SUPER-G
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13 years ago

cool, but the only problem with that is the pathfinders and the other infantry are supposed to be in the humvee...

Originally Posted by: SUPER-G 



i've got it! place a command button in the humvee!
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Rrtaya_tsamsiyu
13 years ago

got and Idea, give snipers fire modes (2 weapons with switches)
Single fire mode, and burst mode.
First: 1 shot every x seconds
Second: Life saver: bursts whole mag in a blink of an eye but reloads/cools down the weapon/whatever for a period of time.



just gonna say, ive had problems with stuff firing crazy fast. i made the humvee fire like 50 nuke cannon rounds a second one time. worked ok, exept every now and then a humvee would randomly kill itself when told to fire. not sure if the same problem would happen with sniper rounds tho, as the nuke cannon rounds are explosive vs the bullet type rounds the sniper uses.

.UselessPostIsUseless.
one soul at a time
SUPER-G
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13 years ago

.UselessPostIsUseless.



don't worry, all ideas and feedback are welcome!
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago
Sorry that there hasn't been and updated version of C&C Zombies Beta uploaded, i promise i will get to it as soon as possible.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago

I have a suggestion for your zombie map. Maybe you could make the player start with $0 and then place barracks and war factories and air fields etc. around the map so the player can capture them (with area trigger or capture building). Then as the player gets kills they get money to buy stuff.. Hope you find it interesting :P

Originally Posted by: iPod_ShiFt 



in a later version, i was planning something almost identical in one of the sequals. This version is based on surviving on your own.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago
New Beta version (v0.2) now features:



- 10 waves
- veterancy for zombie killers inc has been reduced to normal, you gotta earn heroic.
- The village has been made bigger, gas station is VERY explosive!
- Reinforcments (details below)
- some changes to terrian
- other minor changes

Reinforcment details:

1. turn on the power
2. go to the radio building and call for help

good luck 😉   C&C Zombies Beta v0.2.zip (6,135kb) downloaded 16 time(s).
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
oh finally 👎 😁 👍

oh well.. firstly: again a dot in the map name.. lol. so you have to rename it to something else or it wont be displayed.

also you said there are 10 waves but there only are 7. wrong version?

then the reinforcement thingy: it doesnt work. the reincorcement comes in even though i didnt take over the power plant. to fix that you have to uncheck the "Script is active" checkbox of the "Reinforcments Part 2" script.

also some of the lag is back if you drive around on the map. the terrain of your map is too complicated for the engine to handle. to fix at least some of it you should go to your S A nd script and change it from this:


*** IF ***
    True.
*** THEN ***
   Team '10zombies' begins hunting.
   Team '20zombies' begins hunting.

into this:


*** IF ***
    True.
*** THEN ***
   Team '<This Team>' begins hunting.

and where is the giant pink zombie?😞
i^love^mixery
13 years ago
oh before i forget it:

the reinforcement looks hiliarous :D

you HAVE to keep it that way. first 5 paracuters and then the humvee comes smashing to the ground, ending up half dead. lmao.
SUPER-G
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13 years ago
that reminds me, when i started the idea, i thought that if i spawn the reinforcments at reinforcment drop (the 8-bit helipad) i thought the plane would automatically come from outside the map, instead the plane came out from the ground, fricking halarious 😁
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago

oh well.. firstly: again a dot in the map name.. lol. so you have to rename it to something else or it wont be displayed.

Originally Posted by: i^love^mixery 



i always forget that, s***.:banghead:

also you said there are 10 waves but there only are 7. wrong version?

Originally Posted by: i^love^mixery 



i forgot that, s***.😞

then the reinforcement thingy: it doesnt work. the reincorcement comes in even though i didnt take over the power plant. to fix that you have to uncheck the "Script is active" checkbox of the "Reinforcments Part 2" script.

Originally Posted by: i^love^mixery 



oh, s***:ashamed:

also some of the lag is back if you drive around on the map. the terrain of your map is too complicated for the engine to handle. to fix at least some of it you should go to your S A nd script and change it from this:


*** IF ***
    True.
*** THEN ***
   Team '10zombies' begins hunting.
   Team '20zombies' begins hunting.

into this:


*** IF ***
    True.
*** THEN ***
   Team '<This Team>' begins hunting.

Originally Posted by: i^love^mixery 



lag sux, s***.😠

and would '' be the owner of 10 and 20 zombies? or do i just keep it as ''?

thanks for that, i think that i should further test from now on.

and where is the giant pink zombie?😞

Originally Posted by: i^love^mixery 



THAT will be in a later version, with the other zombie types.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
is linked to the teams through the subroutine system.

when used as a teams subroutine it simply means that no matter how often you spawn one team with the same name, this script will trigger for every team as an individual, thus reducing the lag (in your case).

with your script ALL the zombies got the command to hunt when a new army of zombies was spawned.

with the new script only the newly spawned zombies are commanded to hunt.
SUPER-G
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13 years ago
New Beta version (v0.3) now features:



- 10 waves this time
- added a burnt palm tree forest around the village
- reinforcment bug fixed
- less lag
- added a small pond near the spawn
- other small detail updates
- deleted frosty :(
- reduced the health of the zombies (now 200 instead of 240)
- the "." is now gone from the map name, now it will actually appear in-game   C&C Zombies Beta v0.3.zip (243kb) downloaded 10 time(s).
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

h-dog
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13 years ago
I really enjoyed this version, there were a few lag spikes that slowed down the game long enough for me to fully appreciate how surrounded my Humvees were. It gave me a feeling of desperation. In my opinion, I think starting the mission with Flash-Bangs would be a better alternative to Pathfinders as I don't believe the Rangers do enough damage to feel useful with 2 to 4 Pathfinders supporting them.

I also wanted to share this image as I enjoyed trying to draw doughnuts with Terrorist corpses so much:

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Rrtaya_tsamsiyu
13 years ago
lol, after they all get grouped together things start looking sorta weird
one soul at a time
NewNightmare
13 years ago
It's the shadow-like effect bug. Appears with any unit, if you place 100 CCs on top of each other same will happen, although they have slabs, it might not be as visible :P
Back on topic:
I think radar could be of help, since during the start you just circle pointlessly trying to find enemy. Maybe create some kinda extraction point you have to capture, and winning means extraction forces come in and you have to run away from map? Something to hold on to on the map. Or make it like The Last Stand 2 (flash game), where you have to fight your way through to the instead of circling extraction point.
And as H-Dog said, 4 pathfinders in the radio station can pretty much spoil the fun, I'd try re-making ranger weapon to full-mag (30 shells in mag) type, and to make it sound better, give it col Burton weapon (the unused one).
The map is much better than 0.1 though, keep it up!
SUPER-G
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13 years ago
alright guys, thanks for the feedback and tips, all you're help is well appreciated.

I am going to keep making it better every version with you're feedback until:

It's perfect 👍



Therefore, making it the perfect C&C Generals Experience.

I also have some questions to ask:

1. does it work on Zero Hour
2. is it too easy, or too hard?
3. detail, how does it look?
4. storyline, is it good enough?

Thanks for you're support!

SUPER-G
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

NewNightmare
13 years ago

1. does it work on Zero Hour


Its for generals? Didn't know :D

2. is it too easy, or too hard?


With 4 pathfinders it becomes very easy, maybe hugely increase the exp they need for '^'s.

3. detail, how does it look?


The map is a little plain, its a single player, to don't fear to throw in objects, buildings and stuff

4. storyline, is it good enough?


I'd say its hard to get into it because there's little action going on.
Maybe try making nests using ZBCave.W3D models (former 'tech tunnel network') and spawning them randomly on the map to change spawn points and add element of surprise (just make a dummy object, and use scripts to spawn terrorists from there)
Also, no radar is a little pain in the ass, maybe make it a feature of capturing the power plant, or some other station.
SUPER-G
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13 years ago

The map is a little plain, its a single player, to don't fear to throw in objects, buildings and stuff

Originally Posted by: newnightmare 



yes, the majority of the map is very plain, just a lonley road with some mountains. But how does the village and the base look?


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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

NewNightmare
13 years ago

But how does the village and the base look?

Originally Posted by: SUPER-G 


Well, the base is convincing enough, although as a 'base' I would probably add some sort of border to it (fencing?) and change its ground texture.
As for the village, IMO a little too many military vehicles for such a small place. Also, remove the ambiance loop from the cop car, so it sounds as dead as it looks.
Then I'd add some 'dead life' to those places by adding some zombies wandering around - looking for brains :P
To add some fun to the roads, add occasional crashed cars, dead bodies (just edit civilians to have keepobjectdie and kill them @ the start) and some other 'failed attempts to survive' kind of things.
Lastly, to start off with a good mood, try making the place around defaultcameralocation look like they're there for a reason (dead chinooks maybe?) - not just some hero soldiers fighting off endless zombie attacks - they're just survivors after all.
SUPER-G
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13 years ago

dead bodies (just edit civilians to have keepobjectdie and kill them @ the start)



Now what is this so-called "keepobjectdie" you are talking about?
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey