CommieDog
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21 years ago

td is different because air units almost had thesame size as tanks sometimes and it was all way smaller but we can talk about size later then.

cdlord wrote:


Actually, since the paradrop aircraft never tries to actually land, a short airstrip like the one in TD would work. Of course, I think could make it land if we wanted it to do so.

i think the fist would be fun because it adds some new strategy's in the game, and somebody give some good reasons why not to take it, i've not seen any good reasons at all.

cdlord wrote:


The probelm isn't with the Fist of Nod itself; merely, space for units is at a premium in the mod. We have to squeeze 4 sides (2 from each game) into the Tibs. We just can't afford to have a unit that is a mobile version of a structure.
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Blbpaws
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21 years ago
I think Commie makes a good point against it. Are we sure it's possible?
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XrRydr
21 years ago
"Good news, cdlord. It looks like the Fist of Nod is indeed possible, with a few issues:
Whenever the Fist of Nod deploys or undeploys, it is magically healed to full strength.
The Fist of Nod will not demand any room beyond the dimensions of the undeployed model before deploying. Fortunately, any units 'squished' by the deployed Fist of Nod can move out from under it.
The deploy command needs to wait for its turn in the queue before it can be processed.
A radar map event will be generated every time the Fist of Nod deploys or undeploys."

"Hit it hard, and wish it well"
-Claude Gordon

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Firion Corodix
21 years ago
that healing thing shouldn´t be a problem, you could just say engineers repair it all before undeploying or deploying because that can´t be done otherwise, so undeploying or deploying should take about 5-10 seconds then because of that. then that problem is solved if you put that about the engineers in the discription or manual. (would be fun to have a manual)

and that part where tanks can just move out when it´s deploying and the tanks not taking damage, that aint that bad, if i can remember that has happend to my nuke cannons plenty of times too and if you make a building where tanks are then they can just move out too, so i dont see a problem with this.
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Blbpaws
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21 years ago
what about the radar stuff?
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MelTraX
21 years ago
I don't really like the idea of the fist of Nod.
A big difference between Generals and all C&Cs before is that in Generals you have Construction Vehicles and because of that you can build whereever you want if you're able to bring a Dozer/Worker to that place.
The purpose of the fist of Nod (and the MCV) was to establish a base somewhere you couldn't build before which is kinda superfluos in Generals because of the Dozers.

So I would say: Try to balance the airstrip in terms of build time and people can build whereever they want to.

The airstrip itself - in my opinion - is a great structure to implement because it's the only tank construction vehicle that is not a "* Factory"..

Perhaps the build time should be slightly lower than in the other factions.
Then the first tank would be built slower because of the delay of the plane but the mass production would be faster.
Firion Corodix
21 years ago
meltrax that is not 100% true, you would place the fist at a place where you couldn´t build but you couldn´t build around the fist as far as i remember because it wasn´t a real building. and the idea of the fist is that you can have a small outpost which you can move to another place quickly when it falls under attack so you wont lose too much. you can save the fist instead of selling everything you got there.

blb what is this radar event? do you just get a beeb on your own radar or do your opponents get that too?
well i guess that question is hard to answer because even commie couldn´t have tested it by letting an opponent build it.
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Blbpaws
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21 years ago
Just yourself.
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CommieDog
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21 years ago

blb what is this radar event? do you just get a beeb on your own radar or do your opponents get that too?
well i guess that question is hard to answer because even commie couldn´t have tested it by letting an opponent build it.

cdlord wrote:


I've seen an opponent build upgrades without generating an event on my radar screen before.
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Blbpaws
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21 years ago
lol. If it's on your own radar I don't mind. What I don't want is a "Fist of Nod deployed" EVA.
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Firion Corodix
21 years ago
lol, well it's not possible to hear that unless you put a sound file into the mod which has that line in it...
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incia
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21 years ago
Maybe "Warning, the enemy is using the Fist of NOD". That would rule.
Firion Corodix
21 years ago
maybe, warning the enemy build a dozer.
warning the enemy build a powerplant
warning the enemy build a ....
and so on. lol that would be so annoying.

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Blbpaws
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21 years ago
lol. I was exaggerating a bit.
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XrRydr
21 years ago
so what did we decide about all this? Are we using the airstrip? How will it work? And will we use the fist?
"Hit it hard, and wish it well"
-Claude Gordon

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Firion Corodix
21 years ago
i guess we could use the fist and in our first internal beta we could then see if it´s any good and if it aint then we can always remove it.
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Blbpaws
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21 years ago
Airstrip. Period. End. No Comments from CD.
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XrRydr
21 years ago
So we will just use the idea of smaller build time and remove the waypoint ability? That sounds good to me. That just means more mircroing units telling theem where you want them to go but it's not a big deal.
"Hit it hard, and wish it well"
-Claude Gordon

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Blbpaws
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21 years ago
That's what we'll do.
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