You can either set the money of players to be a very high number or set a couple of scripts to spawn money crates in an area. Here are the two ways.
1- You can set a player's money to a very high number:
Script> Player> Set> Set player's money... And this is how the script looks like:
Quote:*** IF ***
True.
*** THEN ***
[???]Set Player 'player0''s money to $ 9999999
player0 is the host of the multiplayer match, and it goes until player7, who is the last player in the lobby at position 8.
2- You can set a script to run if the money crate gets taken, this script will then spawn a new money crate and enable another script. The other script will re-enable this script. The script will run again, until the player's unit is out of the area (not stepping on the crate).
Script: MainScript
Quote:*** IF ***
Player 'PlyrCivilian' has Less Than 1 unit or structure of type '2500DollarCrate' in the area 'AreaSpawnCrate'
*** THEN ***
Spawn Unit 'moneyCrate01' of type '2500DollarCrate' on Team 'teamPlyrCivilian' at waypoint Waypoint 'Waypoint 2'
Enable Script 'ScriptEnable'.
Disable Script 'MainScript'.
Script: ScriptEnable
Quote:*** IF ***
True.
*** THEN ***
Enable Script 'MainScript'.
Disable Script 'ScriptEnable'.
Image of the area and waypoint + unit "moneyCrate01":
https://ibb.co/c6CN2QV
For some reason, the image is not opening for me.
You just use the area tool to make a small square around the money crate, name the area like I did in the scripts and place a waypoint in the middle of the square. Now whenever the crate is taken, the game will read as if there are no crates in the small square area you made.