lol 2 lions!
thats very much homo (as in no diversity)...
Like to see you guys are enjoying the mod! if you havent tried it yet GO AND GET IT!
as for the infantry general:
by more troops i meant more units, it will build actually many more vehicles than actual soldiers (why? read the inf gen study.. its cheaper and faster that way). Im working on an unload logic so if a transport takes too much damage it will unload its troops so they dont lose half their health!
The inf gen will make use of artillery, planes, ECM tanks, lots of garrisoning (if i get it working properly) and maybe nuke cannons if i can make it pick that point (same prob as pathfinders for USA).
It will use helixes but as i said its hard to make infantry load into transports, but ill try hard π
im playing with some rushing now.. it is extremely effective at first but its too easy to get used to it, so unless i can come up with some smart random rushing logic i cannot make it rush very effectively π
i am also working on GLA rebels capturing all sorts and some cool stuff on specific targetting (eg send aiplanes to destroy resources/defenses instead of anything in sight)
lets see how it goes π