SUPER-G
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13 years ago
Some of you already know that i am creating a new form of Aod in Generals.

It is called:
C&C Zombies.

I have decided to give you the beta version to keep you occupied!

The finished version will be released at the end of november 2012 at the absolute latest.


STORY:

The Global Liberation Army was losing the war, they were desperate for victory.
Dr. Thrax and his collegues had created a virus that turns ordinary people...into ZOMBIES!
they release a bio-weapon containing the virus on 5 Major cities including: New York City, Shanghai, London, Vancouver and Rio De Janeiro.
The infected quickly turned into...ZOMBIES and infected almost all of the worlds population, much more than GLA's scientists had calculated.
They only humans that remain...are the generals.
you take control of on of the surviving forces, a USA and China coalation.
can you be a great zombie killer?


DESCRIPTION:

*4 spawn points on each corner of the map.
*you are placed in the middle of the map and must defend your base from the non-stop horde of zombies!
*in the map your base is surrounded by a desert, 1 small village that has been attacked, a damaged nuclear bunker and an industrial yard (not to mention the plane crash).
*starting cash is $25000 and you get 1 refinery, 1 hospital, 4 oil derricks and 1 supply port.
*GLA terrorists take the place of the zombies and have 3X their regular health.
*you can build all chinese anti-infantry units and all american anti-infantry units.
*you can also build chinese MiGs, nuclear missiles and gattling cannons.
*for now there will only be 5 waves, each consisting of 10 to 50 zombies (each wave gets harder every time).
*you can use all american general upgrades (next version will not have general upgrades).


I hope that you enjoy it.

if you have any comments, questions or complaints, you can post below or PM me.

ATTENTION!

this is not the only beta! scroll down and download the other beta, v0.1.   C&C Zombies Beta.zip (128kb) downloaded 99 time(s).
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Sponsor
CommieDog
13 years ago
This is a map, right?
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
SUPER-G
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13 years ago
yes, but it doesnt have a readme file.
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago

can you be a great zombie killer?

Originally Posted by: SUPER-G 



see what i did there?๐Ÿ˜›
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

i^love^mixery
13 years ago
- you forgot to put the .str file in the map folder so all briefings and the counter show "MISSING: "..

- the map lags insanely when there are zombies. that has to do with the complicated map layout (pathfinding issues). you cant use "HUNT" scripts in such a map... you will have to use waypoint pathes + a normal follow waypoint subroutine scripts + initial team behaviour = aggressive

- you dont need anything besides the sniper humvee in order to kill all zombies. all other units and structures are not needed... not challenging is an understatement. right now you dont have to do ANYTHING at all in order to kill all waves..

- only terrorists as attackers and the player has loads of snipers. are you serious?

- i played and beaten the map with 10 times of normal game speed and i found it really boring..


i dont really know how to help you...
everything in this map is full of major problems. even the very basic concept is lacking sense. there is no way to create a decent zombie defence map in this game without custom units and the possibility to get infected. did you really think sending more and more terrorists will do the trick?

the map you have built before where the player started with the overlords and had to kill all GLA units was so much better..
acidbrain
13 years ago
Mixery....who in godsname do you think you are to give a reaction like that, there's nothing wrong with criticism but you are really going too far here...
We all know that you are the best and God was looking at you when he saw it was good but
we all have to start somewhere with creating maps and stuff and the only way to learn is to make stuff and the last thing you're w8ing for as a starter is a person like you who trashes the stuff you made in public...
Think about the time you started map making, how would you have felt if someone gave a reaction like you did to stuff you made?


not challenging is an understatement

are you serious?

i played and beaten the map with 10 times of normal game speed and i found it really boring..

i dont really know how to help you...

everything in this map is full of major problems. even the very basic concept is lacking sense



There are multiple ways to tell someone it's not really good mixery but you choose this way of telling it, what does that say about you?
You may be good in map making, scripting and modding stuff mixery but as a human being you have lots and lots to learn...

oh btw that last sentence...


the map you have built before where the player started with the overlords and had to kill all GLA units was so much better..


makes you a little bit less #$%@!...you gave him a little kiss after you slapped his ass off...

Help him with constructive criticism instead of ripping his head off!...๐Ÿ˜Ž
Panem et kirkinses
NewNightmare
13 years ago
This is slowly turning into...
Modern Flameware 3!!!

My suggestion would be to instead of giving all anti-infantry, give very little, and make them weaker. I have found that 9 comanches is all you need. or 3 dragon tanks in each corner.
Good start though.
The other place that needs working is the scripts. Are your subroutines deactivating upon success?
Coz when waves are up there seem to be FPS hits every few sec. Here's where I have to agree with mixery, just use paths instead.

My idea for snipers is:
Simply make his weapon's damage equal to half the terrorists' health.
i^love^mixery
13 years ago


Think about the time you started map making, how would you have felt if someone gave a reaction like you did to stuff you made?

Originally Posted by: acidbrain 



it would have HELPED me if peolpe told me what is wrong with my map in a direct way. but i didnt upload any of my first maps anyway because i tried to get it done by myself.

he uploaded his map probably without even testing it by himself. instead he asked for comments, questions or complaints and that is what i have told him:

- not .str file
- lag because of hunt script (+ suggestion how to fix it)
- map is too easy (you dont have to order units at all)
- terrorists vs. snipers -> sense?
- still boring on 10x speed...
- basic concept lacking sense

do you find this unhelpful?

i am not "trashing" stuff. i am (trying) to tell you what is wrong with your map.

thats a major difference.
NewNightmare
13 years ago

i am not "trashing" stuff. i am (trying) to tell you what is wrong with your map.


mixery how old are you? You may be giving suggestions, but you definitely have to work on communication skills. the simple fact that in every paragraph you include '...' few times shows ur attitude is 'eh.. fook it'

even the very basic concept is lacking sense. there is no way to create a decent zombie defence map in this game without custom units and the possibility to get infected. did you really think sending more and more terrorists will do the trick?


and this. straight from the start you are throwing *censored* all over his work.
i^love^mixery
13 years ago

i am not "trashing" stuff. i am (trying) to tell you what is wrong with your map.

Originally Posted by: newnightmare 


mixery how old are you? You may be giving suggestions, but you definitely have to work on communication skills. the simple fact that in every paragraph you include '...' few times shows ur attitude is 'eh.. fook it'

even the very basic concept is lacking sense. there is no way to create a decent zombie defence map in this game without custom units and the possibility to get infected. did you really think sending more and more terrorists will do the trick?


and this. straight from the start you are throwing *censored* all over his work.



but its the truth?! the very basic concept of this map will NEVER work out if he keeps it how it is. there is no way to give people a proper challenge if you send nothing but terrorist waves and give them snipers to defend with.

i tried to say that as clear as possible.

it is true that i have failed with my first response here. it sounded cocky and "trashing" instead. that was not what i intented to do. i tried to help with telling him directly what the main issues of his map are.

guess you guys are right. i went too far with my wording.. again๐Ÿ˜. sorry:ashamed: english is not my native language. i will try to sound less cocky from now on.
VTULCobra
13 years ago
Glad we're all friends again. Right? ๐Ÿ˜„
Rank up!
SUPER-G
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13 years ago

guess you guys are right. i went too far with my wording.. again๐Ÿ˜. sorry:ashamed: english is not my native language. i will try to sound less cocky from now on.

Originally Posted by: i^love^mixery 



Thank you, lets just stop fighting, i think we can all be friends now ๐Ÿ˜„

i didn't have a problem with you letting me know of some things i can work on, but i just don't like the way you worded it, im glad you understand.๐Ÿ˜Ž ๐Ÿ‘

btw, i have a new idea for a C&C Zombies 2, maybe a small group of GLA rebels can be situated inside the map and they have to fight off the zombies with no radar, general upgrades or any kind of support.
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

acidbrain
13 years ago


it would have HELPED me if peolpe told me what is wrong with my map in a direct way. but i didnt upload any of my first maps anyway because i tried to get it done by myself.

i am not "trashing" stuff. i am (trying) to tell you what is wrong with your map.

thats a major difference.

Originally Posted by: i^love^mixery 



Don't expect from people they work the same way you do and there are several ways to tell somebody "the truth".


the simple fact that in every paragraph you include '...' few times shows ur attitude is 'eh.. fook it'

Originally Posted by: newnightmare 



uhm, interresting, you get all that info from '...', i use those triple dots too and i'm a really really really nice guy...huhuhu...๐Ÿ˜
Gonna use 4 dots from now on....



it is true that i have failed with my first response here. it sounded cocky and "trashing" instead. that was not what i intented to do. i tried to help with telling him directly what the main issues of his map are.

guess you guys are right. i went too far with my wording.. again๐Ÿ˜. sorry:ashamed: english is not my native language. i will try to sound less cocky from now on.

Originally Posted by: i^love^mixery 



Very nice, we're all here to help eachother and we have to keep it pleasant for ourselves and the people who are reading the stuff in here....๐Ÿ˜


Glad we're all friends again. Right? ๐Ÿ˜„

Originally Posted by: vtulcobra 



Right, nub....huhu....๐Ÿ˜›

Ok people back to business, enough drama now....๐Ÿ˜Ž
Panem et kirkinses
SUPER-G
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13 years ago
I thought about it, and decided to take away the airfeilds, still not challenging? ok, i'll just take away the nuke and inferno cannons. wait, still? er.

OK THEN i'll just take away the whole base, so you cant build anything! just 2 humvees and 10 rangers. how about THAT!

New Beta version (v0.1) now features:

- No support whatsoever, that means no general upgrades and reinforcments.
- The base has been deleted, so you cant build or upgrade any vehicles and you cant build or purchase anything.
- You start with 2 humvees and 4 rangers (2 for each humvee i would recommend).
- The map is the same as before exept there are 2 big hills where the base used to be.
- No radar.
- You can only see where your units are.
- Same 5 waves, more will be added in the final version.
- Best of all, NO LAG AT ALL!๐Ÿ˜€

This version should be MUCH more challenging than before, but if there is still some problems, dont hesitate to do so!   C&C Zombies Beta v0.1.zip (137kb) downloaded 12 time(s).
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

ipod_shift
13 years ago
I have a suggestion for your zombie map. Maybe you could make the player start with $0 and then place barracks and war factories and air fields etc. around the map so the player can capture them (with area trigger or capture building). Then as the player gets kills they get money to buy stuff.. Hope you find it interesting ๐Ÿ˜›
Rrtaya_tsamsiyu
13 years ago
hmm, sorta like Nazi Zombies on a strategic scale.. sounds cool
one soul at a time
i^love^mixery
13 years ago
where do all this random people suddenly come from?

I thought about it, and decided to take away the airfeilds, still not challenging? ok, i'll just take away the nuke and inferno cannons. wait, still? er.

OK THEN i'll just take away the whole base, so you cant build anything! just 2 humvees and 10 rangers. how about THAT!

New Beta version (v0.1) now features:

- No support whatsoever, that means no general upgrades and reinforcments.
- The base has been deleted, so you cant build or upgrade any vehicles and you cant build or purchase anything.
- You start with 2 humvees and 4 rangers (2 for each humvee i would recommend).
- The map is the same as before exept there are 2 big hills where the base used to be.
- No radar.
- You can only see where your units are.
- Same 5 waves, more will be added in the final version.
- Best of all, NO LAG AT ALL!๐Ÿ˜€

This version should be MUCH more challenging than before, but if there is still some problems, dont hesitate to do so!

Originally Posted by: SUPER-G 



this map does not work because it is not displayed ingame.

the reason is that the .map file and the map folder are named differently and also the map name is not allowed to contain a "."

but anyway.. i renamed it and it worked:

its A LOT better but you still do nothing but driving around terrorists with your humvees constantly. but now you have to do something in order to survive so its a lot better.

what you need now is diversity in this map.. for example a few reinforcements over time or different "zombies" with different movement speed and health. since you are using an .ini file that should be easy to do.

also dont hesitate do give the player some special units, for example a burton that you first have to save somewhere on the map, or a single sniper.

there also are some useful CINE_ units:
America -> Infantry ->
CINE_USA04_PARADROP_........ (ranger with gigantic weapon range)

America -> Infantry ->
CINE_AmericaInfantryPathfinder (sniper with the ability to lay on the ground. it has a huge weapon range)

also you should decrease times until new zombies are spawned. right now you have to wait a lot until new waves are spawned. you should send the waves faster so that the player will get surrounded by zombies if he is too slow with killing them.
SUPER-G
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13 years ago

where do all this random people suddenly come from?

Originally Posted by: i^love^mixery 



er, what do you mean?


this map does not work because it is not displayed ingame.

the reason is that the .map file and the map folder are named differently

Originally Posted by: i^love^mixery 



the result of me copy/pasting to fast,oops.

and also the map name is not allowed to contain a "."

Originally Posted by: i^love^mixery 



i hate it when that happens๐Ÿ˜ 

what you need now is diversity in this map.. for example a few reinforcements over time or different "zombies" with different movement speed and health. since you are using an .ini file that should be easy to do.

Originally Posted by: i^love^mixery 



i've got it! green zombies are normal, blue zombies have a lot more health and red zombies are as fast as a humvee. im also thinking of giant pink zombies.

also dont hesitate do give the player some special units, for example a burton that you first have to save somewhere on the map, or a single sniper.

Originally Posted by: i^love^mixery 



that kinda defeats the purpose of surviving without a unit that mowes down zombies, i think that pathfinders are kinda cheap now. but i can make the weapon range of rangers as far as the humvee's.

also you should decrease times until new zombies are spawned. right now you have to wait a lot until new waves are spawned. you should send the waves faster so that the player will get surrounded by zombies if he is too slow with killing them.

Originally Posted by: i^love^mixery 



oh, definetly๐Ÿ‘
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

NewNightmare
13 years ago
got and Idea, give snipers fire modes (2 weapons with switches)
Single fire mode, and burst mode.
First: 1 shot every x seconds
Second: Life saver: bursts whole mag in a blink of an eye but reloads/cools down the weapon/whatever for a period of time.
SUPER-G
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13 years ago
cool, but the only problem with that is the pathfinders and the other infantry are supposed to be in the humvee...
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey