I could reply back nasty like you did😒 , and send this Topic into an argument😞 . But since your a Moderator. I think i'll give you an explanation instead😕
Sky Demon wrote:
I am taking things (Unit, Building code, textures etc) from the Zero-Hour game + installation disks (which I also own) and putting them into 'vanilla generals'. With the aim of adding in the AirForceGeneral.
The only question I can think of now is 'how do I get generals to support new code such as subdual damage types + the 'IsEnclosingContainer = No'?
which violates the Generals user license
Soooo, if changing 'code' is 'illegal' then how are all of the mods such as 'Shockwave' and 'AllStars' done:mischiev: ?
Have you tried any real programming?😂
I've done enough real programming to know that INI coding is kiddie stuff in comparison.
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