It did that fine for me when it was pink. It didn't need anything adding.
Originally Posted by: klingondragon
This is the tank that was uploaded, no muzzleflash as you can see, so tell me how can this model ever show a muzzleflash in game?

Here is the model i renamed with added muzzleflash...

Check out the upper model, there is a helper called
TurretMS at the end of the barrel,
now look at the code->WeaponFireFXBone = PRIMARY
TurretMSNow look at the bottom model, that muzzleflash is called
TurretFX,
now look at the code-> WeaponMuzzleFlash = PRIMARY
TurretFX...
See it now, two seperate things create the flash, an additive texture and FX which contains several particle systems...
Now take a look at the weapon from the crusader tank->Weapon = PRIMARY
CrusaderTankGun.
Now take a look at the
CrusaderTankGun in Weapon.ini->FireFX =
WeaponFX_GenericTankGunNoTracer.
Now take a look at the WeaponFX in FXList.ini:
FXList WeaponFX_GenericTankGunNoTracer
ViewShake
Type = NORMAL
End
LightPulse
Color = R:255 G:255 B:128
Radius = 15
IncreaseTime = 0
DecreaseTime = 500
End
ParticleSystem
Name = TankMuzzleFlashSmoke
OrientToObject = Yes
End
ParticleSystem
Name = TankMuzzleFlashFlame
OrientToObject = Yes
End
ParticleSystem
Name = TankMuzzleFlare
OrientToObject = Yes
End
ParticleSystem
Name = TankMuzzleWave
OrientToObject = Yes
CreateAtGroundHeight = Yes
End
End
You only saw the WeaponFX klingon, not the muzzleflash...
Maybe im wrong, install gmax/renx and check it out yourself...😎
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Edited by user
7 years ago |
Reason: Top Secret