Private Joined: 7/9/2022(UTC) Posts: 2
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Hey guys :) i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power
So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.
And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.
That was the examples xD
Is it Possible with FinalBIG or is it Hardcoded?`
Ty very much for ur help and Answers :)
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Private Joined: 12/9/2020(UTC) Posts: 24 Thanks: 3 times Was thanked: 1 time(s) in 1 post(s)
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Originally Posted by: 2Blue Hey guys :) i want to make the Weapontype Hijack as a Shootable Weopen and as a Generals Power
So i want for Example Jarmen kell an extra ability to shoot a Tank from a distance. Then it should be "Hijacked" like the Vanilla hijacker but not that Jarmen kell disappears.
And as a Generals Power. I just want a strike field where all Tanks at that position get hijacked.
That was the examples xD
Is it Possible with FinalBIG or is it Hardcoded?`
Ty very much for ur help and Answers :) For making Jarmen Kell get ability to kill a vehicle and then this vehicle get hijacked, this is not possible and also making Special power strike the field and all vehicles get hijacked, but you can make hijack a vehicle Special power with use Defector script like this Code:Behavior = DefectorSpecialPower moduletag_xx
SpecialPowerTemplate = (your Special power name)
FatRadiusCursor = (real number)
End
And you can copy in Special Power "capture building" and change the enum to SPECIAL_DEFECTOR also copy command button for capture building ability.
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