch a 2v2 match, my AIs vs EA's AIs but its running so darned slow (too many units) its leading me to wonder why the slowdown...
if it is caused by the scripts ran by the AI players, i might be able to improve skirmish performance all over the board by a lot... most scripts are checked every frame (20-30 frames per sec) but for most of them ti wouldnt make much of a difference checking for them every second, but it would consume a fraction of the system resources, which would allow for big AI matches with little or no slowdown!
i need to see if it is indeed AI related or its just to do with the number of units in the game...
ill do a final test run and ill release 0.3
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
  • 88.25% (Honored)
  • Major
21 years ago
D*** you just keep on going Lion. Like the d*** energizer bunney or something. That would really rock if you could improve the speed.
"Who wants to touch my nubbing?" -redvsblue-
Lion
  • Lion
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  • Colonel Topic Starter
21 years ago


D*** you just keep on going Lion. Like the d*** energizer bunney or something. That would really rock if you could improve the speed.

rlgl81 wrote:



Thanks i guess ๐Ÿ˜
i need to know if its due to the number of units or the AI scripts, or both...
if you guys want to help me, fire ZH up and put 7 AIs, FFA and see when it lags, if it gets progressively worse or if it happens when attacking and so on so i can find out whats causing the slowdown and hopefully fix it
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
rlgl81
  • rlgl81
  • 88.25% (Honored)
  • Major
21 years ago
Well I can tell you when I play against 7 AI that is slow from the begging of the game. I have 2.6Ghz 512 mem and a good graphic card so I know its not my PC.
"Who wants to touch my nubbing?" -redvsblue-
Firion Corodix
21 years ago
rlgl81, is it slow against the normal AI then? or against the AI that lion changed? i know the normal AI starts to lag very soon, iยดm wondering if lions AI does that too, well tomorrow ill find out.
UserPostedImage