Thanks for your reply.
So, I did what you said; copy and paste the samplemod, then rename it (I renamed it to 40K correction). I copied the Structures map from \SageXml\Allied to \mods\40K correction\. Then I changed some values. I clicked Build Mod, no errors.
After that, I launched the game using this command:
D:\Games\Electronic Arts\Red Alert 3\RA3.exe -modConfig "C:\Users\*name*\Documents\Red Alert 3\mods\40K correction\40K correction_1.0.skudef"
But nothing really changed. Now, I've got patch 1.12, and I read somewhere that there should be a Control Panel included in patch 1.09 for launching mods. I can't find it anywhere.
How do I launch the mod?
Well, I'm one step further now. I know how to launch the RA3 Control Panel. But once I click the 'Game browser' it crashes.
Another step further. Game browser doesn't crash anymore. I fixed it by backing up my replays, and then deleting the replay folder in C:\Users\Name\Documents\Red Alert 3\Replays.
But now it asks for my CD key, which I don't have. I downloaded the game. So I tried a keygen, but none of the keys pass through. Then I tried creating a shortcut on my desktop. No luck there. Whenever the game starts, it starts normally. But when I try to edit the shortcut, and add -modConfig "C:\Users\Name\Documents\Red Alert 3\Mods\40K correction\40K correction_1.0.skudef" to it, it starts complaining about the file not being found.
How do I create such a shortcut?
Using Vista right now, btw.
Hate it, but I'm bound to it now.
I definitely like Linux more.
I finaly got to launching the game by executing RA3.exe -ui -runver 1.12, going to game browser, then select 40K correction and click launch.
However, nothing is changed.
To be more precise, in my 40K correction mod map there are these files:
AlliedBarracks.xml
mod.str
mod.xml
No errors on building the mod, but when starting the mod by executing "ra3.exe -ui -runver 1.12".
Can anyone help me with this? I don't know wether I set it up correctly.
Edited by moderator Tuesday, October 13, 2009 1:55:01 PM(UTC)
| Reason: Sextuple Post Splice