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Offline Lion  
#1 Posted : Saturday, June 19, 2004 4:44:14 AM(UTC)
Lion
Colonel
All Stars Staff: All Stars Staff
Joined: 4/24/2004(UTC)
Posts: 773

Hello
After some thought and planning im now confident to work on the next version on the few days i have left before my huge holiday abroad, so i though i might as well try and get another general out! As the stealth general fell behind with votes and has some implications that cannot be very readily fixed I chose to work on the Nuke general as USA has already 2 generals done for it...

On the next few hours ill be working on at a blazing speed to see how much i can get out of it.
My plans are currently doing some tweaking for better performance and the nuke general of course. Ill keep this window open and report on my progress real time, even if there isnt a large audience for it, it will give myself a reference of how fast i work.

Enough of chatter and let me get to work

19:14 - WORK STARTED
19:17 - Programmed priorities for both Fai's migs and nuke migs
19:20 - Added build queues for 3 nukes for nuke gen, fixed cheating amount for nukes for all chine gens (5000 instead of 6000)
19:22 - Removed expansion limits for nuke gen, sped rate of building of supply centers
19:24 - Sped up Fai's attack waves, Improved power plant building routines for both nuke and AF generals
19:27 - Added dozer replacement and building routines for nuke general, improved inf generals likelihood to place mines
19:29 - Removed stupid upgrades from nuke general such as nuke tanks and uranium shells
19:31 - Nuke general now builds mines and later upgrades them to EMP mines
19:34 - Added smart nuke logic for Nuke general so it wont fire two nukes at the same place at the same time (now that it has up to 3 nukes its a must)
19:37 - NEWSFLASH!!!! OMG i just noticed all scripts are doubled, yes theres a duplicate of everything and chances are that i cannot save it and if i do it wont work and it takes so long to delete them all ill test it and if it failed start again DisapproveDead[:-grumpy]Shock... ill find out what happened and now backups will come every 15 minutes
19:41 - WB is verifying the scripts and i unlocked this topic, fingers crossed but pessimism ahead
19:46 - It seems WB stopped responding so i lost all the work so far due to that duplicate script problem. Experience is a hard teacher because it gives you the test first and the lesson afterwards
19:50 - Starting again i realized now that al scripts are TRIPLED yes, 3 of each, a 5mb file!
ill revert back to v0.61 from the site and hope for the best
19:52 - Ok got the scripts to work again... Ill be doing all i done up to here again (except i wont screw up and do it 2x faster)
20:01 - done nukes, dozers, Mig priorities, etc.. backing up..
20:10 - Done all the stuff i done before the crash.. added smart SW logic for the SWG, who suffers the most at firing multiple SWs at same time for no extra effect
20:13 - Added some money management system for the nuke general
20:15 - Quick break - was on the phone... starting work on teams
20:26 - Teams done as far as i can see before the first test... more overlords, more and smarter planes, more balanced groups etc..
20:36 - after another phone disturbance i just about finished the money management system for the nuke general, added extra base defenses, improved bunker filling logic and increased number of hackers made
20:43 - OK ill have to go now, but ill be back in a few hours, need a rest from working so fast as well (dont wanna get carpal tunnel syndrome)

SECOND DAY
22:21 - done a few test matches (ouch 4 hours) and changed teams, fixed couple of bugs and added some missing entries on the money management system as well as changes in the build order (eg barracks after reactor)


Edited by user Tuesday, July 13, 2004 2:34:35 AM(UTC)  | Reason: Not specified

Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com...e=zerohour:advancedaimod
Sponsor
Offline Blbpaws  
#2 Posted : Sunday, July 11, 2004 2:00:08 PM(UTC)
Blbpaws
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C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 48 time(s) in 33 post(s)
wow! Like I said, you deserve a break.
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Offline Lion  
#3 Posted : Monday, July 12, 2004 2:34:03 AM(UTC)
Lion
Colonel
All Stars Staff: All Stars Staff
Joined: 4/24/2004(UTC)
Posts: 773

lol indeed! 45 days of enjoyment ahead (tomorrow!)... i need to test the nuke general and do some changes, but working that fast i probably leaft a lot of bugs around and my computer might explode when i test it Big Smile
im doing v0.65 this late because of some personal problems and its unlucky as there isnt enough time left to send versions to the betas.
when im back ill do a reselection of the team to see whos up for it still and who else wants to join etc.

ill see if i can get some more done tonight and otherwise ill have this version separate to the 0.61 as a experimental beta or something so people can still have the latest and the workable
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com...e=zerohour:advancedaimod
Offline Blbpaws  
#4 Posted : Monday, July 12, 2004 2:06:50 PM(UTC)
Blbpaws
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 48 time(s) in 33 post(s)
ok. Enjoy it Lion. We'll still welcome you back.
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Offline Lion  
#5 Posted : Tuesday, July 13, 2004 2:00:30 AM(UTC)
Lion
Colonel
All Stars Staff: All Stars Staff
Joined: 4/24/2004(UTC)
Posts: 773

Nice Big Smile
im off in 4 hours now sent the version to Mic.. lets hope it bloody works, only tested it twice!
good luck with AS and the site while im away!
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com...e=zerohour:advancedaimod
Offline thudo  
#6 Posted : Friday, July 16, 2004 3:21:17 AM(UTC)
thudo
Private
Joined: 5/28/2004(UTC)
Posts: 15
Location: Canada

Looking forward to seeing you back. Glad to see your AI progress is MAKING progress! Heck, with yer current committment to your ZH AI, you may have it complete before EA releases LotR: BfmE (the next EA RTS after Generals-ZH!). Then it MAY be time to start coding the AI for that game! Maybe... Depends how good the AI script writers are for it. Maybe they fixed all the Skirmish AI behaviours. hehe.. Then again this is EA (ie. YURI, Generals <- track record isn't so hot for post-support).

Anyway, I've kinda stopped coding my AI for a moment.. just haven't had the shear will to do it even though I was so heavy into it back in Jan-April. Then got married in mid-May and now I see your work and well.. I feel I could me more useful in helping you and adding some of the little extras I still have in mine to yours. Your AI behaviours totally interest me as when it comes down to it on the battlefield: ITS ALL ABOUT TACTICS and how the AI can outsmart you. Sending dumb-minded tank waves/spawns just is silly.

I just need a little impetus to get back into ZH scripting.. Game is such a classic and have soo many memories of it! Still on my HDD..

Btw.. still no word on the WB tool the guy is building although I hear he is getting it done. Again.. will keep ya posted!
Offline Lion  
#7 Posted : Monday, August 23, 2004 7:31:34 AM(UTC)
Lion
Colonel
All Stars Staff: All Stars Staff
Joined: 4/24/2004(UTC)
Posts: 773

Hey, dont quit your qork now that so much has been done! You worked on your mod for months and months and not releasing/finishing it would be a waste of your time and a valuable asset to the community lost!
If im correct you recently married right? Thats a HUGE commitment, therefore you should be able to get the job done!

I also had problems at times with motivation to do my mod, thinking several times about stopping, but i made a promise to myself that i would finish it and the more i work more i get breakthroughs (like the super plane ai, money management system etc) and these are FUN to code, test and rise the pride rating of the mod!

I am very excited to see you mod finished and i bet many others are too!

Please if you find the motivation do it and get it over with, im sure youll feel a lot better (and so will the community with more than one AI for ZH)

good luck Big Smile
Creator of the ZH Advanced AI MOD.
Get the latest version here:
http://www.cncgeneralsworld.com...e=zerohour:advancedaimod
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