My point of this thread is to find help so that it does not need to be targeted and acts like the emitter.
Hence, I pointed out the use of this in the microwavetank's code
Behavior = FireWeaponUpdate ModuleTag_22
Weapon = MicrowaveTankEmitterWeapon
ExclusiveWeaponDelay = 500 ; If we fire a real weapon, we turn this module off for this long
End
but since that moduletag can only be used once, there needs to be a workaround that does what I aim for, maybe like creating an object when the emitter fires, and the object will detonate continuously to release EMP bursts, but thats where i need help.
Originally Posted by: joewijoyo