Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago
"guess" is a simple enough answer which is acceptable... and I'm sorry but this map requires a cutscene. which is NOT Impossible for someone new.

I already have "FinalBIG", I didn't ask anyone here how to extract audio from Generals/Zero Hour...
I also didn't know HOW to look into the official maps but I did not ask anyone here... I already found that answer a few days ago...

maybe I only ask how to raise height of something that does NOT have raise height area, to see if that is even POSSIBLE. MAYBE not for me but just Maybe another around somewhere has found out if it is...
I don't know what they have found out.



I am trying to LEARN how to use Worldbuilder and how it works. Learning something new is a problem? huh... who knew...

...and those tutorials on cnclabs I'm sorry but they don't help me, yes I've already looked at many... ...and some parts aren't even there to look at in the first place.
forum & website...
although I can say the forum tutorials are a little more helpful. 👍
Drummin
14 years ago
Here's an old map I did many years ago that has a intro movie. Maybe you can get some ideas from it.
Badlands 
Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago

Here's an old map I did many years ago that has a intro movie. Maybe you can get some ideas from it.
Badlands 

Drummin wrote:



thank you. I'll look at it in a bit later...😄

any other train that will work that doesn't automatically have cars attached?
Drummin
14 years ago
Hey try them out. I always use train3 or engine3 whatever it is called but yes it has cars.

That Mission Impossible  map I made also has an intro and better than the one on Badlands.
i^love^mixery
14 years ago

how to look in shellmap? (I don't always have the right tools either; again not my fault I don't know what/which tool is correct)

Decrosse wrote:

I already have "FinalBIG"

Decrosse wrote:

I also didn't know HOW to look into the official maps but I did not ask anyone here... I already found that answer a few days ago...

Decrosse wrote:



...and those tutorials on cnclabs I'm sorry but they don't help me,

Decrosse wrote:


the tutorial i linked is not from cnclabs its the official tutorial made by EA. if that .pdf file doesnt help you then we cant help you either.


maybe I only ask how to raise height of something that does NOT have raise height area, to see if that is even POSSIBLE.

Decrosse wrote:



what are you talking about? train bridges? you can change the height of any existing object.
Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago
if one doesn't have "FinalBIG" then how to open .big files with it? Need to get it first...

anyways, shellmap? how to look at it?
i^love^mixery
14 years ago
i thought you found that answer a few days ago?
Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago
sorry maybe I can get a little lost sometimes...

I have used FinalBIG just to extract audio/music/tracks, as for other bits in there, whichever .big file, not sure if I can look at them...

EDIT: and ZH/Generals maps but thats it...

searching...
Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago
Alright... my cutscene kind of half works...

so first test the jet flew followed waypoint path just fine, problem was rest of script didn't trigger as jet went back to where it came from.

So I edited script for it to attack , well now I get "MISSING: 'GUI:SpecialAbilityChangeBattlePlans'"

it does skip right to script with car, that's fine just small problem is other units that are supposed to be there don't appear to be. So it does get stuck in cutscene mode...


UserPostedImage

and I'll add in the map, would be nice if someone doesn't mind fixing it?
HERE:

  TheMap.rar (219kb) downloaded 16 time(s).
Drummin
14 years ago
I make no claim of fixing this intro. You'll find many scripts in WB don't work, one of them being if unit has reached end of path. I added detection areas at the end of a few paths to keep intro rolling. Looks like many adjustments still need to be made.   TheMap.zip (222kb) downloaded 11 time(s).
i^love^mixery
14 years ago
decrosse we cant fix your map out of nowhere. it takes hours because you have to know the scripts and the basic idea of the intro perfectly to find the bugs so you are pretty much the only one who can fix it.


btw do this for all units to hide this annoying countdowns.
Unit -> Special Power (first) -> Special power countdown timer -- hide.