Haha, so the "transfer team x to player0" does not work...
So [...] spawn 2 buildings outside the map in player0 and player1s control, then nuke the CCs?
vtulcobra wrote:
exactly, but spawn them for the AI player, then transfer them to the human players (or do it with civilian buildings, as you asked with your *EDIT). as far as i know, spawning units directly to player0, player1 etc. does not work. you have to transfer them manually.
can I just make a script where the camera is supposed to start in a skirmish map? Like "attach camera to team x or unit x"?
vtulcobra wrote:
Yes. just use the camera actions. for example...
Camera -> Move -> Move the camera to location. there is also the possiblity to move the camera to a different location for each player, so for example move the camera to lotus for player0, but move the camera to jeeps for player1.
if you need this i can teach you how to do it.
note: the movment speed of scripted camera movements is not synced in mutliplayer maps.
somebody with 500 fps will see the camera movements 10 times faster than a guy with 50 fps so dont increase the movment time. just use 0 seconds, then all movements are synced. if you really need a tracking shot then attach the camera to a unit. then the movement is totally synced :P
Can I place civilian buildings outside the map, or do they need to be a faction
vtulcobra wrote:
civilian is fine. just give them a name and transfer them to the players. but make sure that the transfer script is in the script folder of the player who owns the buildings (in this case Civilian folder of course). if you put it in a different folder then the script will most likely not work.
note: AI players might sell buildings, if you transfer them to him. you cant do anything about it. i guess spawning buildings is the better way to go..
dont worry.. its pretty easy once you get the hang of it! if you stuck i can always help out, so dont give up!😁
Edited by user
14 years ago |
Reason: Not specified