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Download Patches ================================================================== Command & Conquer(tm) 3: Kane's Wrath Version 1.02 Patch Notes - December, 2008
This patch brought to you by the C&C Live Team, EALA ==================================================================
This patch for Command & Conquer(tm) 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.
Bug fixes:
· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
· Beacons once again work for subfactions
· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
· Watch tower will now correctly autotarget units at maximum range
· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
· Sonic fencing will no longer disappear from the armory when healing infantry
· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
· Decoy specters will no longer do damage if the decoy dies while the shell is in flight
· Specters will no longer damage airborne units
· Nod Crane can now build the Voice of Kane
· Units will no longer retain the mothership catalyst effect when transported through a wormhole
· Decoy Tripods can no longer EMP
· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
· Strike forces can now have spaces in their names
Global changes:
· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
· All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions – units
· Guardian Cannon damage increased from 175 to 200
· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
· ZOCOM Orca: clip size increased to 5
· Rig: unpacked hit points increased from 5000 to 5500
· Rig stealth detection range increased from 200 to 400
· Zone Shatterer overload beam damage increased from 1250 to 1500
· Shatterer and Zone Shatterer: range increased from 325 to 350
· Orca attack duration increased by 50% per shot
· Mobile Repair Transport repair drone leash distance increased from 50 to 100
· Mammoth tank health increased from 10000 to 11500
· Juggernaut: clip reload time reduced from 5s to 3s
· Juggernaut and Behemoth: turret turn rate doubled
· Titan range increased from 300 to 325
GDI Factions – abilities
· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
· Sniper Team no longer unstealths when using Bombard
· Sensor pod cost reduced to 100
· APC minefield cost reduced to 300
GDI Factions – upgrades
· Pitbull Mortar: upgrade cost reduced to 1000
· AP Ammo: cost reduced to 2000, build time increased to 60s
· Hardpoints: build time increased to 60s
· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
· Composite Armor: cost reduced to 1500, build time reduced to 45s
· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
· Railgun: upgrade cost reduced to 4000
· Adaptive Armor: research cost reduced to 1000
GDI Factions – powers
· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
· Orbital bombardment: cost reduced to 3000
· Supersonic air attack: cost reduced to 2000
Nod factions – units
· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
· Attack bike armor versus cannon reduced by 10%
· Black Hand raider buggy stealth detection range increased from 200 to 400
· Obelisk of light cost/build time increased to 2000/20s
· Specter cost/build time increased to 1500/15s
· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
· Reckoner health increased from 2000 to 2200
· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
· Flame tank range increased from 100 to 150
· Awakened are now much more resilient to missile and cannon fire
· Enlightened hit points increased from 600 to 650
· Venom damage, pre- and post-upgrades, increased by 10%
· Vertigo Bomber area effect radius increased from 30 to 40
Nod factions – Abilities
· Disruption pod: cost reduced to 300
· Booby trap: cost decreased to 100
Nod factions – Upgrades
· Tiberium Infusion: cost reduced to 1000, build time increased to 30s
· Laser capacitors: cost reduced to 2500, build time increased to 1:15
· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
· Tiberium core missiles: cost increased to 2500, build time increased to 1:15
· Super charged particle beam: cost reduced to 3000
· Dozer blades: armor bonus decreased from 25% to 15%
Nod factions – powers
· Cloaking field: damage vs infantry reduced to 400 from 500
· Power signature scan: cost reduced to 300
· Decoy temple: cost reduced to 500
· Redemption power: cost decreased to 750
· Radar Jamming Missile: cost reduced to 300
Scrin factions – units
· Hexapod: ravager addition no longer hits air
· Devourer tank range reduced from 350 to 340
· Corrupter healing reduced by 50%
· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
· Mechapede: disintegrator segment range increased from 150 to 175
· Mechapede corrupter segment healing reduced by 66%
· Mechapede ravager segment: range increased from 300 to 325
· Shard Walker: cost/build time increased to 800/8s
· Tripod and Reaper Tripod damage increased by 10%
Scrin factions – abilities
· Blink packs have been tuned to feel significantly more responsive
· Ion storm healing increased from 2% to 5%
· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Scrin factions – upgrades
· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
· Shard launchers: cost reduced to 2500, build time increased to 1:15
· Plasma Disc launcher: cost and build time reduced to 1500/45s
· Blink Packs: cost/build time reduced to 500/15s
· Forcefield generator: cost reduced to 4000
· Blue shards: cost reduced to 2000, build time increased to 60s
· Attenuated forcefields: build time reduced to 60s
Scrin factions – powers
· Tiberium vibration scan: cost reduced to 300
· Infestation power cost reduced to 1000
================================================================== Command & Conquer 3: Kane's Wrath Version 1.01 Patch Notes - June, 2008 ==================================================================
This patch for Command & Conquer 3 Kane's Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby.
<Desync Fixes>
- Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
- Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
- Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
- Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
- Fixed a desync that occurs when engaging Firehawks with Seekers
- Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit
<Bug/Exploit Fixes>
- The Message of the Day will now show up online for Kane's Wrath.
- In-game rank/stats now show up alongside player name while in the game lobby.
- Improved Automatch performance
- Reaper 17 - You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
- You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
- Titans crushable level increased. Titans can no longer crush other Titans.
- Fixed the minimap while match is loading
- Can no longer build more than one VOICE of Kane
- Can no longer build multiple epic unit factories
<Balance Changes>
The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.
/General Balance Changes/
- Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
- Harvester cost increased to 2000 credits, build time increased to 20 seconds
- Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
- Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
- Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
- Advanced infantry structures now provide a basic infantry unit when sold or destroyed
- Grasslands Landgrab: blue tiberium now starts at 0
/GDI Balance Changes/
---Structures---
- Silo cost reduced by 80%
- Power Plant upgrade now provides double the bonus power
- Power Plant cost and build time reduced by 12.5% to 700/7
---Units---
- Commando armor versus gun, rocket, and grenade doubled
- Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
- Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
- Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200% to 150%.
- Hammerhead speed reduced 17%
- Mammoth speed increased 12.5%
- Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
- Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
- ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
- Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
- Behemoth range increased 20%, HP increased 10%
- Combat Engineer damage increased by 17%
- APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
- Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
- Slingshots will no longer force-fire on the ground when group-selected with ground units
- Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.
---Upgrades/Abilities/Powers---
- Call for Transport ability cost reduced by 60%
- Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
- Autoinjectors health bonus increased an additional 20%
- Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
- ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
- ZOCOM Airborne power cost increased by 50%
- Steel Talon Bloodhounds power cost increased by 40%
- Composite armor build time tripled
- Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved
- MARVesting now returns 33% of the harvested Tiberium value
/Nod Balance Changes/
---Structures---
- Silo cost reduced by 80%
- Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
- Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets
---Units---
- Commando armor versus gun, rocket, and grenade doubled
- Beam Cannon range increased 20%
- Avatar beam weapon damage increased by 6.25%
- Purifier beam weapon damage increased by 6.25%
- Flame Tank damage taken from cannon-type decreased 25%
- Fanatic damage increased 54%, blast radius increased 25%
- Redeemer laser damage increased 6%, range increased 7%
- Mantis range increased 10%
- Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%
- Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
- Awakened speed increased 11%, health reduced 25%
- Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.
- Flying shadow team will no longer force-fire at the ground when group-selected with ground units ---Upgrades/Abilities/Powers---
- Reflector Beam ability no longer diminishes attack power, reflection range doubled
- EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
- Call for Transport ability cost reduced by 60%
- Charged Particle Beam cost reduced 66%, upgrade time halved
- Dozer Blades cost and research time doubled
- Black Disciples cost increased 33%, research time doubled
- Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
- Commandeer Beam Cannon damage bonus increased by 50%
- Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
- Rage Generator hallucination time reduced 60%, cooldown halved
- Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
- Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
- Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
- Disruption pods now subtract the appropriate 500 credits on use
- Tiberium Vein Detonation damage decreased 20%
- Tiberium Core Missiles no longer reduce the range of the Attack Bike
- Shadow Strike Team power cost increased by 25%
- Shadow Team Explosive Charge damage reduced 10%
- Catalyst Missile radius decreased by 50%
- Mantises will no longer force-fire at the ground when group-selected with ground units
/Scrin Balance Changes/
---Units---
- Devastator Warship range increased 14%, damage type changed from cannon to grenade
- Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
- Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
- Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
- Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
- Devourer Tank uncharged damage increased 23%, charged damage increased 6%
- Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly
- Corrupter range increased by 50%, speed increased by 17%
- Ravager damage from gun-type reduced by 33%
- Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.
---Upgrades/Abilities/Powers---
- Lightning spike power cost increased by 50%
- Plasma Disc Launcher upgrade cost and build time doubled
- Blink Packs upgrade cost and build time halved
- Attenuated Forcefields research cost normalized to base Scrin across all subfactions
- Advanced Articulators cost/build time quadrupled
- Lifeform Recycling range increased 50%
- Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
- Overlord's Wrath damage reduced by 55%
- Conversion reserves now provide the stated bonus of 2x charged shot capacity
- Forcefields now take the intended 1% damage from sniper fire
/Neutral Balance Changes/
---Units---
- Mutant Marauder damage and speed increased 50%
<Other Changes>
- Added a Russian Lobby
Edited by user Sunday, March 8, 2009 6:05:04 AM(UTC)
| Reason: Not specified |