Pi, will this allow buildings to be build in "puddles" as well?? or must I change the type of surface they can be built on as well... (your knowledge of INI's and scripting blows me away!! I'm working on learning as much as I can but even at the rate that I do it seems you have a whole world of this stuff I havnt even tapped yet)
EDIT - Ok, so this does NOT allow buildings to be built on top of my "puddles" which in my opinion are very nicely done, especially with the ability to walk through them.
I tried to alter the line the the building code that says:
KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE REBUILD_HOLE CAN_SEE_THROUGH_STRUCTURE IMMUNE_TO_CAPTURE SCORE_DESTROY MP_COUNT_FOR_VICTORY
I first tried erasing STRUCTURE, then I tried swapping it with VEHICLE, neither worked. It crashes on load due to that object. I would assume maybe its because there are no locomotor properties associated with the movement of the "vehicle" building... maybe I could give it a locomotor that cant go anywhere?? Will that work??
Somehow vehicles are able to move accross Impassable terrain, im wondering if it is because they can traverse water... Anyhow, after adding that bit about them being able to cross water I went ahead and painted the river in the middle of the map impassable so that they couldnt get accross it as they can the puddles, but they can still cross it and I'm not sure why. I suppose it there is an invisible structure I can put along the banks, some sort of wall that could keep them out, but it wont stop para drops in the middle. this reminds me, a while ago someone asked how to make land able to be crossed but not built upon. This is the answer right here because if you drop the land by 1 value and put the water at the correct value so that its right inbetween those, than the land that is dropped still loooks like regular land yet you cant build on it because technically it is under water, although you cant hardly tell without going atleast 3 feet under.
Edited by user Wednesday, March 19, 2008 6:22:32 PM(UTC)
| Reason: Not specified