Ok, i gave the hamster in my head a carrot and thought a bit about the concept...
What if:
You make a model with a wall and two helpers, one on the left side of the wall and 1 on the right side of the wall, call them STATION1 and STATION2(1=left, 2=right).
Since the wall has a commandset for the exit of the soldier you can add two extra buttons wich will trigger a ModelCondtionUpgrade module, the default model has the STATION helper at the left side and the USER1 conditionstate has the STATION helper at the right side, you can use the HideSubObject and ShowSubObject commands for the switch, so default is 'HideSubObject = STATION2' and 'ShowSubObject = STATION1 ' and USER1 is 'HideSubObject = STATION1 and ShowSubObject = STATION2'.
Just an idea, dont know if it works, almost started to make the model but became aware of the fact that i am lazy today.
acidbrain wrote: