what I'd like to do is give a Multi-player map more Money Options; resources, as in the games I have played with just one other player I usually run out of money...
I run into this problem a lot and my dad loves to have tons of money. here is what I do. To save room I use supply piles instead of supply docks (smaller and once depleted, they are gone. No empty dock sitting there taking up space.) You can find the supply piles at the following location.
Civilian>Structure>supplypilesmall
This will give you the small supply pile that I use. but default for this pile is only like $3750. So I use the following technique to boost it up. I name the supply pile by selecting it and clicking in the name field of the object properties window. Most of the time I name it "sp1, sp2, sp3, ...." and so on. Then use the following script.
*** IF ***
True.
*** THEN ***
Warehouse named Unit 'sp1' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp2' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp3' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp4' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp5' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp6' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp7' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp8' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp9' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp10' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp11' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp12' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp13' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp14' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp15' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp16' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp17' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp18' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp19' is set to having 50000 dollars worth of boxes.
Warehouse named Unit 'sp20' is set to having 50000 dollars worth of boxes.
This sets all your supply piles to having $50000 but you can adjust that as you like. You can find this command at the following location.
unit>set cash value of warehouse
then can try to figure out the other stuff. Being scripts to drop/spawn moneys after and/or are destroyed (not captured), like in some Campaign mission except not being a mission map this time around.
I could do this with a stationary building but not with a moving unit. I wouldn't know how to with a moving unit. but with a stationary building, simply name the building, put a waypoint next to or under the building and use the following script.
*** IF ***
[???] Unit '???' has been destroyed.
*** THEN ***
[???]Spawn unit of type '2500DollarCrate' on Team 'teamPlyrCivilian' at waypoint Waypoint '???'
You can find the objects for this script at the following locations.
unit>destroyed>unit is destroyed
unit>spawn>spawn unnamed unit on a team at a waypoint
civilian>MISC_MAN_MADE>2500DollarCrate
now does each starting location (2-player map, etc) need its own way point? Once those are/that is set will they work like the Skirmish maps? (sometimes we like to choose where we want to start)
Yes, each player has to have a starting waypoint 'Player_x_start' with x being the number player. player 1,2,3, or whatever.
Hope this wall'o text clears things up and leaves you with more answers than questions.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.