Right i beat the bugger, but its much harder now. it almost won a 3v1 as well (only lost because the enemy captured 8 derricks and they got none, which was decisive late in the game)
The match was me as stealth V my SWG AI on final crusade.
match started off pretty calmly, i built up my base quiclky made 2 supply centers, built stinger sites and tunnel networks by the bridges. I captured all oil derricks but the 2 near his base.
Soldiers coming for the derricks and a few humvees were quickly dispatched by my stinger sites and quad cannons.
I finish my palace. i hear "general, we uncovered an enemy particle cannon". four seconds later i hear it again, i think "s***!"
i start sending raids to take out his resource gatherers and buggies for his patriots, but they get tomahawked and whenever i got through he sent 8 comanches and missile defenders and destroyed my raiding party.
suddenly one alpha takes out my defenses on the north bridge, both stinger sites and network. Another comes and blows up the holes. as i send my army to fill the gap my workers are getting mowed down by a sentry drone that got through. I got mad and started building scud storms and lots of troops.
i tried Jarmen Kell but he got spotted by spy drones/patriots and blown up by firebases quickly.
with 8 buggies i managed to put a hole in his defenses, losing them all to an alpha a few seconds later, i then sent a lot of quads and garrisoned the town. I suffered heavy losses but managed to keep a foothold.
then the ion cannons started to hit.. my barracks, arms dealers, supply stashes.. all gone.
i rebuilt them with my good income from some 6 markets and massed on quads while using jarmen kell to pick off his tomahawks.
i finally won when i scud stormed him 4 times in time with a massed quad/buggy attack, with rebel ambushes taking out his alphas on the ground (and getting mowed down by comanches).
my base was wrecked by the end, with fuel air bombs, A10s and alphas making a mess.
tough but fun game...
ill make it harder now 😁
i am only working on the SW general, why? because each general has a completely independent AI, and each is made up of hundreds of dumb scripts that together make some intelligence (read book out of control by kevin kelly and youll know why im working with it)
yes 12 different AIs where 90% of it is the same for each! the lazy developers rather make the same easy job 12 times then actually work hard on making a good adaptable modular AI...
to make it worse the lazy buggers made it so the MAPPER has to stick AI waypoints so it can figure its own way around the map, thats how dumb the generals AI is. Good thing about having a crap AI is you can improve on it easily :)
my plan is to finish a general at a time, getting quicker as i get better, as most of the stuff can be pasted to other generals with little change with same results.
Im now working on base building, filling firebases, humvees and picking pathfinders as gen point. I am also making it build its base up faster still (no idle dozers)
want to help me guys?I NEED TO KNOW IF THE AI DOES THIS ON YOUR MACHINES AS WELL:
start a game with 2+ AIs (china or USA), FFA. then immediately sell your command center and watch the AIs build.
do they send a dozer to the building site and it stays at 0% for a while even though the dozer should be building as it is right next to the building site?
i just need to know as i find it very odd, and i managed by accident to fix that a few times
Edited by user
21 years ago |
Reason: Not specified