SUPER-G
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13 years ago
Aw sick! it works! Thanks a bundle!😄 👍


i didn't know what "actions if false" meant until now, again thanks!
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
uhm i forgot something important in those scripts.

you have to add a second else-action to the scripts 'player1 tank', 'player2 tank' and 'player3 tank'.

this has to be Script -> Disable

and put in the name of the script itself each time.


this has to be done because scripts will only be deactivated if the condition becomes true (if 'deactivate uppon success' is selected), thus this 3 scripts will run infinitely and slow down the map performance if those players are missing.
SUPER-G
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13 years ago
New problem:

I spawn a unit for the 1st wave. The tanks can attack it, but for some reason the spawned units don't do anything. They don't attck or move but just sit there.😞

I had it working at the start with (i am pretty sure) the " begins hunting" script, idk where i went wrong this time.

The script i am currently using is subroutine and the "deactivate upon success" box is un-checked, also has the " begins hunting" AND i have selected that script in "wave_1's" generic script: 1 section.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
just upload it 😄
SUPER-G
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13 years ago
okey dokey...smokey😄   Overlord Quest Online.zip (105kb) downloaded 2 time(s).
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
in team menu put the hunt subroutine into the Behaviour -> On Create box of all the teams and remove it from Generic tab.
SUPER-G
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13 years ago
yes, that makes sense, behaviour is what what the team uses for hunting scripts, since it is hunting, the team behaves that way.

thanks again!
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
no not at all because of that.

Behaviour and Generic Tab basically do the same.

the only difference is that subroutines that you have put in Generic will run infinitely. the tank in your map got the order to move about 30 times per second, causing him to not move at all (he got 'confused', sort of)

but the On Create box does something else: it causes the script to run only once - when the team is spawned so the tank got the order to HUNT once and actually started to move.
SUPER-G
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13 years ago
oh, i get it now😄
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

rhaeel the love
11 years ago
Are you can repeat the explanation video

So that we can understand