MajorJoined: 12/1/2008(UTC) Posts: 161 Location: Virginia
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Found this is the avenger code, what is this used for, I haven't seen it before and also does it have a place where I can edit it! The ;comment does not help.
Weapon AvengerTargetDesignator PrimaryDamage = 200.0 ; How long (msec) we put the status on the target (should equal or exceed DelayBetweenShots) PrimaryDamageRadius = 0.0 AttackRange = 200.0 DamageType = STATUS ; We put an Object Status on the target DamageStatusType = FAERIE_FIRE ; And here is what WeaponSpeed = 999999.0 ; dist/sec DelayBetweenShots = 200 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec LaserName = AvengerTargetingLaserBeam LaserBoneName = TurretFX03 FireFX = WeaponFX_AvengerTargetDesignator FireSound = AvengerPaintWeaponLoop FireSoundLoopTime = 120 ; loop the firing sound until there's this much delay between shots End
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GeneralJoined: 8/2/2008(UTC) Posts: 1,779  Thanks: 26 times Was thanked: 476 time(s) in 331 post(s)
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You can modify it in GameData.ini Code: WeaponBonus = TARGET_FAERIE_FIRE RATE_OF_FIRE 150%
It makes units fire 50% faster at the target. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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CaptainJoined: 4/8/2009(UTC) Posts: 57 Location: In a house
Thanks: 5 times Was thanked: 5 time(s) in 3 post(s)
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Change it from FAERIE_FIRE to UNDER_CONSTRUCTION, then whatever you shoot will be unable to work and the enemy dozers will try and rebuild it if it is a structure. Note that once you stop shoitng it and the status damage expires, it then acts as if it has been constructed even if it is just at the scaffolding stage. For other statuses to try see: http://www.cncmaps.com/i...w=findpost&p=1988593Edited by user Wednesday, April 8, 2009 4:57:14 PM(UTC)
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