Originally Posted by: adrianemapmaker 
thanks for that tutorial
Did you know how to do a camera that focusing on ground unit or just like the ground unit's eye focusing to another unit?
Did you know
how to put a camera that viewing sky's above just like the china mission in vanilla generals the jet scene that the are ordered to bombed a bio lab in yang tzi river [the jets viewed in sky's above]
Did you know the script "
skyboxmode" and what will happen if you use this?
Similar to the question picture: i want to do this

Haha well it wasn't really a tutorial, but you're welcome nonetheless!
As for focusing on the eyes of the unit, this might be a good enough view for you.
Set the ZOOM of the camera to about .06 and the PITCH to -.06
If those values do not satisfy you adjust them while keeping to that low range and you're sure to find one that works for you
As for the sky's above, I'm pretty sure that a high level pitch and zoom would do the trick, like setting the camera zoom to about 1 and a high pitch of 3+ as a pitch of 1 is a pretty good air view, but not enough to look straight up and down.
Yep, Skybox mode basically adds the actually SKY to the game. When you're playing the game you do not see the sky once, so there is no need for a sky during gameplay, but during intros however, they are important. Just make sure at the end of your intro you disable the skybox because that will cause a funny look in-game.
I did make a tutorial in the past that explained things a bit. Perhaps all these example scripts will help guide you: I took these from my tutorial
HereCINE_Intro
*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to FALSE
The world is revealed permanently for Player 'ThePlayer'.
Start letterbox mode (hide UI, add border).
Disable mouse and keyboard input.
Set timer '_CINE_TIMER' to expire in 1500 frames.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Position camera at Waypoint 'cm_Start1', zoom = 1.00(0.0 to 1.0), pitch = 1.00(1.0==default), looking towards Waypoint 'cm_Look1'.
Set the desired sound volume to 60.00%. (0-100)
Set the desired music volume to 80.00%. (0-100)
(In my old tutorial I did forgot to add the skybox mode, Just make SURE that you enable it on the first script of your into and disable it at the end)CINE_FirstMove
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Move camera to Waypoint 'cm_Pos1a' in 8.50 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds.
Look towardWaypoint 'cm_Look1a' during the camera movement.
Set timer '_CINE_TIMER2' to expire in 9.00 seconds.
Enable Script 'CINE_1a'.
CINE_1a
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Move camera to Waypoint 'cm_Pos2' in 9.00 seconds, camera shutter 0.00 seconds, ease-in 2.00 seconds, ease-out 2.00 seconds.
Look towardWaypoint 'cm_Look2' during the camera movement.
Set timer '_CINE_TIMER2' to expire in 11.50 seconds.
Enable Script 'CINE_2'.
CINE_2
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Blur zoom, zoom in at current location, zoom out at Waypoint 'cm_Cine_Final', saturate colors = TRUE
'ZoomFX' plays, allowing overlap FALSE (true to allow, false to disallow).
Enable Script 'CINE_END'.
Set timer '_CINE_TIMER2' to expire in 2.50 seconds.
Set timer 'Blur_Zoom_Reset' to expire in 0.20 seconds.
CINE_END
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
End letterbox mode (show UI, remove border).
Enable mouse and keyboard input.
Undo the permanent reveal for Player 'ThePlayer'. This will mess things up badly if called when there has been no permanent reveal.
Set timer '_CINE_TIMER2' to expire in 2.00 seconds.
Enable Script 'CINE_OVER-Turn On Game'.
Blur_Zoom_Reset
*** IF ***
Timer 'Blur_Zoom_Reset' has expired.
*** THEN ***
Reset to Waypoint 'cm_Cine_Final', taking 0.00 seconds, ease-in 0.00 seconds, ease-out 0.00 seconds.
CINE_OVER-Turn On Game
*** IF ***
Timer '_CINE_TIMER2' has expired.
*** THEN ***
Run Subroutine 'Turn Game On'.
Set the desired sound volume to 100.00%. (0-100)
Set the desired music volume to 100.00%. (0-100)
All sound events play at normal volume.
Turn Game On
*** IF ***
True.
*** THEN ***
Set Flag named '_GAME_ON' to TRUE
You can create a good effect when you're done with the intro using that blurzoom =)
Also these are examples, don't follow the camera positions as shown obviously haha
Hope this helps you!

Edited by user Friday, October 7, 2016 7:02:57 AM(UTC)
| Reason: Not specified