This post might give you a clue :)http://www.cnclabs.com/forums/cnc_postst14897_Change-unit-locomotor-with-bike-logic.aspx
Originally Posted by: renaissance
They will be spawned by the Upgrade and when die , They'll take out the Upgrade with themselves .This is actually much more efficient than my way .
Originally Posted by: Unknown Editor
ObjectCreationList OCL_SpeedBoost CreateObject ObjectNames = SpeedBoost Disposition = LIKE_EXISTING Count = 1 IgnorePrimaryObstacle = Yes RequiresLivePlayer = Yes End End SpecialPower SpecialPowerCommunicationsDownload Enum = SPECIAL_COMMUNICATIONS_DOWNLOAD ReloadTime = 25000 ; 25 Seconds PublicTimer = No InitiateSound = NoSound End CommandButton GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun Command = OBJECT_UPGRADE ;SPECIAL_POWER ;SpecialPower = SpecialPowerCommunicationsDownload Upgrade = GC_Slth_Upgrade_GLAQuadCannonSnipe Options = OK_FOR_MULTI_SELECT TextLabel = CONTROLBAR:SpeedBoost DescriptLabel = CONTROLBAR:ToolTipSpeedBoost ButtonImage = SUSnipBull ButtonBorderType = ACTION End Upgrade GC_Slth_Upgrade_GLAQuadCannonSnipe DisplayName = UPGRADE:SpeedBoost BuildTime = 0.0 BuildCost = 0 ButtonImage = SUSnipBull End MappedImage SUSnipBull ; Rank_Private_USA Texture = SCShellUserInterface512_006.tga TextureWidth = 512 TextureHeight = 512 Coords = Left:237 Top:163 Right:397 Bottom:323 Status = NONE End CommandSet GenericRunCommandSet ; at list untill we add other commands 1 = GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun End Object AmericaInfantryRanger ; Take Ranger as the Test Object AddModule ;Behavior = OCLSpecialPower ModuleTag_SpeedBoost ; SpecialPowerTemplate = SpecialPowerCommunicationsDownload ; OCL = OCL_SpeedBoost ;End Behavior = ObjectCreationUpgrade ModuleTag_SpeedBoost TriggeredBy = GC_Slth_Upgrade_GLAQuadCannonSnipe UpgradeObject = OCL_SpeedBoost End Behavior = LocomotorSetUpgrade ModuleTag_BoostTriggger TriggeredBy = GC_Slth_Upgrade_GLAQuadCannonSnipe End Behavior = ProductionUpdate ModuleTag_Productive ;No Data End End CommandSet = GenericRunCommandSet UpgradeCameo5 = GC_Slth_Upgrade_GLAQuadCannonSnipe Locomotor = SET_NORMAL BasicHumanLocomotor Locomotor = SET_NORMAL_UPGRADED ColonelBurtonGroundLocomotor End Object SpeedBoost AddModule Body = HighlanderBody ModuleTag_BODY MaxHealth = 1.0 InitialHealth = 1.0 End Behavior = UpgradeDie ModuleTag_UpgradeUndo DeathTypes = ALL UpgradeToRemove = GC_Slth_Upgrade_GLAQuadCannonSnipe End Behavior = SlavedUpdate ModuleTag_Slave StayOnSameLayerAsMaster = Yes End Behavior = LifetimeUpdate ModuleTag_DeathTime MinLifetime = 5000 MaxLifetime = 5000 End Behavior = DestroyDie ModuleTag_Death ;No Data End End KindOf = PRELOAD End
Please give me information about what unit is it so , I can continue .
And nothing will stop this one , not even the Game engine (as it actually blocked the last one for NO REASON)
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