CommieDog
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21 years ago
After tinkering for a bit, I got an on-demand Reinforcement Pad to work. This would be a lot like the Aistrip from TD, so I was wondering: should we have the Airstrip instead of a War Factory? I know it's possible (I just tested it 😄) but there are two slight issues with it:
  1. The vehicles, though they can land at the Airstrip, land on each other. They don't crush each other, but it looks silly for a bit before they move.
  2. They cannot use proper rally points. The way it works, units would be dropped at the set rally point, even if that point was in the enemy's base! I can toggle the rally point feature with upgrades, though, so that might actually be a strength. You could, when upgraded, use the Airstrip to order paid paradrops whenever and wherever you want.
Poll Question: Should CnC All-Stars use the Airstrip or a War Factory?
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incia
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21 years ago
First of all the WAR FACTORY in TD was called WEAPONS FACTORY.
And the AIRSTRIP would have hell alot more HP than the other War Factories.
It would be cool, but I have not decided my answer yet.
XrRydr
21 years ago
I said airstrip and here is the way I see it:
To me the fact that the vehicles wil land on each other isn't an issue. It may look a little silly, but it is present in other places already like the tunnel network, and you easily just move vehicles when the next one comes. The advantage is that now the tibs can have their tanks come out anywhere on the map, but possibly cost money if not next to the airstip. As long as it is priced in a way where they wouldn't abuse it, it wouldn't be too overpowering and it would give tiberia a unique advantage. The disadvantage that I see is that they won't get vehicles as soon as they are made. This usually won't be a problem, but when there are enemies in your base and you need a tank asap, then they will be at a disadvantage. I remember always trying to place the airstrip as close to the lower right corner in Tib dawn lol. So, in looking at it was just be a cool way to give tiberia something different, and if things look a little overpowered then you can just give the other teams some other unique advantage. But why would the airstrip need to have a lot more hp than the war factories?
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incia
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21 years ago
It had Extreme HP on TD.
Lion
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21 years ago
The airstrip would be a cool feature but on demand reinforcements anywhere in the map would surely bring in issues related mostly to rushing, dropping units in impossible locations etc, doesnt sound impossible to balance though!
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XrRydr
21 years ago
But remember Incia, just remember that just because the airstrip had lots of hp in dawn doesn't mean that it needs to in this mod. If something WAS unbalanced doesn't mean that we can't fix it. But anyway I remember 5 rocket soldiers took down an aistrip very quickly. Also, a good balancer would be to give the reds a "carryall" type air unit that had about the same specs or better as the plane carrying the tanks for tiberia. This wouldn't be needed for the gens because they already have chinook that can carry two tanks, just make sure that it can compete with the other two transporters in terms of speed and durability. That way they would have to do the reinforcements a little more manually, but they could do more at a time.
Or, they could give the reds a chrono warp thing where they could warp tanks anywhere a little less often as the tibs could send tanks just because with warping you don't need to worry about the plane being shot down. But, I think that a clone of the chronoshpere is impossible, a possible way to somewhat replicate is to have "chrono gates". If you go into one chrono gate, you can appear at any other chrono gate, and a general power would be to place a chrono gate anywhere... sound familiar?
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incia
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21 years ago
Can't you do that the Airplane comes and lands on the Airstrip and then the units will come out of the building?
Blbpaws
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21 years ago


Can't you do that the Airplane comes and lands on the Airstrip and then the units will come out of the building?

Incia wrote:



I think that's what he tried to do except he ran into some problems with waypoints.

My question is this: Can you make it so that it's like the reinforcement pad, where the units are always dropped off at one place, but then you can set waypoints from the pad to have the vehicle drive to it's rally point?
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Lion
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21 years ago


But, I think that a clone of the chronoshpere is impossible, a possible way to somewhat replicate is to have "chrono gates". If you go into one chrono gate, you can appear at any other chrono gate, and a general power would be to place a chrono gate anywhere... sound familiar?

XrRydr wrote:



cant we streamline this a bit by using the power as follows(either side, tibs or reds):
-get units into chronosphere
u-se gen power to place tunnel network kinda thing (invisible)
-by using either scripting or some sort of bunker buster weapon on it so that it kicks out all the units and possibly kill the infantry (like the real chronosphere did)
-destroy the invisible tunnel network entity

add some eye candy and sounds and tada you just chronoshifted your army!
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Firion Corodix
21 years ago
now i have an idea, why not mix the 2 buildings up, you could have the air strip behind the war fac delivering the tanks in crates and then the doors of the war fac open and the tanks come out, it would just be a normal war fac only more tanks at one time come out and it looks like the plane dropped them, then i think there wont be any waypoint problems.
chronoshifting is possible, they are doing it in the crimson dawn mod thing. they got burrowing units too in that mod.
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Blbpaws
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21 years ago


now i have an idea, why not mix the 2 buildings up, you could have the air strip behind the war fac delivering the tanks in crates and then the doors of the war fac open and the tanks come out, it would just be a normal war fac only more tanks at one time come out and it looks like the plane dropped them, then i think there wont be any waypoint problems.

cdlord wrote:



What? Seems a bit complicated.
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Firion Corodix
21 years ago
nah, not that complicated, you got the air thing dropping crates by parashute, then or they dissapear or a truck transports them into the war fac and then the war fac doors open and the tanks come rolling out.
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CommieDog
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21 years ago

My question is this: Can you make it so that it's like the reinforcement pad, where the units are always dropped off at one place, but then you can set waypoints from the pad to have the vehicle drive to it's rally point?

Blbpaws wrote:


No. My method of making the Airstrip involves using a dummy unit to call the reinforcement plane. Allowing the Airstrip itself to have rally points would determine where the dummy unit, not the vehicle itself, goes. There is no way to pass rally point information between objects so they can share it.

now i have an idea, why not mix the 2 buildings up, you could have the air strip behind the war fac delivering the tanks in crates and then the doors of the war fac open and the tanks come out, it would just be a normal war fac only more tanks at one time come out and it looks like the plane dropped them, then i think there wont be any waypoint problems.

cdlord wrote:


But then you would have animation problems; either the aircraft delivering vehicles would not be attacked or any attacks against it would damage the airfield. I'm not sure which.
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aConcernedCitizen17
21 years ago
I say we just go with your previous idea of having costly upgrades to change where the drops are made. 🙂
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Firion Corodix
21 years ago
but that would make the tibs too strong early on because they could rush the enemy.
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Blbpaws
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21 years ago
ok, then, how bout this; "You set the rally point once and the player has no way to move it. Thus vehicles only go to the one rally point.
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Mr Titch
21 years ago
i think an airstrip would give the game a different edge to it than that of gens. An airstrip for the tibs would giv the side a unique difference to it instead of all sides havin a war factory or WEAPONS factory for the sake of incia lol
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Firion Corodix
21 years ago
and then the tibs should get the fist of nod too, for the onces who dont know what that is, it´s a mobile war fac, a unit that can move around and deploy into a war fac, very nice if you want to have a war fac in the back of the enemy´s base or close to it´s defenses so you can keep hammering at them.
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Blbpaws
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21 years ago


and then the tibs should get the fist of nod too, for the onces who dont know what that is, it´s a mobile war fac, a unit that can move around and deploy into a war fac, very nice if you want to have a war fac in the back of the enemy´s base or close to it´s defenses so you can keep hammering at them.

cdlord wrote:



We'll see.
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XrRydr
21 years ago
wait... how would it make sense to give the tibs the fist of nod when the aistrip can already have units come down anywhere? That's like giving them another unit of the same ability just because you feel like it... similar to the desolator/toxin tractor thing in the units page.
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