Gameanater
  • Gameanater
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10 years ago
I had a little idea for a cover system that could be implemented into ZH. So here's a little very basic thing I threw together in MS Paint (I don't know how to use GIMP XD):
UserPostedImage
(Right-click and click "Open image in new tab" to read it better.)

Like it?

I'm thinking of implementing it in my mod Generals:Domination once I finish my current mod Generals Giants, and probably also include it in another mod I had in mind that would seriously revamp most of all the gameplay in ZH.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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Zatsupachi
10 years ago
its a nice concept...

my only gripe about it is that how messy it may look in game...

this it also adds many more objects to the map- which can be concerning at some points.
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Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago

its a nice concept...

my only gripe about it is that how messy it may look in game...

this it also adds many more objects to the map- which can be concerning at some points.

Originally Posted by: Zatsupachi 



True, true. Having red and black dots and circles all over the place might kill some of scenery.
I'd also probably have to make all of the objects that the Cover Points are around invincible to keep them from getting removed by explosions because those objects are almost always destroyed in one hit from anything.

There is also a concern I have about the fact that if the Cover Point "structure" is absorbing all of the damage in place of the unit, it would allow them for example to survive a direct hit from a SCUD Launcher's SCUD or a nuclear missile in a way that is completely illogical.
Is there some way to get the damage dealt to the "structure" to be shared by like 25% or so with the unit "garrisoned" in it?
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
acidbrain
10 years ago
You could try to use a firebase and hide all the objects from the model with the HideSubObject line, you only need the STATION helpers, you can also hide a few unneeded STATION helpers, you can place a wall or sandbags on the map and place your new version of the firebase right in front of it.
Maybe you can make a copy of the AttackHint code(see below) and attach it to your new firebase, show the AttackHint with the default model and hide it when garrisoned

Object AttackHint

  ; *** ART Parameters ***

  ; *** DESIGN parameters ***
  EditorSorting = SYSTEM
  KindOf = DRAWABLE_ONLY

  ; *** ENGINEERING parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = SCAttckHnt
    End
  End
End
You have to scale it down a bit i think.
You can find the AttackHint in wb under Civilian\System, System.ini in code
Dont know how the AttackHint would look ingame, didnt test it, just an idea
Panem et kirkinses
Zatsupachi
10 years ago

-snip-

There is also a concern I have about the fact that if the Cover Point "structure" is absorbing all of the damage in place of the unit, it would allow them for example to survive a direct hit from a SCUD Launcher's SCUD or a nuclear missile in a way that is completely illogical.
Is there some way to get the damage dealt to the "structure" to be shared by like 25% or so with the unit "garrisoned" in it?

Originally Posted by: Gameanater 



Also how to remove a cover point when cover is destroyed.
Like unless the structure near the cover point when destroyed emits a damagetype that only destroys cover points, I suppose.

Still though, what if one goes around the cover point?
It defeats the purpose... it looks silly... to have someone still have a 25% resistance to attacks while shooting from a vantage point that makes the cover and exposed spot.

Another concern is that it only covers 1 infantry. unless you line up a wall with cover points- essentially not making this system not map-friendly. Or making single cover point for a wall is a thing.
However it makes another problem, you can't have infantry cover on specific spots on the wall since it will use Firebase logic and will follow where you put STATIONxx/ExtraPublicBone order respectively.

This is reminding me of Company of Heroes.
Which is a totally different RTS with different mechanics, such as attacking from certain angles to cripple tanks. Generals doesn't have direction based damage, I believe.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
precision_bomber's Zero Hour SCIENCE!
AMGIntermission
10 years ago
Not sure i back the 'Red dot' concept; however on selecting a unit' predetermining an cover point, like you do with 'Guard' is a good one....

Emphasis on playing tactfully as these additions do exist; only Generals was dumbed-down to accommodate a lesser thought out more agitated operative....



That will soon get UserPostedImage BANNED.... For Good!
UserPostedImage 
Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago

Not sure i back the 'Red dot' concept; however on selecting a unit' predetermining an cover point, like you do with 'Guard' is a good one....

Emphasis on playing tactfully as these additions do exist; only Generals was dumbed-down to accommodate a lesser thought out more agitated operative....

Originally Posted by: AMGintermission 



That will soon get UserPostedImage BANNED.... For Good!



... Okay for one, I'm not sure what you mean by "predetermining a cover point." And two, why do you constantly quote after every paragraph? It's unnecessary and makes it harder to read your post.

And WHAT'S going to get banned for good??
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
AMGIntermission
10 years ago
O.k lets start from what we've got -for example- Guarding: So when commanding a unit to Guard you press 'G' and select a Zone for him to Cover, the unit then moves into this position and when an enemy enters it! he attacks by command option....

What i suggested was: When you want a unit to go into Cover Mode (an option that could be located next to 'Guard' on his dialog box), You would press 'C' select the position you want him to Guard 'then' a secondary (temp) 'dot' would appear; that you would then position behind a building or something, that the unit would move into when getting attacked....



Your 2 dot idea would still be in play; but only on commending the unit, once you've selected his Guard position and Cover Point they would disappear....

And the quotes boxes break otherwise long posts down into highlighted paragraphs, that i prefer as long posts tend to drag on and its a stylish addition....



Would suggest everybody does this.... UserPostedImage
UserPostedImage 
CommieDog
10 years ago

And the quotes boxes break otherwise long posts down into highlighted paragraphs, that i prefer as long posts tend to drag on and its a stylish addition....

Originally Posted by: AMGintermission 



Would suggest everybody does this.... UserPostedImage


Lern2Linebreak nub
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
AMGIntermission
10 years ago

nub

Originally Posted by: CommieDog 



!Wild accusation towards an GlobalBoss Alert!

!SPACES FOR WATCHING & WAITING!

UserPostedImage 
Gameanater
  • Gameanater
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  • General Topic Starter
10 years ago

O.k lets start from what we've got -for example- Guarding: So when commanding a unit to Guard you press 'G' and select a Zone for him to Cover, the unit then moves into this position and when an enemy enters it! he attacks by command option....

What i suggested was: When you want a unit to go into Cover Mode (an option that could be located next to 'Guard' on his dialog box), You would press 'C' select the position you want him to Guard 'then' a secondary (temp) 'dot' would appear; that you would then position behind a building or something, that the unit would move into when getting attacked....

Originally Posted by: AMGintermission 



Your 2 dot idea would still be in play; but only on commending the unit, once you've selected his Guard position and Cover Point they would disappear....

And the quotes boxes break otherwise long posts down into highlighted paragraphs, that i prefer as long posts tend to drag on and its a stylish addition....



Would suggest everybody does this.... UserPostedImage



That would allow the player to place a cover point right in the middle of an open field and would thus completely defeat the point of being "covered" and just allow them to have an unexplained, illogical 75% damage reduction.



I would suggest to you to stop using the Quote function to separate lines of text and instead use it for what's intended for: quoting!

Using the quote tags like this will offset your reader because they will think you're quoting someone when you are not.



And, no offense, but using it the way you are might make you look a little stupid to some people.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
AMGIntermission
10 years ago

That would allow the player to place a cover point right in the middle of an open field

Originally Posted by: Gameanater 



I really don't compensate such incompetence within my outlines....

Started to interpret the replies you leave as being stuck 4 words 😀 amidst this AMGintuition, That are starting to compromise any genuine feedback you might add.... That funnily enough, Resembles that GLA v's USA game we had on Desert Fury, A10 Cover and all....



Should just see the outlined quotes 'As quotes' period! and move on from this, Units at the door style 😞 😠 ....

UserPostedImage 
Zatsupachi
10 years ago
To be quite honest, the guy above makes less and less sense everytime I read his posts.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
AMGIntermission
10 years ago

To be quite honest, the guy above makes less and less sense everytime I read his posts.

Originally Posted by: Zatsupachi 



I want AMG's Tag, Profile Picture, and Signature into that otherwise inferior remark you just splattered from that puzzled looking head....

Aside the utter excellence of his work! Mr GLA or China? LOL....

UserPostedImage

All AMGmade

UserPostedImage 
AMGIntermission
10 years ago

A staggering USA, SWG, AFG, LWG SuperGen Base that requires a Kilowatt stomping 57 power-plants to start with full power, As i utterly refuse to initiate battle without full radar on start up....

That yes! is just but One of over 100+ extremely LARGE and well kitted out Bases of mine, That have The Works from troops parading around them to a diplomatic limo arrangement outside the Strategy center....

AMG


UserPostedImage 
Zatsupachi
10 years ago
derail in... 3... 2... 1...

Woah there, m9.
I'm not trying to offend anyone...
It just that its hard to read your posts from time to time, mkay?
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
precision_bomber's Zero Hour SCIENCE!
braxt
  • braxt
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  • Captain
10 years ago
I really like this idea, It reminds me of Halo war's Cover system.
I think It'd go along pretty good with Generals, and make it a bit better overall.
oliver
  • oliver
  • 50.25% (Neutral)
  • Major
10 years ago
Such thing is possible, and is already implemented in some mods, you can see it in ROTR.. But as far as I know, you can't really select which side of place of the wall you want the infantry to be in.
3D/2D Artist
Zatsupachi
10 years ago
^RoTR has a cover system?
When? Show me!
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
oliver
  • oliver
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  • Major
10 years ago
Not sure if that is what he wants exactly, but he can get it to work his way.. The ECA barricades structure
3D/2D Artist