You can actually modify it to convert buildings too.
Originally Posted by: klingondragon
Behavior = ConvertToHijackedVehicleCrateCollide ModuleTag_08 RequiredKindOf = VEHICLE ; This is the normal one. In Hijackers. End Behavior = ConvertToHijackedVehicleCrateCollide ModuleTag_32 RequiredKindOf = INFANTRY ; I added this one, and you can Hijack Infantry. End Behavior = ConvertToHijackedVehicleCrateCollide ModuleTag_33 RequiredKindOf = STRUCTURE ; I added this one too, but you can't Hijack Structures for some reason End
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