i^love^mixery
14 years ago
your welcome. if you still get the mismatch error later then we should play the map together so i can check whats wrong.
VTULCobra
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14 years ago
1st) The intro teams wont enter the map.
2nd) The power plants doesn't seem to override to me.
3rd) The nuke wont fire.

It feels like I messed something up pretty bad, can you check and see if you find the problem? Thanks!

*EDIT

I did re-install the game but I still get the mismatch error, we could try co-op later today? Thanks.   Birds nest (By !Twinkie! aka VTULCobra).rar (60kb) downloaded 17 time(s).
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i^love^mixery
14 years ago
this took a little longer..

teams dont work that way in skirmish maps (😁). you have to SPAWN units into the team or spawn the team itself. if you just put them in worldbuilder, then they wont be in the assigned team. it doesnt work for some reason.

thats why i removed the civilian teams and ordered each unit seperatly.

i also replaced the nuke SW by some boikanur rocket thingy (more effective, easier to use, no power needed). also i spawn the SW right to the GLA player.

the transfer script of the power plants worked already.

also i added a sentry drone for the intro, so that you actually see whats going on before you own the soldiers.

we can test my mission map right away. i will wait online in "Custom maps" lobby and check every now and then if you are there. my name is AODGAMER   Birds nest (By !Twinkie! aka VTULCobra).zip (58kb) downloaded 13 time(s).
VTULCobra
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14 years ago
Thanks alot, I really appreciate your help.
I will go online right now, but sometimes it does not work for some reason, so we might have to use Gameranger.
Again, thanks! 😄 👍
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i^love^mixery
14 years ago
why cant you get online? how did you play with ur mate then? gameranger?

you 2 probably had different zero hour versions... or one of you had modded his game in some way, so that one unit in that mission where it mismatched was different.
VTULCobra
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14 years ago
Yeah probably. I usually can't get online when I'm playing with someone from a different country for some unnecessary reason... But let's give it a try, here I come. 😄
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VTULCobra
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14 years ago
Damn it, I'll have to use Gameranger again, do you have it?
If not, here it is: Gameranger 

*EDIT

My Gameranger account name is !Twinkie!, do not ask me why, thats just it. 😄
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i^love^mixery
14 years ago
i^love^mixery
14 years ago
give me your account ID. cant find your name.
VTULCobra
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14 years ago
Gotcha
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VTULCobra
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14 years ago
Back to the co-op mission then. I know how to transfer one half to player0 and the other half to player1, but if there's only one player, how do I transfer all of them to that player?
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NewNightmare
14 years ago
Make a script that goes
'IF' 
playerX exists
'Then'
Transfer Team/player 'Bla' to playerX
'Else'
Transfer Team/player 'Bla' to PlayerY
and same the other way round, that's just theory though, since I'm unsure how the 'Else' option works in the game, its used epicly rarely.
VTULCobra
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14 years ago
Ok I'll try that.
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VTULCobra
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14 years ago
@i^love^mixery.
About that we couldn't play together, I re-installed the game and tried to make a new account with this email.
When I click next after filling in all required fields, it says something like "Now registering your information with Electronic Arts. Please be patient." After about 20-30 seconds a sign pops up saying something like "Trouble sending registration information. You need an external connection to send this information."

What's the problem with this one?
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VTULCobra
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14 years ago
@newnightmare
I couldn't find any "***IF*** Player X exists", what did you mean?
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VTULCobra
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14 years ago
i^love^, I've bumped into some real *censored* now... I can walk around for about 20 seconds, then bam, "You have been defeated." *Dramatic music plays.*... Also, please check the scripts for the "moneyboat" and tell me everything wrong about it, which is probably everything... Thanks!

  Birds nest (By !Twinkie! aka VTULCobra).rar (61kb) downloaded 9 time(s).
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NewNightmare
14 years ago

I couldn't find any "***IF*** Player X exists", what did you mean?


use the 'has units in area X' and make an area that covers all spawnpoints. be creative, I used WB only for debugging for the last few months, so I don't really remember all the names.
I might give it a look when I come back from school.
VTULCobra
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14 years ago
Ok, I'll just make an area around the spawnpoints then.
And also, do you know what might be wrong since player0 and player1 gets killed after 30 seconds? And what's wrong about the "moneyboat"? In the latest .rar map I uploaded there's a little test guy that you enter an area with in the abandoned base, check WB and you'll see what I mean.
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i^love^mixery
14 years ago

And also, do you know what might be wrong since player0 and player1 gets killed after 30 seconds? And what's wrong about the "moneyboat"?

vtulcobra wrote:



I can walk around for about 20 seconds, then bam, "You have been defeated.

vtulcobra wrote:



its not related to your map. this means something is wrong with your CD key. its either used by another person, a keygen product or you have edited the zero hour registry files in some way. if so then you have to delete generals and zero hour from your entire registry and hard drive, then reinstall.

if your CD key still causes this after a complete reinstallation AND if your CD key is legal, then you should probably contact the EA support.

i will try to fix your boat script thingy now.
i^love^mixery
14 years ago
dont miss my last post. i explained the "You are defeated thing"

this took quite some time..
you had several big errors in your script. i also made your scripts a little tidier..

the major problem about the boat was, that you tried to spawn MiscManMade objects (=the moneyboxes) to the PlyrAmerica player. you cant spawn MiscManMade objects to PlyrAmerica. Neither to PlyrCivilian (dont ask me why). Only to Skirmish players it works. i had to move the boat scripts to the SkirmishGLA player, because otherwise the boxes wont spawn. i also spawned the boat to SkirmishGLA instead of Civilian, but transfered it manually to Civilian after. this is just another workaround for something else.. and you didnt know how to make the boat scripts loop, right? well.. you do that through deactiving the "Deactivate uppon success" option in the scripts. of course some modification was needed in order to make the scripts work as looping scripts..

i also removed PlyrAmerica and PlyrChina, because they are not necessary. you accidently created them when you placed objects of that factions.

i also removed the EVA sound while the nuke is nuking the command centers, so you dont hear the sound "Unit lost" when the intro goes on.

i also added the script, which transfers the units to player0 instead if player1 is missing.   Birds nest (By !Twinkie! aka VTULCobra)2.zip (60kb) downloaded 14 time(s).