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Offline MicScoTho  
#1 Posted : Monday, October 8, 2007 6:53:40 PM(UTC)
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 3/31/2002(UTC)
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CnC All Stars Version 1.1 is now here! Get it from the All Stars Download page.

All Stars 1.1 is available as a small patch for players who already have All Stars 1.0 installed. For players who don't already have the All Stars mod, Full and Lite versions are available.

CnC All Stars Full now supports foreign languages. Please note that the Lite version of All Stars does not provide support for foreign languages in order to minimize download size.

As always, the All Stars team thanks you for your support. Please post any questions or comments in the forums!

Patch 1.1 Release Notes
<pre style="font-size:larger;margin-left:20px;">*******************************************************************************
* Command and Conquer: All Stars *
* Total Conversion Modification for C&C Generals: Zero Hour *
* All Stars is officially hosted by *
* - CNC Generals World *
* http://www.cncgeneralsworld.com/ *
* For comments, questions and support, visit our website *
* - All Stars Official Website *
* http://www.cncallstars.com/ *

* Installation Instructions *
* How to Install CnC: All Stars
To install the CnC: All Stars mod for Zero Hour, you must do the following:
1. In order for All Stars to run properly, you must uninstall any other
modifications you currently have installed - if any.
2. Run the setup.exe file included with the download and follow the
installation program's instructions.
NOTE: To play Zero Hour normally again, you must uninstall All Stars. There
is no effective way to temporarily "disable" All Stars due to the complex
nature of the mod.

* Requires Zero Hour Patch v1.04
The All Stars mod requires that your C&C Generals: Zero Hour installation
is patched to patch v1.04 prior to mod installation. The installations of
players who have Zero Hour installed as part of The First Decade of C&C
compilation pack are already patched to 1.04.

* System Requirements
Because of its nature, All Stars requires significantly more computer
resources than Zero Hour to run. If you have an older computer, it is possible
you will experience lag in gameplay. To reduce lag, turn down the visual
settings and play on smaller maps with fewer computer-controlled players.

* Version 1.1 Release Notes October 8, 2007 *

- New map added: Free For All Stars (5 players)
- Improved Tiberian Coalition and Red Alert Alliance AI
- Amphibious units now able to travel in and out of water on most official maps
- Tech Buildings now auto-repair
- Bug fixed: trees are now cleared in the area of new building sites
- Added support for international editions of Zero Hour:
German, French, Spanish, Polish, and Korean

- Harvester hotkey changed from 'H' to 'V'
- Artillery now affected by Tiberium Shells upgrade
- Artillery damage increased from 120/40 to 150/50
- Juggernaut now affected by Tiberium Shells upgrade
- Mammoth Mk. II health increased from 2000 to 2500
- Harpy hotkey changed from 'H' to 'A'
- Harpy weapon damage against ground targets decreased from 65 to 50
- Harpy weapon damage against air targets decreased from 45 to 35
- Harpy weapon clip reload time slowed from 2 seconds to 3 seconds
- Rocketeer weapon damage against ground targets decreased from 50 to 45
- Minelayer graphical glitch potentially fixed
- Shock Trooper weapon damage increased from 20 to 30
- Grizzly collision box resized to match model
- Grizzly health increased from 400 to 425
- IFV default weapon damage against ground targets increased from 20 to 25
- IFV Shock Trooper weapon damage increased from 12.5 to 20
- IFV undamaged speed increased from 60 to 68
- Gattling Tank hotkey changed from 'G' to 'T'
- Gattling Tank undamaged model bones added
- Gattling Tank weapon damage against ground targets increased from 12 to 16
- Gattling Tank weapon damage against air targets increased from 10 to 12
- V3 Launcher upgraded weapon detonation effects added
- Apocalypse collision box resized to match model
- Apocalypse cost increased from 1700 to 1750
- Apocalypse health increased from 1000 to 1200
- Apocalypse can no longer crush smaller vehicles
- Apocalypse is now crushable by Mammoth Mk. II, Overlord, and Battle Fortress
- Prism Tank hotkey changed from 'P' to 'R'
- Battle Fortress rubble model skin fixed
- Tesla Tank hotkey changed from 'T' to 'S'
- Tesla Tank rubble model added
- Tesla Tank weapon mode button cameos fixed
- Tesla Tank weapon damage increased from 100 to 150
- Tesla Tank high-current hotkey changed from 'H' to 'I'
- Harrier model updated
- Harrier hotkey changed from 'H' to 'A'
- Kirov collision box resized to match model
- Kirov Pop Gun upgrade now puchaseable when multiple Kirovs are selected
- Kirov turn speed increased from 35 to 100
- Floating Disk health increased from 600 to 650
- Floating Disk weapon damage increased from 60 to 70
- Slave Miner Slave depositing time decreased from 0.25 seconds to 0.2 seconds
- Bomb Truck Disguise ability description added

- Communications Center superweapon build limit enforced
- AA Gun health increased from 1000 to 1200
- AA Gun weapon damage increased from 15 to 16
- AA Gun weapon range increased from 300 to 325
- Airstrip model dimensions reduced by 10% each
- Helipad hotkey changed from 'H' to 'E'
- Hunter Seeker Drone hotkey changed from 'H' to 'U'

- Iron Curtain General's Power description added
- Iron Curtain now kills infantry
- Iron Curtain no longer affects Rocketeer

The Known Issues list included below was updated with version 1.1 of this mod.</pre>

Edited by user Saturday, August 2, 2008 8:19:17 AM(UTC)  | Reason: Not specified

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