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Offline AdrianeMapMaker  
#1 Posted : Friday, September 23, 2016 11:04:45 PM(UTC)
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anyone? .... how to rotate the camera right to left

Edited by user Friday, November 4, 2016 2:46:00 AM(UTC)  | Reason: Not specified

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Offline zero hour mad map maker  
#2 Posted : Wednesday, October 5, 2016 6:24:37 PM(UTC)
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I know this is frankly old, but you need to be a bit more specific. Though have you tried these type of scripts before?


Position camera at Waypoint 'cm_Start1', zoom = 0.06(0.0 to 1.0), pitch = -0.06(1.0==default), looking towards Waypoint 'cm_Look1'.

Move camera to Waypoint 'cm_Pos2' in 9.00 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds.

Look towardWaypoint 'cm_Look2' during the camera movement.



These are just examples of what you could possibly use.
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AdrianeMapMaker on 10/6/2016(UTC)
Offline AdrianeMapMaker  
#3 Posted : Friday, October 7, 2016 5:33:15 AM(UTC)
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thanks for that tutorial Laugh Thumb Up

can you please answers these question too?

Did you know how to do a camera that focusing on ground unit or just like the ground unit's eye focusing to another unit?

Did you know how to put a camera that viewing sky's above just like the china mission in vanilla generals the jet scene that the are ordered to bombed a bio lab in yang tzi river [the jets viewed in sky's above]

Did you know the script "skyboxmode" and what will happen if you use this?

Similar to the question picture: i want to do this
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Edited by user Friday, October 7, 2016 6:59:13 AM(UTC)  | Reason: Not specified

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Offline zero hour mad map maker  
#4 Posted : Friday, October 7, 2016 7:00:05 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
thanks for that tutorial Laugh Thumb Up

Did you know how to do a camera that focusing on ground unit or just like the ground unit's eye focusing to another unit?

Did you know how to put a camera that viewing sky's above just like the china mission in vanilla generals the jet scene that the are ordered to bombed a bio lab in yang tzi river [the jets viewed in sky's above]

Did you know the script "skyboxmode" and what will happen if you use this?

Similar to the question picture: i want to do this
UserPostedImage





Haha well it wasn't really a tutorial, but you're welcome nonetheless! Big Smile

As for focusing on the eyes of the unit, this might be a good enough view for you.

Set the ZOOM of the camera to about .06 and the PITCH to -.06

If those values do not satisfy you adjust them while keeping to that low range and you're sure to find one that works for you

As for the sky's above, I'm pretty sure that a high level pitch and zoom would do the trick, like setting the camera zoom to about 1 and a high pitch of 3+ as a pitch of 1 is a pretty good air view, but not enough to look straight up and down.


Yep, Skybox mode basically adds the actually SKY to the game. When you're playing the game you do not see the sky once, so there is no need for a sky during gameplay, but during intros however, they are important. Just make sure at the end of your intro you disable the skybox because that will cause a funny look in-game.


I did make a tutorial in the past that explained things a bit. Perhaps all these example scripts will help guide you: I took these from my tutorial Here


CINE_Intro

*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to FALSE
The world is revealed permanently for Player 'ThePlayer'.
Start letterbox mode (hide UI, add border).
Disable mouse and keyboard input.
Set timer '_CINE_TIMER' to expire in 1500 frames.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Position camera at Waypoint 'cm_Start1', zoom = 1.00(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'cm_Look1'.
Set the desired sound volume to 60.00%. (0-100)
Set the desired music volume to 80.00%. (0-100)

(In my old tutorial I did forgot to add the skybox mode, Just make SURE that you enable it on the first script of your into and disable it at the end)

CINE_FirstMove


*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Move camera to Waypoint 'cm_Pos1a' in 8.50 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds.
Look towardWaypoint 'cm_Look1a' during the camera movement.
Set timer '_CINE_TIMER2' to expire in 9.00 seconds.
Enable Script 'CINE_1a'.


CINE_1a

*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Move camera to Waypoint 'cm_Pos2' in 9.00 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds.
Look towardWaypoint 'cm_Look2' during the camera movement.
Set timer '_CINE_TIMER2' to expire in 11.50 seconds.
Enable Script 'CINE_2'.



CINE_2

*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Blur zoom, zoom in at current location, zoom out at Waypoint 'cm_Cine_Final', saturate colors = TRUE
'ZoomFX' plays, allowing overlap FALSE (true to allow, false to disallow).
Enable Script 'CINE_END'.
Set timer '_CINE_TIMER2' to expire in 2.50 seconds.
Set timer 'Blur_Zoom_Reset' to expire in 0.20 seconds.


CINE_END



*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
End letterbox mode (show UI, remove border).
Enable mouse and keyboard input.
Undo the permanent reveal for Player 'ThePlayer'. This will mess things up badly if called when there has been no permanent reveal.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Enable Script 'CINE_OVER-Turn On Game'.

Blur_Zoom_Reset

*** IF ***
Timer 'Blur_Zoom_Reset' has expired.
*** THEN ***
Reset to Waypoint 'cm_Cine_Final', taking 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.



CINE_OVER-Turn On Game
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Run Subroutine 'Turn Game On'.
Set the desired sound volume to 100.00%. (0-100)
Set the desired music volume to 100.00%. (0-100)
All sound events play at normal volume.


Turn Game On

*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to TRUE


You can create a good effect when you're done with the intro using that blurzoom =)
Also these are examples, don't follow the camera positions as shown obviously haha


Hope this helps you! Big Smile Big Smile Thumb Up Tongue

Edited by user Friday, October 7, 2016 7:02:57 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked zero hour mad map maker for this useful post.
AdrianeMapMaker on 10/7/2016(UTC)
Offline AdrianeMapMaker  
#5 Posted : Friday, October 7, 2016 7:03:57 AM(UTC)
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thanks,

in your link those movement of camera are too good nice

Edited by user Friday, October 7, 2016 7:08:54 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#6 Posted : Friday, October 7, 2016 7:10:49 AM(UTC)
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nice cam effects i should experiment those movements
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Offline AdrianeMapMaker  
#7 Posted : Saturday, October 8, 2016 12:15:27 AM(UTC)
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Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post


CINE_2

*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Blur zoom, zoom in at current location, zoom out at Waypoint 'cm_Cine_Final', saturate colors = TRUE
'ZoomFX' plays, allowing overlap FALSE (true to allow, false to disallow).
Enable Script 'CINE_END'.
Set timer '_CINE_TIMER2' to expire in 2.50 seconds.
Set timer 'Blur_Zoom_Reset' to expire in 0.20 seconds.


CINE_END



*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
End letterbox mode (show UI, remove border).
Enable mouse and keyboard input.
Undo the permanent reveal for Player 'ThePlayer'. This will mess things up badly if called when there has been no permanent reveal.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Enable Script 'CINE_OVER-Turn On Game'.

Blur_Zoom_Reset

*** IF ***
Timer 'Blur_Zoom_Reset' has expired.
*** THEN ***
Reset to Waypoint 'cm_Cine_Final', taking 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.


zh mapmaker its good!!!
but i dont know how to reset the camera to default ,how to do that ,what script is it,is it this?
my cam is always viewing on the sky hahaha
Laugh

and wait did you click the box that will not de-active a script that allows you to enable them into a another script?

Edited by user Saturday, October 8, 2016 12:24:36 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#8 Posted : Saturday, October 8, 2016 8:55:33 AM(UTC)
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Once you set the camera, it will just stay in the same config. All you need to do is make a script to reset it by putting in the default values for zoom, rotation, etcetera.
Offline zero hour mad map maker  
#9 Posted : Saturday, October 8, 2016 11:29:51 AM(UTC)
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Quote:

zh mapmaker its good!!!
but i dont know how to reset the camera to default ,how to do that ,what script is it,is it this?
my cam is always viewing on the sky hahaha
Laugh

and wait did you click the box that will not de-active a script that allows you to enable them into a another script?


Haha Thank you! Wink

OH! I forgot to tell you to set a flag! That is what turns the game back on and exits the intro.

In the beginning of your intro scripts create a script titled: 'Turn Game On' and check the boxes "Script is Active, Subroutine"

Inside the script put this:

*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to TRUE


and at the VERY FIRST intro script, where the skybox gets activated, the first camera is set up, etc. Make sure this function is in there:

Set Flag named '_GAME_ON' to FALSE

THEN at the very end where your Intro is over put this function in there

Run Subroutine 'Turn Game On'.

UserPostedImage

(The image seems rather small, try this link

And Yep! The scripts on this example are inactive so all the cameras are not playing at once =)

If you have any more troubles with this I will give a more in depth answer! Let me know Thumb Up Thumb Up

Edited by user Saturday, October 8, 2016 11:38:03 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#10 Posted : Sunday, October 30, 2016 5:38:38 AM(UTC)
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PROBLEM in putting a soundeffect on a waypoint- i already try this ,it doesnt works why?

-so noisy ? should i use the desired sound script???
(and what if i done this how this sound will turn off)

EXTRA QUESTION-(what happens if i use the black to white script-camera)
How can i do a ending of INTRO with black to white and then it will jump cut to the players point

Edited by user Sunday, October 30, 2016 5:42:02 AM(UTC)  | Reason: Not specified

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Offline acidbrain  
#11 Posted : Sunday, October 30, 2016 6:26:43 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post


EXTRA QUESTION-(what happens if i use the black to white script-camera)


Use your common sense ,logic is the best policy
Panem et kirkinses
Offline zero hour mad map maker  
#12 Posted : Sunday, October 30, 2016 10:58:29 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
PROBLEM in putting a soundeffect on a waypoint- i already try this ,it doesnt works why?

-so noisy ? should i use the desired sound script???
(and what if i done this how this sound will turn off)

EXTRA QUESTION-(what happens if i use the black to white script-camera)
How can i do a ending of INTRO with black to white and then it will jump cut to the players point


Perhaps you can increase this "Set the desired sound volume to 60.00%" To 100% or more (at least I think you can set it over 100 xD)

For a sound script I'm pretty sure all you need to do use use the "Play Sound" String in the script and then on another script you can disable the script that plays the sound.

As for the black and white, I've never used that so I couldn't tell ya xD. But from my understanding it would do like you said, turn black and white. If you do this correctly you could get a really cool effect!
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AdrianeMapMaker on 10/30/2016(UTC)
Offline AdrianeMapMaker  
#13 Posted : Friday, November 4, 2016 2:47:50 AM(UTC)
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Originally Posted by: acidbrain Go to Quoted Post
Originally Posted by: adrianemapmaker Go to Quoted Post


EXTRA QUESTION-(what happens if i use the black to white script-camera)


Use your common sense ,logic is the best policy


Big Smile Laugh Laugh Laugh

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