Unknown Editor
8 years ago
Well , thanks for your time ; I hope it can be working ...
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Unknown Editor
8 years ago
Now I'm just not sure ; I think I should have 2 objects ; an airfield and an invisible same airfield to do the trick .
each should support 2 runways but I steal have problems at take off 💀
The following INI just make the jets fly in their own hang without getting out ;
Also when landing it doesn't do all right :

Object Boss_Airfield
RemoveModule ModuleTag_10  ; Parking Place Conflicts with Flight Deck
 AddModule
  Behavior                 = FlightDeckBehavior ModuleTag_Flight
   NumRunways              = 2
   NumSpacesPerRunway      = 1

   Runway1Spaces           = Runway1Park1Han
   Runway1Takeoff          = RunwayStart1 RunwayEnd1
   Runway1Landing          = RunwayEnd1 RunwayStart1
   Runway1Taxi             = Runway1Parking1 Runway1Prep1
   Runway1Creation         = Runway1Park1Han

   Runway2Spaces           = Runway1Park2Han
   Runway2Takeoff          = RunwayStart1 RunwayEnd1
   Runway2Landing          = RunwayEnd1 RunwayStart1
   Runway2Taxi             = Runway1Parking2 Runway1Prep2
   Runway2Creation         = Runway1Park2Han

   HealAmountPerSecond     = 50
   ApproachHeight          = 50
  ;LandingDeckHeightOffset = 45.0
  ;ParkingCleanupPeriod    = 533
  ;HumanFollowPeriod       = 333

   PayloadTemplate         = Boss_JetMig
   ReplacementDelay        = 10000
   DockAnimationDelay      = 3000

   LaunchWaveDelay         = 3000
   LaunchRampDelay         = 667
   LowerRampDelay          = 600
   CatapultFireDelay       = 750
  End
 End
 WeaponSet
  Conditions = None
  Weapon     = PRIMARY AircraftCarrierOrderLaunch
 End
 VisionRange = 750.0
 KindOf      = +AIRCRAFT_CARRIER +CAN_ATTACK
End


Just isn't there any other way to order I don't know all "Boss_JetMig"s to attack an area ?
Like a command button or Special Power or something ...
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
zzc
  • zzc
  • 50.25% (Neutral)
  • Major
8 years ago
Imo the airfield probly needs all the carrier model bone names to function like a carrier on land. Until then maybe for a quick fix you can just copy all the text inside the carrier building entry to the boss airfield building entry.

Of course that will look awfully weird; a monster size building inside the boss base.... reduce the scale?
qqqqqqqqqp
7 years ago
I thought this was going to be asking for a working aircraft carrier unit. Glad it wasn't getting that thing to work is super annoying.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
Want a peek? Visit this page
Advanced warfare 
Unknown Editor
7 years ago
Well , At the last I just bite the Bullet and used a new Player to control the Jets .
It is all rendered by the appropriate scripts ; Including Cool down Construction Time
Big Attack Area (300% Bigger than Migs Sight Range)
And that they will land into the Airfield if there is no enemy in the triggered area (To make 'em look more realistic)
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%