elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
anyone .. here help me please
i like a new tank , infantry , super human like jermel
:D
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.

Tnx generals
Sponsor
mr_hymn_
8 years ago

anyone .. here help me please
i like a new tank , infantry , super human like jermel
:D
.
.

Tnx generals

Originally Posted by: elliesy 



There is plenty of youtube videos that teach you how to add a new unit which is simple and easy to follow.

Also there is a thread in here teach you how. Even it is ZH version because ZH and regular general code is identical.
Very few are not in the old General most likely just a new units. Other generals, super powers and 14 commandsets. Old general support only 12 commandsets.
acidbrain
8 years ago
Here  are 127 pages with stuff you can add to the game...
Panem et kirkinses
mr_hymn_
8 years ago
Let us know if you have any question of failed adding, or not working properly.
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
acidbrain
8 years ago
A lot..:P
Just pick something you like and we will help you to get it to work...

Greetz
Panem et kirkinses
mr_hymn_
8 years ago
Tell us what do you want and paste the code here so we can check for you.
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
Sir .. I want my Jarmell Kell to have a ability
to climb the hills and down ... like Gen Bolton in the U.S.A cause i like GLA.

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i play the enhanced mod there is it but i cannot a buildable faction
i don't know why ..:D
mr_hymn_
8 years ago
That very simple.

All you have to do is look up in JarmenKell locomotor in GLA unit then.

Open locomotor.ini find his locomotor then you will see surface = .......

If you want him to be able to get everywhere just put in Surface = GROUND RUBBLE CLIFF WATER.

GROUND is ground any place is a ground not hills and water
RUBBLE is destroyed buildings. most infantry can go through the rubble while tanks will avoid it (Personally tanks should be able to run through like a crushing rubble rubbish things)
CLIFF is hills, high hills. like GLA bike that able to run over the cliff. Fast unit with bad landing may risk to be killed.
WATER, as a name stated if you like to add ship or boat you may like this but since this game doesn't have naval base you may need to use GROUND and WATER for naval unit to get out from war factory and get into the water.

If you want him to FLY place AIR in to the Surface list instead. (Not recommended)
mr_hymn_
8 years ago
STEP one press CTRL + F and search for
 Object GLAInfantryJarmenKell 

Then scroll down and find his locomotor
 Locomotor = SET_NORMAL JarmenKellLocomotor 

Then again open the locomotor.ini if you can't see it. find in INI.big

Then again search " JarmenKellLocomotor " in the locomotor.ini

You should see this.

;------------------------------------------------------------------------------
Locomotor JarmenKellLocomotor
  Surfaces = GROUND RUBBLE
  Speed = 30                 ; in dist/sec
  SpeedDamaged = 20          ; in dist/sec
  TurnRate = 500            ; in degrees/sec
  TurnRateDamaged = 500    ; in degrees/sec
  Acceleration = 100        ; in dist/(sec^2)
  AccelerationDamaged = 50 ; in dist/(sec^2)
  Braking = 100             ; in dist/(sec^2)
  MinTurnSpeed = 0          ; in dist/sec
  ZAxisBehavior = NO_Z_MOTIVE_FORCE
  Appearance = TWO_LEGS
  StickToGround = Yes       ; walking guys aren't allowed to catch huge (or even small) air.
  GroupMovementPriority = MOVES_BACK;   Moves in the back of a group, out of danger.
End

You see JarmenKell can walk over GROUND and RUBBLE...

Now add to below

;------------------------------------------------------------------------------
Locomotor JarmenKellLocomotor
  Surfaces = GROUND RUBBLE CLIFF
  Speed = 30                 ; in dist/sec
  SpeedDamaged = 20          ; in dist/sec
  TurnRate = 500            ; in degrees/sec
  TurnRateDamaged = 500    ; in degrees/sec
  Acceleration = 100        ; in dist/(sec^2)
  AccelerationDamaged = 50 ; in dist/(sec^2)
  Braking = 100             ; in dist/(sec^2)
  MinTurnSpeed = 0          ; in dist/sec
  ZAxisBehavior = NO_Z_MOTIVE_FORCE
  Appearance = TWO_LEGS
  StickToGround = Yes       ; walking guys aren't allowed to catch huge (or even small) air.
  GroupMovementPriority = MOVES_BACK;   Moves in the back of a group, out of danger.
End

This is easy and simple step for you to play with.

Now save and try in the game. you don't have to restart or quit the game every time you changed the ini just press restart the mission or restart the skirmish thats all you need.
mr_hymn_
8 years ago
For a fun part if you know how to deal with a commandset. I can show you how to make jarmenkell able to use explosive charges like Colonel Burton and capture building like blacklotus.
mr_hymn_
8 years ago
PS.... These new stuffs that you added sometimes is being used by AI. rarely seen but yes they do.
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
Tnx Sir Hymn ..:D
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Locomotor JarmenKellLocomotor
Surfaces GROUND RUBBLE
Speed 31
SpeedDamaged 22
TurnRate 500
TurnRateDamaged 500
Acceleration 130
AccelerationDamaged 75
Braking 100
MinTurnSpeed 0
ZAxisBehavior NO_Z_MOTIVE_FORCE
Appearance TWO_LEGS
AllowAirborneMotiveForce No
Apply2DFrictionWhenAirborne Yes
StickToGround No
GroupMovementPriority MOVES_BACK
End

Locomotor CINE_JarmenKellLocomotor
Surfaces GROUND RUBBLE
Speed 30
SpeedDamaged 20
TurnRate 500
TurnRateDamaged 500
Acceleration 100
AccelerationDamaged 50
Braking 100
MinTurnSpeed 0
ZAxisBehavior NO_Z_MOTIVE_FORCE
Appearance TWO_LEGS
StickToGround Yes
GroupMovementPriority MOVES_BACK
End

Locomotor JarmenKellWaterLocomotor
Surfaces WATER
Speed 17
SpeedDamaged 12
TurnRate 350
TurnRateDamaged 320
Acceleration 27
AccelerationDamaged 17
Lift 4
LiftDamaged 2
Braking 50
MinTurnSpeed 0
PreferredHeight 0
ZAxisBehavior SURFACE_RELATIVE_HEIGHT
Appearance HOVER
Apply2DFrictionWhenAirborne Yes
AllowAirborneMotiveForce Yes
AirborneTargetingHeight 30
LocomotorWorksWhenDead No
End
mr_hymn_
8 years ago
Yes, sir. you forgot to add CLIFF?

You can use many locomotor in a same unit
like below


Locomotor = SET_NORMAL JarmenKellGroundLocomotor JarmenKellCliffLocomotor JarmenKellWaterLocomotor
mr_hymn_
8 years ago
Personally I would give JarmenKell 1 more weapon slot.

Sniper rifle, vehicle kill and last one is high explosive rifle shell.

High explosive shell works same way as vehicle kill BUT slow reload and explosive can be used on Vehicle and Structure only.

Just giving a JarmenKell more ability to do some thing rather than kill the pilot and assassinate infantry.

Or you might giving him a last slot of assassination that he could kill infantry without being spotted trade with slow reload and need pre attack etc...

OR giving him a laser guidance that similar to borsig in RA2. and GLA plane will come and destroy the target.
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
Yes sir Hymn your advice is working mine is not i don't know why

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.
jarmel kell is good ca climb in my Generals 1 cool

.. PLease teach me another skill of my Jarmell Tnx Sir..:D
mr_hymn_
8 years ago

Yes sir Hymn your advice is working mine is not i don't know why

.
.
jarmel kell is good ca climb in my Generals 1 cool

.. PLease teach me another skill of my Jarmell Tnx Sir..:D

Originally Posted by: elliesy 



What else do you want? C4 charges for jarmenkell?
elliesy
  • elliesy
  • 51% (Neutral)
  • Major Topic Starter
8 years ago
C4 charges for jarmenkell ..Yes Sir i need that ..:D
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Tnx Mr hymn but why .. you're so kind to the modder
.
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Are you the one of the creator of Generals ...:D i'am curious about that..:D
mr_hymn_
8 years ago
I'm just nobody. But willing to help people you know.

The c4 can be tricky but easy