Firion Corodix
21 years ago
if we just drop the idea of being able to change the place where it drops then all problems are gone...
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CommieDog
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21 years ago

if we just drop the idea of being able to change the place where it drops then all problems are gone...

cdlord wrote:


Except that the Tibs would be at a significant disadvantage.
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Blbpaws
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21 years ago
What's the significant disadvantage? Loss of waypoints? That doesn't seem that bad.
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CommieDog
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21 years ago
No, they would have to wait longer for their vehicles.
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XrRydr
21 years ago
So now it's either have the tibs wait long for vehicles with no plus side, or have them be able to somehow drop tanks anywhere? It would be very easy to just drop the airstrip and go with a war factory. Almost too easy.....
So one idea to compensate for the tibs wait time would be to make the airplane 4 times as fast as an aurora so that it can't be shot down and so that the vehicles would get there quickly. Or, you could make the build time for the vehicles really low so that with the shipment time added in it will end being a normal wait time. The one problem with that is what would happen if you finished building a tank while the airplane was coming? Would another one come as well? Or would you need to wait until the other one left?
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Firion Corodix
21 years ago
waiting long for vehicles while in most games you got 2 war facs with 5 tanks being build in each, that long waiting would be a very big disadvantage for the tibs, but with the fist included it will be reduced by some.
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Blbpaws
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21 years ago



So one idea to compensate for the tibs wait time would be to make the airplane 4 times as fast as an aurora so that it can't be shot down and so that the vehicles would get there quickly. Or, you could make the build time for the vehicles really low so that with the shipment time added in it will end being a normal wait time. The one problem with that is what would happen if you finished building a tank while the airplane was coming? Would another one come as well? Or would you need to wait until the other one left?

XrRydr wrote:



I like the first idea more, because if I understand this correctly, then if we tried to generalize and compensate by reducing build time then depending on the strip's placement on the map we would have to change the build time on the fly (which is not possible -- unless CommieDog is ready to do some unbelieveable coding and rewrite the engine). If we do the speed airplane idea would could figure that no matter where in the map it was placed the plane could get there in less then a second or two. Thus, we shave a second off the build time of the Tibs vehicles from the start and we can generalize that way. While it may not be perfect, if the player builds corectly it should work.
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Firion Corodix
21 years ago
a fast aircraft isn't a good idea, it would look very.. stupid.
it would be on the screen for a short time, and how can you drop tanks if you are flying fast? the tanks would be pulled with the airplane off screen.
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CommieDog
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21 years ago

So now it's either have the tibs wait long for vehicles with no plus side, or have them be able to somehow drop tanks anywhere? It would be very easy to just drop the airstrip and go with a war factory. Almost too easy.....

XrRydr wrote:


Hey, I just wanted a little variety. It would be easiest of all to just make every unit a clone of another.

you could make the build time for the vehicles really low so that with the shipment time added in it will end being a normal wait time.

XrRydr wrote:


Heh, I never thought of that.

The one problem with that is what would happen if you finished building a tank while the airplane was coming? Would another one come as well? Or would you need to wait until the other one left?

XrRydr wrote:


Another plane would come.
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Firion Corodix
21 years ago
and if you do low building time and another plane will come every time then you got a new problem, planes coming in too fast. you could do it so that most units when build take long to build but come in with 2 units instead of 1 (higher build cost too) and then in the fist of nod they got normal build time and just one comes out.
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Blbpaws
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21 years ago
Commie could you please address my concerns with the lower build time idea? If there are none, then I like that one.
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CommieDog
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21 years ago
Well, it's possible to force the aircraft to start at a low speed and accelerate, but that might look ugly if the plane entered the viewable portion of the map coming in too slow.
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Firion Corodix
21 years ago
is it possible to make the airstrip like the starport in dune? that you order 10 units and that they are dropped in 10-20 seconds? if thats possible then we could always make the airstrip require the tech center and use a normal war fac for early on.
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Blbpaws
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21 years ago
then why would you build the airstrip? to drop units around the map.

I propose this: Use the Airstrip and make it so you can't choose waypoints. Find a way (we've discussed a bunch) to make the build times work out. Forget the Fist and move on.
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Firion Corodix
21 years ago
we could do that but i still think we could implent the fist, you cant choose waypoints for the airstrip anymore like how you say so we could use the fist so you can get units build on other places in the map because building big airstrips all over the place would take too much space (airstrip can't be as small as a war fac, that would look dumb, should be around the size of an airfield)
we can just make the fist require the tech center and making it cost more then the airstrip so ppl will still use airstrips.
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CommieDog
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21 years ago

(airstrip can't be as small as a war fac, that would look dumb, should be around the size of an airfield)

cdlord wrote:


The Airstrip in TD was about that same size as the Weapons Factory.
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Blbpaws
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21 years ago
It was a little bit bigger but the idea of the fist is mobility, not space-saving.

OK, I'm setting a deadline for this. You can all post comments until Sunday and on Sunday we make our decision. After the decision has been made there will be no whining. All clear?
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incia
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21 years ago
I think we should dumpe the Fist and rum it up our *** and take the airstrip to work.
Firion Corodix
21 years ago


(airstrip can't be as small as a war fac, that would look dumb, should be around the size of an airfield)

CommieDog wrote:


The Airstrip in TD was about that same size as the Weapons Factory.

cdlord wrote:



td is different because air units almost had thesame size as tanks sometimes and it was all way smaller but we can talk about size later then.
i think the fist would be fun because it adds some new strategy's in the game, and somebody give some good reasons why not to take it, i've not seen any good reasons at all.
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Blbpaws
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21 years ago
Like I said, argue away. I'm (we're) deciding tomorrow.
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