ExtraPublicBone = Runway1Prep1 ExtraPublicBone = Runway1Prep2 ExtraPublicBone = Runway1Prep3 ExtraPublicBone = Runway1Prep4 ExtraPublicBone = Runway1Prep5 ExtraPublicBone = Runway1Prep6 ExtraPublicBone = Runway1Prep7 ExtraPublicBone = Runway1Prep8 ExtraPublicBone = Runway1Prep9 ExtraPublicBone = RunwayStart1 ExtraPublicBone = RunwayEnd1 ExtraPublicBone = RunwayLDEnd1 ExtraPublicBone = RunwayLDStart1 ExtraPublicBone = Runway2Prep1 ExtraPublicBone = Runway2Prep2 ExtraPublicBone = Runway2Prep3 ExtraPublicBone = Runway2Prep4 ExtraPublicBone = Runway2Prep5 ExtraPublicBone = Runway2Prep6 ExtraPublicBone = Runway2Prep7 ExtraPublicBone = Runway2Prep8 ExtraPublicBone = Runway2Prep9 ExtraPublicBone = RunwayStart2 ExtraPublicBone = RunwayEnd2 ExtraPublicBone = RunwayLDEnd2 ExtraPublicBone = RunwayLDStart2 ExtraPublicBone = Taxi1 ExtraPublicBone = Taxi2 ExtraPublicBone = Taxi3 ExtraPublicBone = Taxi4 ExtraPublicBone = Taxi5 ExtraPublicBone = Taxi6 ExtraPublicBone = Hanger1
Behavior = FlightDeckBehavior ModuleTag_11 NumRunways = 2 NumSpacesPerRunway = 10 Runway1Spaces = RunwayStart1 Runway1Prep1 Runway1Prep2 Runway1Prep3 Runway1Prep4 Runway1Prep5 Runway1Prep6 Runway1Prep7 Runway1Prep8 Runway1Prep9 Runway1Takeoff = RunwayStart1 RunwayEnd1 Runway1Landing = RunwayLDStart1 RunwayLDEnd1 Runway1Taxi = Taxi2 Taxi3 Taxi4 Taxi6 Runway1Creation = Hanger1 Taxi4 Taxi6 Runway1CatapultSystem = AircraftCarrierCatapultSteamParent Runway2Spaces = RunwayStart2 Runway2Prep1 Runway2Prep2 Runway2Prep3 Runway2Prep4 Runway2Prep5 Runway2Prep6 Runway2Prep7 Runway2Prep8 Runway2Prep9 Runway2Takeoff = RunwayStart2 RunwayEnd2 Runway2Landing = RunwayLDStart2 RunwayLDEnd2 Runway2Taxi = Taxi1 Taxi3 Taxi5 Runway2Creation = Hanger1 Taxi4 Runway2CatapultSystem = AircraftCarrierCatapultSteamParent HealAmountPerSecond = 20 ApproachHeight = 50 LandingDeckHeightOffset = 45.0 ParkingCleanupPeriod = 533 ;How often the carrier checks to move planes forward in the queue to fill empty spaces HumanFollowPeriod = 333 ;Human factor for delay like a traffic jam.. takes time to react when the guy in front moves. ;Template of payload, and how quickly destroyed ones get replaced. PayloadTemplate = AmericaJetAircraftCarrierRaptor ReplacementDelay = 4000 DockAnimationDelay = 3000 ;How quickly a wave of fighters can be launched. LaunchWaveDelay = 3000 LaunchRampDelay = 667 LowerRampDelay = 600 CatapultFireDelay = 750 End
https://www.youtube.com/watch?v=egLu0m-Db18But you're free to do your darndest college try if you want to make mobile airfields work.
Originally Posted by: Zatsupachi
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