Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline Shaurmik21  
#1 Posted : Friday, August 30, 2024 7:47:33 AM(UTC)
Shaurmik21
Private
Joined: 8/30/2024(UTC)
Posts: 1

So this script is: there is a unit named "BRDM 1", when it is destroyed, script launches a timer "BRDM1":

*** IF ***
Unit 'BRDM 1' has been destroyed.
*** THEN ***
Disables timer display.
Set timer 'BRDM1' to expire in 20.00 seconds.

When this timer expires, there is next script:

*** IF ***
[???] Player 'player0' starting position is 1 .
*AND* Timer 'BRDM1' has expired.
*** THEN ***
Spawn Unit 'BRDM1' of type 'CWCruBRDM2' on Team 'teamPlyrCivilian' at waypoint Waypoint 'BRDM1'
[???] Unit 'BRDM1' is transferred to the command of Player 'player0'

Theese scripts work perfectly fine, but one time, so when unit respawns, and is destroyed one more time, it does not spawn , can somebody help me with this?

P.S. Sorry for my bad english, not my first language.
Sponsor
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.