PrivateJoined: 3/21/2009(UTC) Posts: 8
|
I have a question about how the Red Alert Alliance and Tiberian Coalition factions build stuff in the Generals Zero Hour Mod, All-Stars. How exactly does the building method work? I thought it used OCL along with firing a weapon, but I had trouble coding that into Generals. Edited by user Saturday, March 21, 2009 1:55:05 PM(UTC)
| Reason: needs shorter title
|
|
|
|
|
|
AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
|
You mean vanilla Generals? The construction method in All-Stars only works for ZH. |
CommieDog: Because someone has to do your dirty work for you |
|
|
|
PrivateJoined: 3/21/2009(UTC) Posts: 8
|
Yeah, I meant to say Zero Hour, but I ended up saying Generals.
|
|
|
|
AdministratorJoined: 3/31/2002(UTC) Posts: 2,381  Thanks: 8 times Was thanked: 83 time(s) in 54 post(s)
|
This source code from DetoNato may be of help, but I am not sure how much All Stars is modified beyond this: Public Modding Source Files - Classic C&C Construction Yard Building System, V3.0 |
|
|
|
|
PrivateJoined: 3/21/2009(UTC) Posts: 8
|
I downloaded and tested the "Test" faction in DetoNato's mod. The difference between his work and All Stars appears to be in the Generals Power window. For the Construction Yard mod, the powers are disabled and I get some buildings in the shortcut menu. The All Stars mod allows the powers to stay in. Other than that, they are very similar. Edited by user Sunday, March 22, 2009 7:47:24 AM(UTC)
| Reason: corrected spelling of mod designer's name
|
|
|
|
AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
|
That's probably because DetoNato wanted free buildings to test. In All-Stars, there are "placement" objects that are built like any other buildings. Other than that, I think the two systems are the same--both self-destruct after a short amount of time, with results based on whether or not the placement object is inside of a friendly build area. |
CommieDog: Because someone has to do your dirty work for you |
|
|
|
CaptainJoined: 4/8/2009(UTC) Posts: 57 Location: In a house
Thanks: 5 times Was thanked: 5 time(s) in 3 post(s)
|
Try playing this zero hour mission i made to test the method (play it with no mods installed). IMO it's not very good, the dozer method is better. Con Yard MCV for Zero Hour http://planetcnc.gamespy...nerals.Detail&id=574http://commandandconquer..._MCV_for_Zero_Hour;91618
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.