Gameanater
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11 years ago


You can change a unit's speed with an upgrade. Take a look at the Nuclear Tanks upgrade.

Originally Posted by: CommieDog 



😮 ... *Facepalm* I'm such a noob... :banghead:


I already upgraded it's armor, though. I think it's good enough. 😄
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CaeDares
11 years ago

Townes Missile Defense:
Good point... Maybe it just provides targeting assistance to other units like the Avenger does to ground units and wouldn't do anything against missiles... Would that work?



Dunno. I'd have to see how this works before I actually say I like the idea, but don't let that stop you from implementing it into your mod.

Tech and Assault Troop:
Cool idea, actually. only problem is that I don't think I can change their speed through an upgrade, so I'd have to go with one or the other.
Maybe I'll make the Assault Troop Crawler stay the same speed and have better armor and increase the speed of the Attack Outpost but leave its armor weak, perhaps that'd work?


You can change a unit's speed with an upgrade. Take a look at the Nuclear Tanks upgrade.



With that said, I still support the idea that it should have a +armor -speed upgrade for people who prefer it.


Prince Kassad:
He's already overkill? Well, not quite from my point of view. To be honest I wish the dev's would have lust let us use the GC_Slth version of him in that one mission for Skirmish and challenge, 'cause THAT looks more like an extremely sneaky/stealth based dude to me then the guy we get in Skirmish and Challenge. I dunno....
Anyway, the 4 shot per magazine idea actually sounds like it would work very well. And, heck, all I'd have to do is add one or two lines to the existing Quad Sniper weapon and BOOM! It works! Might also balance out the Elite Sniper I have for Fai that uses that weapon (yep, fully-automatic Sniper Rifle for a ground unit. With your idea I can tone that down a bit better!).
There's actually "commented-out" code that would otherwise allow 5 Jarmen Kells for Kassad... AND, he GC_Slth Jarmen Kell also has a bonus weapon that lets him snipe garrisoned infantry (a nice thing, I must say).
I don't know, I see your point regarding balance but I still kind of want to play with the idea of Kassad having more sniping stuff then just one Jarmen Kell... Maybe just Pathfinder clones and 5 JK's and no Quad Snipers whatsoever would keep that from being overpowered against infantry, I don't know...



Well, to be fair, as far as I know, there's already a mod out that has everything including the "commented-out" code. It's called...Shockwave? Something like that? So maybe looking at that before you actually implement it would be a good idea.


Red Guard Bots and building spawning stuff:
Well, the version of the Bots spawned when the building blows up wouldn't normally self-destruct or anything... It'd still leave the flames behind, but I think that would still work somewhat well at least.



Sounds good to me. You'd just have to remember to make 2 different types of Red Guard Bots. One that explodes, one that doesnt.

Pilots:
Yeah, you're right... That's something better suited to Kwai...
Oooo! Give Kwai's vehicles Pilots, too! That'd be cool!



Sounds okay, I suppose.

What about if I gave Fai the USA Rangers? Sure it might not make a lot of sense at first, but what if he had stolen tech and stuff from other factions to augment his infantry with? If I gave him Rangers, I could logically make his buildings spawn Rangers when they blow up.

What about a Toxin Rebel while we're at it? And a Terrorist?



Not sure about this. Fai already has the strongest infantry, so what would be the point in having other factions infantry?
Never compromise. Not even in the face of Armageddon.

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UTD^Force
11 years ago

If I gave him Rangers, I could logically make his buildings spawn Rangers when they blow up.

Gameanater wrote:



I hope that I might be helpful posting this :)

I just wanted to ask, did you add the rangers to Fai so when one of his buildings is destroyed the rangers will come out of that building?

If so, you can make minigunners come out of it like this:



;The OCL:

ObjectCreationList Infa_OCL_ChinaInfantryBarracks
  CreateObject
    ObjectNames = Infa_ChinaInfantryMiniGunner
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = ;choose your number
    RequiresLivePlayer = Yes
  End
End

;The behaviour/behavior:

  Behavior                  = CreateObjectDie ModuleTag_09
    CreationList       = Infa_OCL_ChinaInfantryBarracks
    ExemptStatus       = UNDER_CONSTRUCTION
  End

Add the behaviour/behavior to the building you want the soldiers to come out from. And if you want it for another building (another number of soldiers) copy the code and just change the ObjectCreationList's name in the behavior/behaviour and add the new OCL to ObjectCreationList.ini file.

Hoping that I was helpful 🙂 :D

**Code not tested yet (I've always wanted to say this) xDDDDDDDDDDD
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UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
qqqqqqqqqp
11 years ago
Sounds like it has promise. I'll get it later. Last thing ^ UTD. What is this shannanagens?
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CaeDares
11 years ago
No wonder it took forever to load this page...
Never compromise. Not even in the face of Armageddon.

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UTD^Force
11 years ago
Sorry guys...
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UTD^Force
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Gameanater
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11 years ago

If I gave him Rangers, I could logically make his buildings spawn Rangers when they blow up.

Originally Posted by: UTD^Force 



I hope that I might be helpful posting this :)

I just wanted to ask, did you add the rangers to Fai so when one of his buildings is destroyed the rangers will come out of that building?

If so, you can make minigunners come out of it like this:



;The OCL:

ObjectCreationList Infa_OCL_ChinaInfantryBarracks
  CreateObject
    ObjectNames = Infa_ChinaInfantryMiniGunner
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = ;choose your number
    RequiresLivePlayer = Yes
  End
End

;The behaviour/behavior:

  Behavior                  = CreateObjectDie ModuleTag_09
    CreationList       = Infa_OCL_ChinaInfantryBarracks
    ExemptStatus       = UNDER_CONSTRUCTION
  End

Add the behaviour/behavior to the building you want the soldiers to come out from. And if you want it for another building (another number of soldiers) copy the code and just change the ObjectCreationList's name in the behavior/behaviour and add the new OCL to ObjectCreationList.ini file.

Hoping that I was helpful 🙂 :D

**Code not tested yet (I've always wanted to say this) xDDDDDDDDDDD

Gameanater wrote:



Yes! YES! YES YES YES!!!

This is EXACTLY what I needed! I'll get to adding this stuff ASAP!


To answer your question.... Nope, I didn't add the Ranger Scattering stuff but I did already give him Rangers, trained two at a time.
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Gameanater
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11 years ago
Sorry to say... But the code didn't do anything when I gave it over to Fai's Command Center. 😞
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UTD^Force
11 years ago
I will try to see it in a few minutes...
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UTD^Force
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UTD^Force
11 years ago
I've just tested the code, it works perfectly.

Did you copy it as it was? And forgot to modify this line:
    Count = ;choose your number

And NOTE the Command Center already has that behavior so it should look like this:

Behavior = CreateObjectDie ModuleTag_12
CreationList = Infa_OCL_ChinaInfantryBarracks
ExemptStatus = UNDER_CONSTRUCTION
End



* I made the word "note" in the size of your head so you can notice it! xD
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UTD^Force
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Gameanater
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11 years ago
Here's the code I put in the Command Center:


  Behavior                  = CreateObjectDie ModuleTag_30
    CreationList       = Infa_OCL_MiniGunner10CountScatter
    ExemptStatus       = UNDER_CONSTRUCTION ;Don't create these guys if we're under construction
  End


=-=-=-=-=-=-=- And the code for the "Infa_OCL_MiniGunner10CountScatter" =-=-=-=-=-=-=-=-=-=-=-



;The OCL:

;ObjectCreationList ;Name of OCL goes here
;  CreateObject
;    ObjectNames = ;Type object name(s) here
;    IgnorePrimaryObstacle = Yes
;    Disposition = SEND_IT_OUT
;    DispositionIntensity = 4
;    Count = ;choose your number
;    RequiresLivePlayer = Yes
;  End
;End

;The behavior:

;  Behavior                  = CreateObjectDie ModuleTag_09
;    CreationList       = Infa_OCL_ChinaInfantryBarracks
;    ExemptStatus       = UNDER_CONSTRUCTION ;Don't create these guys if we're under construction
;  End

;All of that above was done by UTD^Force. --JCD

ObjectCreationList Infa_OCL_MiniGunner10CountScatter
  CreateObject
    ObjectNames = Infa_ChinaInfantryMiniGunner
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = 10
    RequiresLivePlayer = Yes
  End
End

ObjectCreationList Infa_OCL_MiniGunner4CountScatter
  CreateObject
    ObjectNames = Infa_ChinaInfantryMiniGunner
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = 5
    RequiresLivePlayer = Yes
  End
End

ObjectCreationList Infa_OCL_MiniGunner2CountScatter
  CreateObject
    ObjectNames = Infa_ChinaInfantryMiniGunner
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = 2
    RequiresLivePlayer = Yes
  End
End




NOTE!

The "And the code for the Infa_MiniGunner10CountScatter" is NOT in any of the .ini's! I just put it in the Code Tag so I wouldn't have to post in two replies. Code tags get messed up if more then one of them is around in a single reply for some reason...
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UTD^Force
11 years ago
What do you need now?
And did the code work?
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UTD^Force
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Big fan of C&C Labs
UTD^Force
11 years ago
So....?

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UTD^Force
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Big fan of C&C Labs
Gameanater
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11 years ago
Heheh, sorry...

The code actually worked, the reason it wasn't doing anything is because... I forgot to change the file from a .txt to a .ini.... xD

Although I'm not sure why calling for a non-existent OCL doesn't crash the game outright..

Not sure what I need ATM, although there are a few minor non-game-breaking bugs in Domination that I guess I could use some help with
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
UTD^Force
11 years ago

Heheh, sorry...

The code actually worked, the reason it wasn't doing anything is because... I forgot to change the file from a .txt to a .ini.... xD

Although I'm not sure why calling for a non-existent OCL doesn't crash the game outright..

Not sure what I need ATM, although there are a few minor non-game-breaking bugs in Domination that I guess I could use some help with

Originally Posted by: Gameanater 




xD

So, you want it to crash?! 😃 :P

I can help with the bugs, and.... Uh, ATM stands for At This Moment. Just posted this before a noob thinks you mean Automatic Transfer Machine xD
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UTD^Force
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Gameanater
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11 years ago


xD


So, you want it to crash?! 😃 :P

I can help with the bugs, and.... Uh, ATM stands for At This Moment. Just posted this before a noob thinks you mean Automatic Transfer Machine xD



No I don't. lol... xD




Awesome! I'll post some code in a few...

In my personal work, I stand for At THE Moment... Not much a difference really, but whatev's.

And please enter your PIN to begin your transaction.
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UTD^Force
11 years ago
xD, here's the PIN:826688487362 Pass:728848
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Gameanater
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11 years ago
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UTD^Force
11 years ago

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Originally Posted by: Gameanater 



No *censored*?! 200,000?! Withdraw & log out, NOW!
I will disappear after this 😛 xD

Oh, and btw, UTD^Force Stands for United Forces

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Gameanater
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11 years ago

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Originally Posted by: UTD^Force 



No :censored: ?! 200,000?! Withdraw & log out, NOW!
I will disappear after this 😛 xD

Oh, and btw, UTD^Force Stands for United Forces

Originally Posted by: Gameanater 



Transaction complete, $208,289 withdrawl

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lol, cool.

See ya later, I guess.


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