Blbpaws
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21 years ago
lol. Lion, e-mail it to MicScoTho.
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apu
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21 years ago
The faster the AI mod is up i can get killed by them faster. lol i would lose horribly (maybe).
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Lion
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21 years ago


lol. Lion, e-mail it to MicScoTho.

Blbpaws wrote:


i did lol

Creator of the ZH Advanced AI MOD.
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http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
apu
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21 years ago
late communication.... need to be fixed.. lol jk
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MicScoTho
Blbpaws
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21 years ago
ok. Excellent mic. thanks.
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apu
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21 years ago
Have you guys already tested it for flaws?
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MicScoTho
21 years ago
Its in Beta, so there may be some bugs present. Let us know if you happen to find any. Lion would know better than I about any possible bugs though.
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Blbpaws
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21 years ago
Lion you sure are working quickly! 🙂
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apu
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21 years ago
Should we just post the bugs if we see them in this topic?
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Lion
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21 years ago
yes apu bugs can be reported here but be aware that if its already posted then ill take it you didnt read the topic and ill do a hate vow on you or any person that does it 😁

you can also give advice an attack groups (what units to send). most of other advice will invariably be things impossible to change (like the attack routes the AI takes)

telling me if you liked it or not will also help.

Thanks for posting it Mic 😁



Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
Firion Corodix
21 years ago
maybe i got a tip (still need to play it)
you said taking out their power made it easier for you, could you make it that the comp would have 30% more powerplants then it needs, or more, that would be a good thing for laser gen atleast because it will be alot harder to take out power then.
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swish
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21 years ago
once defenses are down have it send missile defenders/rangers to take out any supply gatherers. cut off the enemy supply lines.
I used to go the beach and build sand castles out of cement and watch as kids come and try to kick them over.
Lion
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21 years ago


could you make it that the comp would have 30% more powerplants then it needs, or more

cdlord wrote:



it does already 😁 i had to destroy 4 power plants to get his power down, it currently builds from 150% to 120% power depending on how many it has (the more it has, less % as it can take more powerplants being destroyed)

i would make it higher but i runs out of space. in v0.2 it can have up to 180% of the power it needs on the mini bases...

the laser gen builds a smaller base so it will have a LOT more power plants for what it need as its so vital to him to have power
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod 
Lion
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21 years ago


once defenses are down have it send missile defenders/rangers to take out any supply gatherers. cut off the enemy supply lines.

swish wrote:


i can tell it to atack the enemy supplies. Im working on having it alpha bomb it. it cannot know what defenses are down or where
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swish
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21 years ago
oh. bummer.
I used to go the beach and build sand castles out of cement and watch as kids come and try to kick them over.
apu
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21 years ago
You should make an attack group such as 8 emperor tanks, 5 gattiling cannons, and like 2 or three nuke cannons/inferno cannons.
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Blbpaws
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21 years ago
i think for now this is only for SW gen
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apu
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21 years ago
Oh that stinks.. but in the future this combo will be good.
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Lion
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21 years ago
Guys get playing and comment on it 😁
i made the mod for you guys, why not have a go, you have to move one file! its easy to install, easy to remove! any comments on the SWG attack groups or bugs??
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com/page.asp?page=zerohour:advancedaimod