qqqqqqqqqp
11 years ago
1 is it possible to make a unit switch locomotors like the rangers weaponset

9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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11 years ago
Probably... I'll have to try.
The mind is quicker than the eye.
qqqqqqqqqp
11 years ago
Ok just wandering
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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klingondragon
11 years ago
That would be cool but you'd have to make it a fair unit in game bu making it have some sort of deploy button so it slows down and uses a big weapon or speeds up and uses a weak weapon
Else it might end up being an unfair unit
acidbrain
11 years ago
I dont think its possible, once you upgrade the locomotor you cant switch back, tried it a few times, i used the worker logic to switch between commandsets and remove the upgrade wich switches to the second locomotor, the upgrade is removed but the locomotor doesnt switch back, it stays upgraded.
Maybe im wrong, never was the smartest kid of the class 😛
Panem et kirkinses
CommieDog
11 years ago
It's been a long time since I looked at Generals code, but what about bike logic?
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CommieDog: Because someone has to do your dirty work for you
qqqqqqqqqp
11 years ago
Never thought of that...


Also how can I lift a aircraft off the ground and make it take from the height is at

9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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qqqqqqqqqp
11 years ago
Because I got the carrier to work but when you build the planes fall three to the ground since planes HAVE to take off from ground. If there is no way to lift the planes to take off the carrier I'll do a model work around then I have to have mom way to .get the carriercraft not be able to land on a regular airfield or else it will leave a nice glitch . Also I don't need help just want .ro know if I can add the bunkerbuster to the gla ied bomb thing. That's about all for right now.




Edit:now that I remember what Iwas going to type. I need something that i will kill a unit after it builds something
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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precision_bomber
11 years ago
Changing Locomotors.
Like CommieDog said try Biker Logic.

Check the Aircraft Carrier-specific Raptors, see if you can find something different from normal Raptors(like a certain locomotor or something)

Bunker Buster IEDs? Just check out how the Bunker Buster works. I think it has a damage type?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
qqqqqqqqqp
11 years ago
That phone autocorret is the worst ever.

But I think I will do a model work around. For the carriers planes.
I'll look at biker logic and bunker buster missile. Then I think I'll work a ocl into a gun for the carrier that will do damaged to self and spawn the boat form of the carrier.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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qqqqqqqqqp
11 years ago
Ok made the bunkertrap turns out the bunker buster part is a weapon. And bike logic it has 2 locomotors in the normal locomotor.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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qqqqqqqqqp
11 years ago
So I. Did the "deploy" and now my aircraftcarrier works
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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qqqqqqqqqp
11 years ago
So I got the IED made and it works. Now I'm going to. work on a minimod. Basically makeing it where as America. Your veteran units can self. Release the pilot from itself
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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klingondragon
11 years ago
I did that at one point but I couldn't make the unit kill itself at the same time as ejecting it
All you need is an upgrade to trigger the pilot ocl module and add it to every us vehicle
Hope that helps you or at least gives you a starting point
qqqqqqqqqp
11 years ago
im just going to add bomb truck code to it and give it a suicide weapon that fires 2 ocls or 1 ocl that creates the original unit and rank 3 pilot or both
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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klingondragon
11 years ago
That may end up blowing up the pilot also you would need a separate ocl for each vehicle
Sounds like a lot of work for one little mod
qqqqqqqqqp
11 years ago
simple copy and paste job
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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klingondragon
11 years ago
you need a seperate ocl for each vehicle
qqqqqqqqqp
11 years ago
yep i already got that so copy/paste that ocl change it for each use land or air vehicle.
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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Advanced warfare 
klingondragon
11 years ago
not sure about using it with planes