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Offline Another Casualty  
#1 Posted : Friday, October 18, 2019 9:30:48 AM(UTC)
Another Casualty
Joined: 8/2/2014(UTC)
Posts: 3

There's actually two things I've been kind of stuck on lately.

First: Getting an air unit to deploy into a structure properly. The structure deploys floating in the air and the unit makes no attempt to adjust altitude. I can't seem to find anything that references a locomotor change in deploy abilities.

Second: A similar issue, I want to use a dummy unit to make it look like a factory built unit is being deployed by a dropship.

If anyone has any insight into these kind of things I'd greatly appreciate some assistance. Thanks for taking the time to read this either way!
Offline CommieDog  
#2 Posted : Tuesday, December 31, 2019 1:48:35 PM(UTC)
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Joined: 8/3/2003(UTC)
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Have you looked at the Nod Shadow Squad for a way to change locomotors?

As for getting a unit to look like it's being deployed from a dropship when being created, you can specify an offset in QueueProductionExitUpdate.
CommieDog: Because someone has to do your dirty work for you
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