Faction: MegaCorp
Theme: EVERYTHING
* = CANNOT GAIN PROMOTIONS
Infantry:
>*Elemental - 800 - Soldier armed with variable weapons system.
Weapon Modes:
Railgun - No Element, Pure Damage, Default
EM Cannon - Electric, Lob an anti-armor shell, can cause an EMP effect ala Firestorm rules.
NJ Cannon - Fire, same as above but with Napalm Shells.
NR Cannon - Light, same as above but with Nukes.
AC Cannon - Poison, same as above but with Anthrax.
>*Streamer - 800 - Soldier armed with a focused line-based weapon.
Weapon Modes:
Cyrowave - Ice, causes Leaflet drop effect. Default.
Pyrowave - Fire, Flamethrower.
Biowave - Poison, Anthrax sprayer.
Radwave - Light, Nuke sprayer.
>Beast Hunter - 1000 - Soldier armed with ridiculously heavy weapons.
Weapon Modes:
Mithril Blade - Pure ANTI-ARMOR, ANTI-AIR Laser.
Prismatic Missile - Use Rocket Launcher. Rocket Trail color indicates element.
Rockets have random contents on them ranging from:
Ordinary High Explosive(White), Napalm(Orange), EMP(Cyan), Nuke(Yellow), Anthrax(Purple)
>Mach Sniper - 2000 - Soldier armed with hi-tech sniper rifle.
Weapon Modes:
Cascading Bullet - Anti-Infantry. Bullet scatters shrapnel during flight, damaging or killing infantry in the bullet's path.
Maiming Bullet - Anti-armor. Bullet scatters shrapnel during flight, UNMANNING vehicles.
>Extreme Commando - 3000 - Hero Unit. Build Limit 1.
Weapons: Rapid-fire Railgun, Anti-pilot Laser, Megaton Gauntlet(Melee)
Abilities:
Hack - Captures Building.
Orbital Strike Beacon - Target for Ion Cannon Strike.
Vehicles:
>Holy Mantis Warrior - 1000 - MBT
-Triple Overlord Guns, Heavy Armor
-Four Scorpion Rockets
-Upgrade-able with America Drones
>Gatling APC - 800 - Anti-Air Armored Personnel Carrier
-Infantry can fire from the vehicle.
-It's a gatling tank apc, I don't need to explain too much.
-Damage-type shifted from GATTLING to SMALL_ARMS
>*Warder - 1000 - Cockblocker
Weapon Modes:
Frigid Damsel - Causes Leaflet-Drop Effect on infantry and vehicles.
Sap Power - Shutdown buildings.
Fire Lance - Anti-infantry, can clear out garrisons. (Chinese bunkers are still immune tho)
Fire Storm - Cause are firestorm to spawn. Long reload.
Passives:
Reflect Sorcery - ECM Missile Jammer Effect
Guard Reinforce - Point Defense Lasers if in case ECMs betray it.
Sap Guard - Microwave Effect
Truesight - Detector
>Laser Avenger Tank - 1000 - Dedicated Anti-air
-Modified, it's on a tank chassis now. So it uses TankArmor at least.
-Still has its fix-ins from vanilla
-Probably a better damaging laser.
-Can switch out for Extreme-Explosive Missiles to take out Auroras with that pesky "SneakyOffsetWhenAttacking" variable.
>TMAVE - 1600 - "The Most Annoying Vehicle Ever"
-Main Weapon: Triple-barrel Artillery Cannon. Has trails indicating what "element" it has, see-above "Prismatic Missile"
-Sub-weapon: Rocket-buggy rockets. But with Prismatic Missile properties.
>*Grandmother of all Weapons - 2000 - Heavy-HEAVY artillery, Four Barrels of DEATH
Weapon Modes:
-Frost Blast - Ice, Freezes Infantry and Vehicles via Leafletdrop effect
-Neutron Blast - Electric, EMP Effect, unmans vehicles.
-Nuclear Blast - It's a huge nuke cannon
-Anthrax Blast - It's a scud launcher but better, clears garrisons.
-Napalm Blast - Burn everything to the ground.
-Blast - If you want just big-boom, big-boom you get. Default mode.
-Surprise Me - Randomized Shells Plus a bonus one(a normal shell with Point-Defense Lasers that target anything it comes into range).
>Battle King - 4000 - Even-heavier big combat vehicle.
Weapons:
-Eight Upgraded Overlord Cannons with Prismatic properties
-30-pod missile rack for them pesky infantry and air units, also with prismatic properties
-100-pod rocket barrage if you want a particular spot to just be a smoking crater.
Attachment:
-A Bunker for 16.
-Healing+Repair Aura
-Grenade Launchers for days, grenades can clear garrisons
-Flamethrowers
Passive:
-Immune to EMP
-Un-target-able by command-based KILL_PILOT attacks.
-Eight "Point-Defense Machineguns" that prioritize air units and infantry.
Aircraft:
>Prismatic Jet - 1500 - Jet with random payload
>Firehawk - 1800 - as with the GDI unit from CnC3
>*Glory Device - 3000 - Supersonic Jet can be armed with one of these few devastating bombs(may or may not survive its own payload):
Normal Bomb: Default, Fuel-Air Aurora Weapon-- but once you switch out you can't get this back or any of the other options.
Nuclear Bomb: It releases a Full-scale nuke(by this game's standard).
Anthrax Bomb: As with the GLA Special Power but slightly more potent.
MOAB: Slightly more powerful than the Nuclear Bomb without the radiation.
Hellstorm Bomb: Causes a large firestorm.
Lockdown Bomb: As with the Chinese EMPulse special power.
>Super Helicopter Hidaku - 2000 - Helicopter armed with very... creative weapons.
Autocannon: Anti-ground weapon.
AAM: Air-to-Air Missile. One or two-shots most standard aircraft.
Marker Ability: Can mark areas for special power attacks.
-Artillery: Mark an area for Lv3 Artillery Barrage
-Spectre: Mark an area for Lv3 Spectre Gunship
-Paradrop: Mark an area for Lv2 Megacorp Paradrop
-Dozer: Mark an area to drop off Megacorp Dozers.
-Thunderbolt: Mark an area for Lv3 A10 Thunderbolt
>Big Flying Brick - 2000 - Large Heavy Transport Helicopter
-Armed with Twin Overlord Cannons and gatling gun
-Infantry can shoot out of it.
-Can load up 24 passengers(8 vehicles).
-Detector
Special:
>Ophiuchus - 12000 - Game Ender, probably. Build Limit of 1.
-Medium-sized flying mech.
-All weapons have prismatic property
-Armed with autocannon for antiground
-Armed with missiles for anti-infantry and anti-air
--specialized missiles untargetable by point-defense lasers
-Rainbow Beam: assault area with colored beams of DEATH.
-point-defense lasers with different damage types on them.
-ECM Effect
-Microwave Effect
-All-weapons have garrison killing effect.
-Has drones that constantly surround it(max 5).
--Drones have randomized weapons and abilites.
Utility:
>Dozer - 1000 - just an ordinary dozer really.
>Heavy Combat Supply Truck - 1400 - Armored Supply Truck with a self-defense gun. Gathers 1000 supply in a cycle.
Structures:
>Command Center - 2000 - nothing special besides it being a command center.
-Gatling Gun Defense +1000, +3 power - adds a gatling turret on the command center.
>Power Plant - 1000 - nuke general's power plant but with supw general's rods upgrade. Really good yah?
>Barracks - 500 - a barracks
-Gatling Gun Defense +1000, +3 power
-Access to: Elemental, Streamer, Beast Hunter
>Supply Center - 2000 - a supply center
-Gatling Gun Defense +1000, +3 power
-Fortify Walls +500, +1000 health
>War Factory - 2000 - a warfactory.
-Gatling Gun Defense +1000, +3 power
-Access to: Holy Mantis Warrior, Gatling APC, Laser Avenger Tank
>Airfield - 1000 - an airfield
-AA Battery +1000, +3 power
-Access to: Prismatic Jet
>Strategy Fortress - 3000 - a strategy center, with all of it's modes in one(i guess).
-AA Battery +1000, +3 power
-Access to: Mach Sniper, Extreme Commando, Warder, TMAVE, Firehawk, Glory Device, Prismatic Jet, Big Flying Brick, Prismatic Storm
>Prismatic Storm - 10000 - scud storm, but FABULOUS.
>Oil Derrick - 3000 - hey let's cheat and just make the Oil Derrick, right?
-Garrisonable by 4 infantry.
>Prismatic Heavy Gauss Cannon - 1500 - Basic Base Defense.
-Shoots anti-anything shells.
-Garrisonable by 10 infantry.
>Prismatic Heavy Gauss Cannon Nest - 3600 - same thing as above, but there's 3 of them in large place and regenerating like Stinger Site soldiers.
-Garrisonable by 30 infantry.
>Mech Pad - 2000 - used to summon Ophiuchus.
Ranks:
Rank 1:
-NOTHING-
Rank 3:
-Prismatic Artillery Barrage Lv1~3
-Megacorp Paradrop Lv1~3
-Prismatic Carpet Bomb Lv1~3
-Grandmother of All Weapons
Rank 5:
-Battle King
-Super Helicopter Hidaku
-Spammable Nuke - Nuclear Missile Attack every 2 minutes or so
Rank 8:
-Mech Pad
-Rainbow Blast - a parade of 21 bombers unleashing all 7 colors of the rainbow.