elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
this is my source code .
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to. commandset
1 = Command_CIAIntelligence


to factionunit.ini

Behavior = SpyVisionSpecialPower ModuleTag_15
SpecialPowerTemplate = SuperweaponCIAIntelligence
BaseDuration = 30000 ;in milliseconds
BonusDurationPerCaptured = 10000 ;in milliseconds
MaxDuration = 240000 ;in milliseconds
End
Sponsor
acidbrain
8 years ago
add this module:

Behavior = SpyVisionUpdate ModuleTag_SPU
  ;<NO DATA>
End

Greetz
Panem et kirkinses
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago

add this module:


Behavior = SpyVisionUpdate ModuleTag_SPU
  ;<NO DATA>
End

Greetz

Originally Posted by: acidbrain 




tnx Sir acidbrain .... it's really works
.
.
thank you .... :D
.
.
Happy modding ..:D more power to you .
mr_hymn_
8 years ago
Some behaviours need behaviour update to make it work. Like production update to allow your unit and building can produce stuff. such as mobile barracks.