Rusa Kambangan
6 years ago
Okay, I applied the correct skin for the Russian crane and saved it where I should, but when I opened the same model on RenX, it got blank again. Is this normal?
AdrianeMapMaker
6 years ago
yep its normal unless both textures and model are in the same folder when you open the model in gmax
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Rusa Kambangan
6 years ago

yep its normal unless both textures and model are in the same folder when you open the model in gmax

Originally Posted by: adrianemapmaker 



Okay, then how would I know which ones I skinned correctly? My memory isn't all that good.
AdrianeMapMaker
6 years ago
when the model loooks good and doesnt look like a cramped mess
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Rusa Kambangan
6 years ago
Done both the crane textures and textures for the command center. I heard adding buildings work differently from adding units. Is there a tutorial I can look up?
AdrianeMapMaker
6 years ago
what do you mean adding new building ... work differently from adding units ? you talking about texturing ?
if not

adding new buildings are not totally different adding new units ... building requires commandset and commandbutton like units .

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Rusa Kambangan
6 years ago
Okay, new problem. Again. ZH wouldn't start because there were technical difficulties, so I opened up Worldbuilder instead and said there was something wrong with my science.ini file. Could someone point out the problem and how I could fix it?   Science.7z (3kb) downloaded 24 time(s).
SkyMix_RMT
6 years ago

Okay, new problem. Again. ZH wouldn't start because there were technical difficulties, so I opened up Worldbuilder instead and said there was something wrong with my science.ini file. Could someone point out the problem and how I could fix it?

Originally Posted by: Rusa Kambangan 



The error you get in World Builder usually teels you in which line it detected a problem, can you screenshot the world builder error and post it here?

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Rusa Kambangan
6 years ago
Here you go   Screenshot (44).png (313kb) downloaded 30 time(s).
Apocalypse232
6 years ago
You have to define the new science in "science.ini". If you have done so, check that you have placed the edited "science.ini" in the correct location (EA Games\Command and Conquer Generals Zero Hour\Data\INI).
Rusa Kambangan
6 years ago

You have to define the new science in "science.ini". If you have done so, check that you have placed the edited "science.ini" in the correct location (EA Games\Command and Conquer Generals Zero Hour\Data\INI).

Originally Posted by: apocalypse232 



How exactly do I define the new science? I don't plan on adding anything yet, I just want to test my project first.
AdrianeMapMaker
6 years ago
what did you do - before this things happens?
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Biopreparat
6 years ago
Hi, i´m new to this side and i´m working on something similar as you do.
I try to port a Europe Side to shockwave mod.

As far as i understand u just copied the building .ini from ROTR to SW, therefore there is no ROTR sience in any of your ini files.

So in my opinion you have to options here.
first: exchange the ROTR sience u have in the buildings ini to something u like (USA science)
or
second: just semicolon (;) every science

hope that works...
Rusa Kambangan
6 years ago

what did you do - before this things happens?

Originally Posted by: adrianemapmaker 



Added the Russian crane and command center.

Hi, i´m new to this side and i´m working on something similar as you do.
I try to port a Europe Side to shockwave mod.

As far as i understand u just copied the building .ini from ROTR to SW, therefore there is no ROTR sience in any of your ini files.

So in my opinion you have to options here.
first: exchange the ROTR sience u have in the buildings ini to something u like (USA science)
or
second: just semicolon (;) every science

hope that works...

Originally Posted by: Biopreparat 



I tried your first option. I can't place duplicate sciences, it won't work.
AdrianeMapMaker
6 years ago
then the problem is on those 2
check it carefully

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Rusa Kambangan
6 years ago

then the problem is on those 2
check it carefully

Originally Posted by: adrianemapmaker 



Not really, worldbuilder says the science is the problem. Nothing wrong with the new unit or the building.
AdrianeMapMaker
6 years ago
can i check the science? and the crash log
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Rusa Kambangan
6 years ago

can i check the science? and the crash log

Originally Posted by: adrianemapmaker 



Here's the science, I don't know where to get the crash log.   Science.7z (3kb) downloaded 23 time(s).
Apocalypse232
6 years ago
Crash log can be found in: Documents\Command and Conquer Generals Zero Hour Data
Rusa Kambangan
6 years ago

Release Crash at Sun Aug 25 18:28:53 2019
; Reason Error parsing INI file 'Data\INI\PlayerTemplate.ini' (Line: 'PlayerTemplate FactionRussiaAirborneGeneral ')


Last error:


Current stack:



Here's my crash log. Not surprising since I haven't added any sciences yet. All I want is to test my project by running it and see it so far, is that not possible?
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