PrivateJoined: 8/2/2014(UTC) Posts: 3
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There's actually two things I've been kind of stuck on lately.
First: Getting an air unit to deploy into a structure properly. The structure deploys floating in the air and the unit makes no attempt to adjust altitude. I can't seem to find anything that references a locomotor change in deploy abilities.
Second: A similar issue, I want to use a dummy unit to make it look like a factory built unit is being deployed by a dropship.
If anyone has any insight into these kind of things I'd greatly appreciate some assistance. Thanks for taking the time to read this either way!
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AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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Have you looked at the Nod Shadow Squad for a way to change locomotors?
As for getting a unit to look like it's being deployed from a dropship when being created, you can specify an offset in QueueProductionExitUpdate. |
CommieDog: Because someone has to do your dirty work for you |
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