Distrbd21
  • Distrbd21
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15 years ago
This part really.

For the spawning scripts,
o. First start out with a simple script that will start a timer at which the first team will spawn. (Make sure this script is also in the SkirmishGLA folder!)
p. Now create a script with a condition of that timer expiring.
i. For the action, select, Team/Create/Spawn a reinforcement team.
1. For the team, select Wave 1 and for the waypoint, choose the spawn waypoint you created.


How do i make a timer script for that?

Also your pictures don't show in the Tutorial.
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MicScoTho
15 years ago
There's an AOD tutorial  here by Me Myself & Pi.

Can you post a link to the one by Annihilationzh?
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Distrbd21
  • Distrbd21
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15 years ago
That is the one lol got it wrong.

Anyway i got it to work with the starter scripts.

but is there away i can have them attack me?
Annihilationzh
15 years ago
Did I write one?

but is there away i can have them attack me?



Usually you'd use Team>Attack>Set to attack -- trigger area. instead of the move script.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Distrbd21
  • Distrbd21
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15 years ago
Thanks man

Is there away to have regular comps in the map to, meaning that can attack you and build, but the AOD can't build?
Drummin
15 years ago
Yes but it takes importing the default AI scripts and modifying all AI player scripts so they can't build if starting in the AOD position. That is how I did it on my Dark Fortress  map.
garek007
15 years ago
what's an AOD map?
Drummin
15 years ago
Art Of Defense

Usually the objective of the AI is to reach a goal location and they spawn ever-increasing armies to reach this objective. Your job is to stop all scripted waves. This post I made on basic team production  might help and I mention a basic AOL as well.