Ah I see. My biggest concern was that when I utilized
"team GLA_AI use ability Command_sneakAttack at waypoint xyz",
I have no way to give the newly spawned tunnel a name for further operatings.
Does directly spawning such a tunnel come with the digging animation too? :)
[opens game and tries]
Aww, no animation though :x I wonder if we could put the GLASneakAttackTunnelNetworkStart on that waypoint first, then wait till the animation is done, then remove it and replace by the actual tunnel... :)
(Just thought of another easy but dilettante way, use tunnel ability, spawn units infront of tunnel ><)
I tried it, it worked rather well.
-once units in tunnel -> spawn tunnel start object (digging animation).
-set timer
-activate replace + unload script
-time done -> replace dig object with actual tunnel
-unload :)
thanks for your great idea with just spawning the tunnel instead of making the AI use some command button
Edited by user Monday, June 29, 2009 12:10:54 PM(UTC)
| Reason: Not specified