SUPER-G
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13 years ago
It has been a while and i just wanted to adress that i am very busy and that i will be working on the final version ASAP.

My new plan:
- I will create one more beta (v0.4) with more of your suggestions, the final version will just have some errors ironed out.
- If you have any more ideas about the map, contact me asap, but i am not accepting anymore suggestions that have to do with modding.
- Think of a main title, its up to you.
- like i said a while ago, the final version should be ready by the start of november.


Just hang in there๐Ÿ˜Ž ๐Ÿ‘
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago
The Global war was coming to a close as the GLA struggled to survive against the Americans and the Chinese. They were desperate and would do anything for a victory. DR. Thrax and his colleges developed a virus that turned people into...ZOMBIES. The weapon was dropped on cities around the world.

months after the incident, the American army has been almost wiped out, exept for a small spec-ops force, now known as "Zombie Killers inc." you must help Zombie killers inc survive waves of zombies.

can you be a great zombie killer?


New Beta version (v0.4) now features:



- 15 waves, and an infinity wave at the end (zombies spawn at each corner every 10 seconds).
- The pond is bigger, and black.
- Removed the farm and replaced it with a cathedral.
- Music changes as the game progresses.
- Added MUCH more detail like: Rocks, Trees, More textures, sounds ect.
- Added a campsite and a construction yard.
- You get radar when you call for reinforcments
- Removed half of Zombie Killers Inc, but gave the player a Col. Burton and gave humvees more health.
- Less lag.
- Zombies have less health (150) which should reduce lage even more.
- And a whole bunch of other stuff!


This is the last beta, if there are any problems with the map, inform me so i can fix them for the official release, but i can't take anymore suggestions to add to the map.

Also, C&C Zombies sounds boring, come up with a name that starts with C&C Zombies and tell me your suggestions!   C&C Zombies Beat V0.4.zip (436kb) downloaded 56 time(s).
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
in script folder Zombies -> Waves seems to be a mistake.

this scripts:

Boss_Time!
Wave_boss

i guess you forgot to delete one of them.

also 'Boss_Time!' is a subroutine. why?

havent played this version yet but the details look good. hopefully you will add different colored zombies for the final version.
SUPER-G
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13 years ago

in script folder Zombies -> Waves seems to be a mistake.

this scripts:

Boss_Time!
Wave_boss

i guess you forgot to delete one of them.

Originally Posted by: i^love^mixery 



Fixed that.

also 'Boss_Time!' is a subroutine. why?

Originally Posted by: i^love^mixery 



I is the script for the "boss" and for the boss, zombies are spawned every 10 seconds at each corner, i thought that making it subroutine would help with that, does it matter if i un-checked it?

hopefully you will add different colored zombies for the final version.

Originally Posted by: i^love^mixery 



I dunno, that seems like a lot of work and i am tired of working on it๐Ÿ˜ , but i am planning a second one...


UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
Well it looks much better now SUPER-G. ๐Ÿ‘
Rank up!
i^love^mixery
13 years ago



also 'Boss_Time!' is a subroutine. why?

Originally Posted by: SUPER-G 



I is the script for the "boss" and for the boss, zombies are spawned every 10 seconds at each corner, i thought that making it subroutine would help with that, does it matter if i un-checked it?


Originally Posted by: i^love^mixery 



in that script subroutine must be unchecked in order to make it work.
SUPER-G
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13 years ago
The Final version has been uploaded.

It was a wild ride making this.

And i owe 75% of it to everyone that helped, thank you so much!

It may take a little bit for it to be officially in the download maps section.

The new name is:

C&C Zombies: Final Liberty

Hope you enjoy, when it comes out of course๐Ÿ˜ .
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
I'm really sorry, the map wont upload. I will keep trying though, and I hope it gets fixed in a short period of time.
Rank up!
SUPER-G
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13 years ago
Thats alright bud๐Ÿ˜
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
Could you re-upload?
Rank up!
SUPER-G
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13 years ago
"Sure thing!"

-Rocket trooper.
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
There we go, it's up now. ๐Ÿ‘
Rank up!
SUPER-G
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13 years ago
:D

Thanks!
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
No problems.
Rank up!
SUPER-G
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13 years ago
It has been up here for 1 day and it already has more downloads than Overlord Quest, awesome.

Just one question, why is the preview of the maps flipped?
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

VTULCobra
13 years ago
That happens to all of the maps for some reason.
Rank up!
Drummin
13 years ago
I didn't open it up and look at the scripting... Any ending scripted for this thing? Played till they stopped coming, explored the map, got Humvee and soldiers stuck on a bridge in the lower left of the map but took old Burton out for a walk around the map. Restored power to that power plant and nothing. Kind of a let down after going through all that to not have some ending. Still was fun running in circles for awhile.
SUPER-G
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13 years ago

Any ending scripted for this thing? Played till they stopped coming

Kind of a let down after going through all that to not have some ending. Still was fun running in circles for awhile.

Originally Posted by: Drummin 



Wait, i scripted it so that the final boss wave comes non-stop.
Did i miss or forget something?
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Drummin
13 years ago
Well I didn't go into looking at depth at your scripts but I see almost all your scripts have a condition of

    True.
    *AND* 

TRUE should be removed.
BOSS_Time! should be a standard script.
BOSS_Timer should activate BOSS_Time! after setting timer.

Same for wave_13 and wave_14
SUPER-G
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13 years ago
Good evening fellow zombie killers,

Since the success of the C&C Zombies map, i have left for other maps and Generals stuff, plus i have been more into other forms of gaming.

However, i have started on a new C&C Zombies map for Zero:Hour.

All that im going to tell you is that i have been working on it for quite a bit, it hasn't been a priority just sortra in the background...

As before, post suggestions to make this map even better.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey